Gilman Louie

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Gilman Louie
Right profile photo of Louie taken on August 1, 2007
Louie in 2008
Born1960 (age 59–60)
OccupationVenture capitalist, former video game designer
Known forFounding Spectrum Holobyte, In-Q-Tel

Gilman Louie (born 1960) is a technology venture capitalist who got his start as a video game designer and then ran the CIA venture capital fund In-Q-Tel.[1] He graduated in 1983 from San Francisco State University. In 1997, he attended the then thirteen-week Advanced Management Program (AMP) and International Senior Management Program (ISMP) at Harvard Business School.

Venture capital[edit]

Louie is a partner of Alsop Louie Partners,[1] a venture capital fund focused on helping entrepreneurs start companies. Known investments of Alsop Louie Partners include Niantic, Inc., Wickr, Cleversafe, Ribbit, Zephyr Technologies, Gridspeak, Netwitness, and Lookingglass Cyber Solutions.

He was the first CEO of In-Q-Tel, a non-profit company created to help enhance national security by connecting the United States Intelligence Community with venture-backed entrepreneurial companies and making venture capital style investments in new technologies.

Video games[edit]

Previously Louie built a career in the video game industry, with accomplishments that include the design and development of the Falcon F-16 flight simulator as well as being the person who licensed Tetris, one of the world’s most popular video games, from its developers in the Soviet Union.[1] During that career, Louie founded and ran a company called Nexa Corporation that merged with Spectrum HoloByte which later acquired MicroProse. The company was acquired by Hasbro Interactive, where he served as chief creative officer and general manager of the group before founding In-Q-Tel. He currently serves on the board of directors of Niantic, Inc., creators of Pokémon Go.

Video game credits[edit]

Designed, programmed and/or produced:

Board activities[edit]

Louie has served on a number of boards of directors, including Wizards of the Coast, Total Entertainment Network, Direct Language, FASA Interactive, Netwitness, Motive Medical, Wickr, Gridspeak, the National Venture Capital Association (NVCA),[2] Zephyr Technologies, the CIA Officers Memorial Foundation, GreatSchools and the Chinese American International School in San Francisco. He serves on the board of the Markle Foundation and is on the boards of and Digital Promise. Louie is chairman of the Federation of American Scientists as well as the Mandarin Institute. In September 2015, he was elected Chairman of the Board for a US-based 3D Geospatial Mapping company called Vricon.[3]


Other activities[edit]

Gilman served as Vice Chairman of the standing committee on Technology, Insight-Gauge, Evaluate and Review for the United States National Academies.

He chaired the committee on Forecasting Future Disruptive Technologies for the United States National Academies that produced two reports.[4][5]

He served as a member of the Technical Advisory Group of the United States Senate Select Committee on Intelligence and as a Commissioner of the National Commission for Review of Research and Development Programs of the United States Intelligence Community.

He was a Fellow of The Next Generation Project, The American Assembly and Columbia University.

In 2009, representing his company Alsop Louie Partners, he sat as a member of the committee for The Symposium on Avoiding Technology Surprise for Tomorrow's Warfighter working alongside Raytheon.[6]


  1. ^ a b c Alsop-Louie Partners FAQ Gilman Louie's own company website. Archived January 12, 2011, at the Wayback Machine
  2. ^ University of California, Los Angeles, Thirty-Thirty Seminar Series, March 23, 2011 Archived July 14, 2014, at the Wayback Machine, Panelist Biography
  3. ^ Rodriguez, Giovanni. "Meet The VC Who's Betting On A Better World In 3D: Gilman Louie". Forbes. Retrieved 2020-02-11.
  4. ^ Persistent Forecasting of Disruptive Technologies, Report 1 of 2, The United States National Academies Press, 2009.
  5. ^ Persistent Forecasting of Disruptive Technologies, Report 2 of 2, The United States National Academies Press, 2010.
  6. ^ Report for The Symposium on Avoiding Technology Surprise for Tomorrow's Warfighter, The United States National Academies Press, 2009.

External links[edit]