Global Gladiators
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| Global Gladiators | |
|---|---|
North American cover art | |
| Developer(s) | Virgin Games USA |
| Publisher(s) | Virgin Games |
| Designer(s) | David Perry |
| Composer(s) |
|
| Platform(s) | Genesis, Master System, Game Gear, Amiga |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Global Gladiators is a 1992 platform game published and developed by Virgin Games, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message.
The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.
Gameplay[edit]
In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles.
Development[edit]
The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.
Ports[edit]
Graftgold and Krisalis Software helps with the ports to the Master System, Game Gear, and the Amiga.
Ports to the Super Nintendo Entertainment System and Nintendo Entertainment System were in development but were never completed. A ROM image has since surfaced. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super NES version.
See also[edit]
Reception[edit]
| Aggregator | Score |
|---|---|
| GameRankings | 75.00% (GEN)[1] |
| Publication | Score |
|---|---|
| Sega Master Force | 86%[2] |
Sega Pro magazine gave an overall score of 93/100 noting the game’s challenging difficulty, praising the games graphics stating “brilliantly animated sprites and characters give this game a very polished feel” and the game’s sound as “very much geared to the rave style with a few rocky tunes for good measure” and concluding “A great game that will keep up till the wee hours, a definite purchase for all of you seeking a big challenge.”[3] Mega Action gave an overall score of 93% and describing the game as "A brilliant game with some really nice sprites[4]."
References[edit]
- ^ "Global Gladiators (Genesis) - GameRankings". Archived from the original on 2015-11-19. Retrieved 19 November 2015.
- ^ "Sega Master Force Issue 2" (2). September 1993: 10. Retrieved November 19, 2015.
{{cite journal}}: Cite journal requires|journal=(help) - ^ Global Gladiators Review. Paragon Publishing. March 1993. p. 27.
- ^ "Mega Library". Mega Action (1): 65. June 1993. Retrieved March 21, 2022.
External links[edit]
- 1992 video games
- Sega Genesis games
- Amiga games
- Game Gear games
- Master System games
- McDonald's video games
- Video games developed in the United States
- Video games scored by Matt Furniss
- Video games scored by Tommy Tallarico
- Virgin Interactive games
- Cancelled Super Nintendo Entertainment System games
- Cancelled Game Boy games
- Advergames
- Single-player video games