Glass Rose

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Glass Rose
Glass Rose.jpg
Developer(s)Cing
Capcom Production Studio 3
Publisher(s)Capcom
Director(s)Kazuki Matsue
Producer(s)Kouji Nakajima
Programmer(s)Keiji Kubori
Writer(s)Rika Suzuki
Composer(s)Kenjirou Matsuo
Yuichi Nakamura
Ken Inaoka
Platform(s)PlayStation 2
Release
  • JP: November 6, 2003
  • EU: March 26, 2004
Genre(s)Point-and-click adventure, psychological horror
Mode(s)Single-player

Glass Rose (Japanese: 玻璃ノ薔薇, Hepburn: Garasu no Bara) is a point-and-click adventure psychological horror video game developed by Cing and Capcom's Production Studio 3[1] and published by Capcom for the PlayStation 2. It was released in Japan on November 6, 2003 and later in Europe on March 26, 2004.

Plot[edit]

Glass Rose primarily takes place in a remote Japanese mansion in 1929. The player assumes the role of an amateur reporter named Takashi Kagetani. While exploring an abandoned mansion with his friend Emi in the year 2003, he is knocked unconscious by a supernatural force and awakens seventy years in the past, where the mansion has been restored to its former glory. In order to return to his own time, Takashi is forced to explore the mansion and interact with its denizens, the Yoshinodou family.

Takashi also finds that the time warp has left him with the ability to briefly glimpse into a person's mind while conversing with them. By employing this ability, he can investigate into a series of murders in the Yoshinodou household.

Gameplay[edit]

The game mainly uses a point and click system. Players do not control Takashi's movements directly, instead using a cursor to select points of interest in the game's environment. This control scheme is also used in some scenes that are similar to quick time events.

A large portion of the game involves talking to other characters in the Yoshinodou household. While engaging a conversation, the player can use the cursor to highlight words in the text onscreen, which allows Takashi to further inquire about certain topics of discussion.

Reception[edit]

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.[5]

References[edit]

  1. ^ Minoru Funatsu (February 21, 2003). "カプコン、TOKIOの松岡昌宏氏をCGとフルボイスで完全再現絵画調のグラフィックも新鮮なPS2「玻璃ノ薔薇」". Game Watch (in Japanese). Retrieved May 23, 2012.
  2. ^ a b "Glass Rose (ps2: 2004): Reviews". Metacritic. CNET. Archived from the original on September 13, 2008. Retrieved July 23, 2019.
  3. ^ Parker, Robin (July 9, 2010). "Glass Rose review". Adventure Gamers. Retrieved July 23, 2019.
  4. ^ Edge staff (May 2004). "Glass Rose". Edge. No. 136. Future plc. p. 108.
  5. ^ a b "玻璃ノ薔薇". Famitsu (in Japanese). Vol. 778. Enterbrain. November 13, 2003.
  6. ^ Killy (April 1, 2004). "Test: Glass Rose". Jeuxvideo.com (in French). Webedia. Retrieved July 23, 2019.

External links[edit]