God Eater 2

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God Eater 2
God Eater 2 cover.jpg
Developer(s) Shift
Publisher(s) Bandai Namco Entertainment
Director(s) Kou Yoshimura
Producer(s) Yosuke Tomizawa
Composer(s) Go Shiina
Series God Eater
Platform(s) God Eater 2
PlayStation Portable, PlayStation Vita
God Eater 2: Rage Burst
PlayStation Vita, PlayStation 4, Microsoft Windows
Release God Eater 2
  • JP: November 14, 2013
God Eater 2: Rage Burst
  • JP: February 19, 2015
  • TW: February 26, 2015
  • NA: August 30, 2016[1]
  • EU: August 30, 2016
Genre(s) Action role-playing game

God Eater 2 (ゴッドイーター2?, Goddo Ītā 2) is a video game developed by Shift and published by Bandai Namco Entertainment on November 14, 2013 in Japan for PlayStation Portable and PlayStation Vita. It is a sequel to Gods Eater Burst.[citation needed] It features a new setting, as well as new protagonists, new monsters, and new weapons.[2] An expansion titled God Eater 2: Rage Burst was released in Japan on the PlayStation Vita and PlayStation 4. AIt was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.

Gameplay[edit]

The sample screenshot of the game for the PS Vita version

In comparison to Gods Eater Burst there are new features and additions such as the four new weapons, the Boost Hammer, Charge Spear, the Variant Scythe and the Shotgun, each has its own function and abilities for the player to use. The Boost Hammer is a large hammer fitted with a rocket booster, which can be used to inflict heavy damage on an enemy. The Charge Spear is a large spear that can be "charged" to form a sharpened organic blade that can be used to stab foes. The Variant Scythe is a large scythe that are able to extend for a long range. The Shotgun is a large cannon that can spray bullets, allowing increased damage the closer the players were to the opponent. Most of the existing weapons also have additional features and skills, such as the Short Blade's new skill that allows players to use an upward slash that instantly send them in mid-air, and the Long Blade's new skill that can cancel attacks, thus allowing combos.

Blood Arts[edit]

The Blood Arts are one of the new additions in the game. Blood Arts are "attack add-on" that can augment normal attacks of all manner into an even stronger attack, thus making it either unlock new Blood Arts, or convert existing one into a much stronger variant. Raising a Blood Art's proficiency requires going on newer missions and completing it, thus finishing a mission with a higher rank gives more experience points to the currently equipped Blood Art, as well as the other Blood Arts of the same variant.

Character Episodes[edit]

Character Episodes are one of the newest features in the game. Throughout the game, players can interact with various characters and NPCs, though they asked you to accept their invitation to a mission. Completing it will give players additional gameplay bonuses, such as materials, items, and even additional Blood Arts for some of the main characters.

Link Support Device[edit]

Unlocked through Character Episodes, this gameplay feature allow players to gain status effects in battle under a certain parameter, such as gaining 10% additional attack power to all attacks when the player's health reaches 25% of its remaining health. This is done so by equipping a "Link Device" of one of your allies' God Arc (Jinki in the Japanese release), as well as your own. However, there's a limit of points that you can use to equip one, since the total limit is at 100 cap points, equipping a Link Device consumes 50-60 cap points.

Setting[edit]

The game takes place 3 years after Gods Eater Burst. A new pandemic caused by "Red Rain" has struck the Far East Branch. Members of Special Forces "Blood", an affiliate of Fenrir who reside in a mobile base, known as "Friar", are sent to investigate.[3]

Development[edit]

The game was first announced on September 15, 2011 during the annual gaming convention Tokyo Game Show.[4] In September 2011, during a Famitsu interview, Yusuke Tomizawa, producer of God Eater, said "God Eater 2 was to pinpoint what users found fun about the game; we're taking it apart and reassembling it from scratch."[2]

A video trailer on God Eater 2's Japanese website shows that the game gives the option for PlayStation Portable and PlayStation Vita owners to play on a cooperative, multi-player mode with each other between platforms. A playable demo for the PlayStation Vita was released 25 July 2013 on the Japan-region PlayStation Network.

The version 1.20 update released on 21 January 2014 introduces a new story arc to the game.[5] The new episode will feature Lindow Amamiya, a returning character. There is also the addition of "Enhance" missions with additional optional requirements that activate certain effects when fulfilled. The update also introduces new support skills, items, costumes and weapon crafts.[6]

The 1.40 patch released on 26 May 2014 introduced an online multiplayer mode supporting infrastructure play; prior, only ad hoc wireless multiplayer was supported.[7]

Downloadable content[edit]

An additional DLC episode pack titled God Eater 2: Another Episode: Return of the Defense Unit was released on 5 June 2014 and priced at 1,000 yen. The expansion added a new storyline featuring characters from the original God Eater game. It also introduced new original NPC characters, who could be used within the main game after finishing the DLC episode.[8]

God Eater 2: Rage Burst[edit]

God Eater 2: Rage Burst (ゴッドイーター2 レイジバースト?, Goddo Ītā 2 Reiji Bāsuto) is an enhanced version of the original game for the PlayStation Vita and PlayStation 4. It was announced at Tokyo Game Show 2014.[9] A new chapter titled "Rage Burst" is added to the story, featuring content separated into six difficulty levels within the main quests.[10] Rage Burst introduces a new game mechanism known as "Blood Rage", which involves filling a yellow gauge by attacking enemies, and then making a pledge to the God Arc once it activates, granting various buffs to the player.[11] Temporary invincibility can be toggled during the pledge selection process, at the expense of draining the yellow gauge on the bottom left of the screen.[12] The game also introduces new characters, enemies and weapon types.[11]

The PlayStation 4 version supports 5.1 surround sound with positional sound effects, and NPC communication messages will be directed from the speaker located on the DualShock 4 controller.[13]

In December 2015, Bandai Namco's US branch announced the western release of God Eater: Resurrection and God Eater 2: Rage Burst following a teaser website countdown.[citation needed]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (Vita) 82.33%[14]
(PC) 74.67%[15]
(PS4) 70.10%[16]
Metacritic (PC) 73/100[17]
(PS4) 69/100[18]
Review score
Publication Score
Famitsu (Vita) 38/40[19]
(PSP) 35/40[19]

God Eater 2 received positive reaction from critics. Famitsu gave the Vita version of the game a review score of 38/40, whilst the PSP version attained a score of 35/40. God Eater 2 was awarded during the Japan Game Awards 2013 by the Computer Entertainment Supplier’s Association during the Tokyo Game Show, as one of eleven titles within the Future Division winners.[20]

The PlayStation Vita version of God Eater 2 topped the Media Create sales charts in Japan during its first week of release by replacing Battlefield 4, selling 266,326 physical retail copies, ahead of Call of Duty: Ghosts and Pro Evolution Soccer 2014 which both also debuted the same week. In addition, the PSP version sold 112,024 copies, placing it in fourth place. The same week, PlayStation Vita console sales jumped up to 46,350 units, doubling over the previous week, while the PlayStation Vita TV, which made its Japan debut the same day as God Eater 2, sold 42,172 units.[21] Prior to release, God Eater 2 was heavily marketed alongside the PlayStation Vita TV game system.[22]

Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, the PlayStation Vita version of God Eater 2 ranked number 20, with 354,498 physical retail sales, whilst the PlayStation Portable version ranked at number 53, with 180,781 retail sales.[23] As of 31 March 2014, the game shipped 700,000 copies within Japan on both the PSP and Vita platforms according to a Namco Bandai financial report for the fiscal year ending March 2014.[24]

God Eater 2 placed fourth place amongst all digital copy games sold on the Japanese PlayStation Network overall in 2013, and the second most-sold digital Vita game behind Dragon's Crown.[25]

God Eater 2: Rage Burst sold 234,180 physical copies on Vita and 37,824 on PS4 within its debut week, placing first and third place respectively for the weekly sales charts.[26]

References[edit]

  1. ^ "God Eater: Resurrection launches June 28, God Eater 2: Rage Burst launches August 30 in the west". Gematsu. Retrieved 2016-09-21. 
  2. ^ a b "TGS: God Eater Receives Full-On Sequel". Console PlayGround. Retrieved 2012-04-30. 
  3. ^ Spencer. "God Eater 2's Two New Transforming Weapons". Siliconera. Retrieved 2012-04-26. 
  4. ^ "God Eater 2 in 2012 for Sony PSP". Senpai Gamer. Archived from the original on 2012-05-03. Retrieved 2012-05-02. 
  5. ^ 2014-01-17, 無料アプデVer.1.20は1/21に配信決定! “晴れ着”“エンハンスミッション”ほか、内容を一挙公開!!, Famitsu
  6. ^ 2014-01-20, God Eater 2’s 1.2 Update Detailed, Siliconera
  7. ^ 2014-05-26, God Eater 2′s Online Multiplayer Patch Is Out Today, Siliconera
  8. ^ 2014-05-26, God Eater’s Defense Unit returns in God Eater 2 DLC, Gematsu
  9. ^ 2014-09-01, God Eater 2: Rage Burst terrorizes Japan on PS4, Vita, Joystiq
  10. ^ 2014-09-16, God Eater 2: Rage Burst due out this winter in Japan, Gematsu
  11. ^ a b 2014-09-19, God Eater 2: Rage Burst screenshots introduce new character, weapon, and Aragami, Gematsu
  12. ^ 2014-10-08, God Eater 2: Rage Burst developers detail post-TGS changes, Gematsu
  13. ^ 2014-11-13, God Eater 2: Rage Burst’s Isaac, Personal Ability system, and more detailed, Gematsu
  14. ^ "God Eater 2: Rage Burst for Playstation Vita". GameRankings. Retrieved 3 February 2017. 
  15. ^ "God Eater 2: Rage Burst for PC". GameRankings. Retrieved 3 February 2017. 
  16. ^ "God Eater 2: Rage Burst for PS4". GameRankings. Retrieved 3 February 2017. 
  17. ^ "God Eater 2: Rage Burst Critic Reviews for PC - Metacritic". Metacritic. Retrieved 3 February 2017. 
  18. ^ "God Eater 2: Rage Burst Critic Reviews for PS4 - Metacritic". Metacritic. Retrieved 3 February 2017. 
  19. ^ a b 2013-11-05, Famitsu Review Scores: Issue 1301, Gematsu
  20. ^ 2013, フューチャー部門 受賞作品 日本ゲーム大賞2013 Archived 2013-10-07 at WebCite, CESA
  21. ^ 2013-11-20, Media Create Sales: 11/11/13 – 11/17/13, Gematsu
  22. ^ 2013-11-14, 「GOD EATER 2」×PlayStation Vita TV合同発売日記念ステージ開催! 「GE2」出荷50万本突破!!, GAME Watch
  23. ^ 2013-01-29, Famitsu: Top 100 best-selling games of 2013, Nintendo Everything
  24. ^ May 8, 2014, Financial Highlights for the Fiscal Year Ended March 2014, NAMCO BANDAI Holdings Inc.
  25. ^ 2013年にPS Storeで販売されたゲームの人気ランキングを各部門ごとに発表します!, PlayStation Japan
  26. ^ "Media Create Sales: 2/16/15 – 2/22/15". Gematsu. February 25, 2015. Retrieved February 26, 2015. 

External links[edit]