A score of 45, named after the prize offered at a fairground.
A dart term used when a player scores 26 points by hitting a 20, a 5 and a 1. Over the years the term has been used more liberally to describe any combination of darts totalling a score of 26. Commonly coined, "Bag" for short.
The part of a dart you grip, right behind the point.
When someone loses without scoring a point, they are said to have been "brushed" or given the basil brush.
A darter with random and sporadic throwing ability.
A section of a number, usually referring to a double or triple.
A score of 170 to end a leg (triple-20, triple-20, inner bull) (See also: Maximum check-out)
When a dart bounces back off the board, usually after hitting a wire.
Breakfast (or bed 'n' breakfast)
A score of 26, made up of a single-5, single-20, single-1 in a game of x01. This is a common score in darts because players aiming for the 20 sector (which contains the highest scoring area on the board) will often accidentally hit the 1 and the 5 sectors, which are located on either side of the 20. The term comes from the typical price of a bed-and-breakfast in times gone by: 2 shillings and sixpence, or "two and six". (See also chips)
Bucket (or bag) of nails
Landing all three darts in the 1. This is also known as "The Eric Bristow", who once scored three 1s in a televised tournament.
A throw when darts land wildly all over the board.
A player who just "chucks" the darts at the board, doesn't aim or care.
When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. (See also: fish)
Two distinct game variations. The American game is known by many different names, such as "Mickey Mouse", outside North America, where cricket refers to a different game, which is often called "Australian Cricket".
The third dart thrown, when it manages to avoid scoring a FISH or a WHALE which was looking likely after the first two darts had been thrown. So called because the player is said to have "saved the fish" or "saved the whale".
The actual playable area of a dart board (inside the doubles ring). Missing this area entirely is sometimes referred to as "off the island".
In Japanese it means "Strawberry Disease" but taken apart it, the word strawberry: "ichigo" can mean 1 (ichi) and 5(go). Japanese players use this term for when they aim at 20 but hit a 5 and a 1 along with the intended 20. It is equivalent to the English term breakfast.
Two single 1s and a triple 1; ie: it would be worth 100 if it were five 20s instead of five 1s.
If a player checks out when their opponent's score is 200 or greater they are said to have jugged their opponent. This is because in social darts the punishment for the player not to check out is to drink a jug of beer without stopping following the match.
A game variant where a number of players "own" a number on the dartboard and compete to build up "lives" (by hitting that number) until a threshold is reached (usually 4 or 6) before attempting to "kill" other players by removing the lives they have built up (by hitting those other players' numbers) until a single player is left.
The double-1. At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it is impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1.
A dart that has landed off target but very close, the dart is used as guide.
Darts thrown such that they miss the board entirely and hit the wall instead (i.e. even worse than carpentry darts).
A score of 180
A score of 170 to end a game (triple-20, triple-20, inner bull)
An unorthodox finish to a game such as finishing 101 with (3,T20,D19), a cheeky (3,8,D20), perhaps even a 113 outshot with (17,T20,D18) or other less popular routes. Also referred to as Maverick play. This kind of play was popularised by BelgianEric Clarys, who used bizarre ways of checking out on televised events.
When a player completes a game of 501 in the minimum required nine-darts. This is a very rare event. There is usually a cash prize for professionals throwing a televised nine-darter.
When you finish with two singles of the same value.
No sense of humor
A traditional cry from opponents or spectators when a player deliberately switches to aiming at a different part of the board in order to avoid an embarrassing score such as a fish or a wanker's fifty.
A dart, (often a T20) that "redeems" two previous poor efforts.
Right church, wrong pew (or right house, wrong bed)
Term for hitting a double or triple, but the wrong number. Also known as daddy's bed.
Throwing a dart into the shaft of another making it stick, sometimes splitting the flight.
Throwing three triples that close (before being closed by opponent) or point in one turn in cricket.
Round the clock
Any of a number of game variants where players compete to be the first to hit all the sectors on the board in an agreed order, usually numerical finishing with the 20, although sometimes with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a triple entitling the player to skip two numbers. Also commonly played by single players as a form of practice; also known as around the world.
The placement of player(s) automatically in a tournament where some have to qualify, or automatic placement in later rounds.
The part of a dart behind the barrel where the flights are mounted.
Refers to hitting a single, double and triple of the same number. As a game in itself, players throw at each number on the board in turn, scoring points, with the first player to hit a Shanghai being declared the winner. If no player achieves a Shanghai, then the player with the most points wins. In some variations Shanghai is not an automatic win, but is rewarded with bonus points. As a turn, Shanghai, particularly on 20, may also be played in any normal game and may be used as a classic winning "checkout", to end the leg, provided the double is thrown last.
A non-registered player who assumes a false identity in order to fill in for an absent player in a league game.
All three darts thrown at one time.
A Bullesye that wins any non-competitive match, as long as before throwing you declared your intention by stating clearly "Shropshire Bull".
When you lose a game without ever scoring in it.
On dartboards configured with a bullseye consisting of two concentric circles, single-bull refers to the outer circle, which is commonly green and worth 25 points. This is also known as the 'outer bull'. The inner circle is commonly red and worth 50 points. There is speculation to whether this is called the bullseye or indeed called the target. See also: bullseye and double-bull.
When you lose a game without ever scoring in it.
Darts that score, but not where you wanted them, also known as a scud.
Another name for a game of darts.
The metal web that divides the dartboard into sections.
throwing two or more darts at the board at the same time. Hitting a scoring number that was not the intended target.
Spray and pray
Darts thrown aimlessly.
Another name for a game of darts
The darts themselves.
A game that requires no special shot to begin scoring (also "straight off").
A game that requires no special shot to finish a game. i.e. Players on 15 can hit the S15 to win instead of going S7, D4.