Godot (game engine)

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Godot Engine
Godot logo.svg
A screenshot of the editor in Godot 3.4
Original author(s)Juan Linietsky, Ariel Manzur
Initial release14 January 2014; 8 years ago (2014-01-14)[1]
Stable release
3.4.4[2] Edit this on Wikidata / 23 March 2022; 3 months ago (23 March 2022)
Written inC++[3]
Operating systemMicrosoft Windows, macOS, Linux, Android, Web, FreeBSD, NetBSD, OpenBSD[4]
PlatformSee § Supported platforms
Available inMultilingual
TypeGame engine
LicenseMIT License
Websitegodotengine.org Edit this at Wikidata

Godot (/ˈɡɒdoʊ/)[a] is a cross-platform, free and open-source game engine released under the MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur[5] for several companies in Latin America prior to its public release.[6] The development environment runs on multiple operating systems including Linux, BSDs, macOS, and Microsoft Windows. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms.


Godot aims to offer a fully integrated game development environment. It allows developers to create a game, needing no other tools beyond those used for content creation (visual assets, music, etc.). The engine's architecture is built around the concept of a tree of "nodes". Nodes are organized inside of "scenes", which are reusable, instanceable, inheritable, and nestable groups of nodes. All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems.[7]

Supported platforms[edit]

The engine supports deployment to multiple platforms and allows specification of texture compression and resolution settings for each platform. The website provides binaries only for the editor platforms, and exporting projects to other platforms is done within the Godot editor.

The Godot editor, used for creating Godot games, supports the following platforms:

The engine supports exporting projects to many more platforms, including all of the editor platforms. Currently supported platforms as of Godot 3.4.4[2] Edit this on Wikidata are:

Even though the Godot engine can be run on consoles, Godot does not support it officially as it is an open-source project rather than a licensed company and they cannot publish platform-specific code under open-source license. However, it is still possible to port games to consoles thanks to services provided by third-party companies.[15]

For CPU architectures, Godot officially supports x86 on all desktop platforms (both 32-bit and 64-bit where available) and has official ARM support on macOS, mobile platforms, and standalone Oculus platforms (both 32-bit and 64-bit where available). The web platform uses 32-bit WebAssembly. Support for ARM, RISC-V, and PowerPC Linux is unofficial and experimental.[16][17]


Visual script.

Godot supports a variety of programming languages for making games, including the integrated language GDScript, C++[18] and C#. Additionally, the engine includes GDNative, a facility for creating bindings with other languages. Officially-supported GDNative languages include C and C++.[19] Community-supported languages include Rust, Nim, JavaScript, Haskell, Clojure, Swift, and D.[20] Visual coding is also supported, via the built-in language VisualScript, designed to be a visual equivalent to GDScript.[21]

The Godot editor includes a text editor with auto indentation, syntax highlighting and code completion. It also features a debugger with the ability to set breakpoints and program stepping.[22]


DeveloperGodot Community
Typing disciplineDynamic, Duck
OSCross-platform (multi-platform)
Filename extensions.gd
Influenced by
C, C++, Python
Screenshot of editing a GDScript file using the built-in script editor of Godot 3.4

Godot has its own built-in scripting language, GDScript,[22] a high-level, dynamically typed programming language which is syntactically similar to Python. Unlike Python, GDScript is optimized for Godot's scene-based architecture and can specify strict typing of variables. Godot's developers have stated that many alternative third-party scripting languages such as Lua, Python, and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor integration. In version 4.0, a new feature called Typed array[23] was implemented on GDScript. This allows users to easily change a regular array to typed and vice-versa without changing much code.[22]

A simple "Hello world" program can be written like so:

func _ready():
	print("Hello World")

More complex programs, such as this one generating a Fibonacci sequence, are also possible:

func _ready():
	var nterms = 5
	print("Fibonacci sequence:")
	for i in range(nterms):

func fibonacci(n):
   if n <= 1:
	   return n
	   return fibonacci(n - 1) + fibonacci(n - 2)


Godot's graphics engine uses OpenGL ES 3.0 for all supported platforms; otherwise, OpenGL ES 2.0 is used. Future support for Vulkan is being developed, that also includes the possibility of support for Metal using MoltenVK.[24] The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic Global Illumination, and full-screen post-processing effects like bloom, DOF, HDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used for materials and post-processing. Alternatively, they can be created by manipulating nodes in a visual editor.

Godot also includes a separate 2D graphics engine that can operate independently of the 3D engine. The 2D engine supports features such as lights, shadows, shaders, tile sets, parallax scrolling, polygons, animations, physics, and particles. It is also possible to mix 2D and 3D using a 'viewport node'.

Other features[edit]

Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated.[25] The engine uses Bullet for 3D physics simulation.[26]

Additional features include:


2D Panel in Godot 3.2
Screenshot of development build of Godot 4.0 running using Vulkan (dev build, May 10, 2021)

Godot's development was started by Juan 'reduz' Linietsky and Ariel 'punto' Manzur in 2007.[27][28] Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.[29] In February 2014, the source code for Godot was released to the public on GitHub under the MIT License.[30]

On 15 December 2014, Godot reached version 1.0, marking the first stable release and the addition of lightmapping, navmesh support, and more shaders.[31] Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows, a rewritten 2D engine, new 2D navigation polygon support, a much improved Blender Collada exporter, and a new dark theme.[32] The then-new 2D engine included shaders, materials, independent Z ordering per node, lights, shadows with polygonal occluders, normal mapping, and distance-field font support. Godot joined the Software Freedom Conservancy on 4 November 2015.[33]

Godot 2.0 was released on 23 February 2016. New features included better scene instancing and inheritance, a new file system browser, multiple scene editing, and an enhanced debugger.[34][6] This was followed by version 2.1 in August 2016, which introduced an asset database, profiler, and plugin API.[35]

Version 3.0 was released on 29 January 2018, adding a brand new PBR renderer implemented in OpenGL ES 3.0, virtual reality compatibility, and C# support (via Mono).[26] Version 3.0 also added the Bullet physics engine in addition to the engine's built-in 3D physics back end and was the first version of Godot to be included in Debian. Godot 3.1 was released on 13 March 2019, with the most notable features being the addition of statically typed § GDScript, a script class system for GDScript and an OpenGL ES 2.0 renderer for older devices and mobile devices.[36] Godot 3.2 was released on 29 January 2020, with the most notable features being massive documentation improvements, greatly improved C# support, and support for glTF 2.0 files.[37] The lead developer, Juan Linietsky, spent most of his time working on a separate Vulkan branch that would later be merged into master for 4.0,[38] so work on 3.2 was mostly done by other contributors. Work on 3.2 continued as a long-term support release for a year,[37] including Godot 3.2.2 on 26 June 2020, a large patch release that added features such as OpenGL ES 2.0 batching, and C# support for iOS.[39] On 17 March 2021, the versioning strategy was changed to better reflect semantic versioning, with a 3.3 stable branch and a 3.x branch for backporting features to a future 3.4 release.[40] On 21 April 2021, Godot 3.3 was released, with features such as ARM support on macOS, Android AAB support, MP3 support, FBX support, WebXR support, and a web editor.[41] Godot 3.4 was released on 6 November 2021 after 6 months of development. The purpose of this build was to implement missing features or bug fixes which are critical for publishing 2D and 3D games with Godot 3 and on making existing features more optimized and reliable.[42]

On 22 June 2016, Godot received a $20,000 Mozilla Open Source Support (MOSS) “Mission Partners” award to be used to add WebSockets, WebAssembly and WebGL 2.0 support.[14] Later, with Miguel de Icaza's support, Godot received a $24,000 donation from Microsoft to implement C# as a scripting language in Godot.[43]

On 3 February 2020, Godot received a $250,000 Epic Games award to improve graphics rendering and the engine's built-in game development language, GDScript.[44] On July 8, 2020, Juan Linietsky mentioned that the Epic Games award will be used to permanently hire himself and George (Marques) for 2 years in order to free donation funds for new purposes.[45]

On 10 February 2021, Godot received a $120,000 grant from Kefir.[46]

Release history[edit]

Old version
Older version, still maintained
Current stable version
Latest preview version
Future release
Godot Engine release history
Version Release date[47] Notes Latest patch release
Old version, no longer maintained: 1.0 December 2014 First stable release 1.0
Old version, no longer maintained: 1.1 May 2015 Added improved auto-completion in the code editor, a visual shader editor, a rewritten 2D engine, and new 2D navigation polygon support. 1.1
Old version, no longer maintained: 2.0 February 2016 Updated UI and added an enhanced debugger.
Old version, no longer maintained: 2.1 July 2016 Introduced an asset database, profiler, and plugin API. 2.1.6
Old version, no longer maintained: 3.0 January 2018 Added a brand new PBR renderer and Mono (C#) support. Added Bullet as the default physics engine. 3.0.6
Old version, no longer maintained: 3.1 March 2019 Added statically typed GDScript, a script class system for GDScript, and an OpenGL ES 2.0 renderer. 3.1.2
Old version, no longer maintained: 3.2 January 2020 Added support for glTF 2.0 files, OpenGL ES 2.0 batching, C# support for iOS, and massive documentation improvements. 3.2.3
Older version, yet still maintained: 3.3 April 2021 Added ARM support on macOS, Android AAB support, MP3 support, FBX support, WebXR support, and a web editor. 3.3.4
Current stable version: 3.4 November 2021 Added a new theme editor, ACES Fitted tonemapper, PWA support, physical input support, and glTF 2.0 export support. 3.4.4
Future release: 3.5 Early 2022 The next minor release for Godot 3.x, planned for 2022. Added editor support on Android, asynchronous shader compilation, and improved the navigation system. 3.5 RC 2
Future release: 4.0 Late 2022 Adds support for the Vulkan graphics API and the latest build of Mono. Introduces SDF-based global illumination, along with several editor changes and performance optimizations. 4.0 Alpha 8

For the most current information, refer to the Godot release policy documentation article.


Many games by OKAM Studio have been made using Godot, including Dog Mendonça & Pizza Boy, which uses the Escoria adventure game extension.[48] Additionally, it has been used in West Virginia's high school curriculum, due to its ease-of-use for non-programmers and what is described as a "wealth of learning materials that already exist for the software".[49]


Godot as an international project has an active community around the world. Some community members are an admin of local Godot groups. "Godot Francophone", "Godot Engine Russia" and "Godot Iran" are the biggest Godot local communities.[50][51][52]

Since the Russian invasion of Ukraine, the "Godot Engine Russia" Discord server has been renamed to "Godot Engine Ru" and replaced the icon with an image of a "Godot kitten".[51]

Notable games made with Godot[edit]

See also[edit]


  1. ^ The engine's name is derived from the play Waiting for Godot. For native English speakers, the engine maintainers recommend GOD-oh, with the "t" being silent like in the French original, but they also acknowledge that a variety of pronunciations exist.[58]


  1. ^ Linietsky, Juan (14 January 2014). "Godot Engine - First public release!". Godot Engine. Retrieved 2019-07-01.
  2. ^ a b https://github.com/godotengine/godot/releases/tag/3.4.4-stable.
  3. ^ "The Godot Game Engine Open Source Project on Open Hub". Retrieved 30 July 2015.
  4. ^ a b "Godot Features". Godot Features. Retrieved 2021-05-10.
  5. ^ "Historia de Godot". Headsem.
  6. ^ a b Linietsky, Juan. "Godot 2.0: Talking with the Creator". 80.lv. Retrieved 18 June 2016.
  7. ^ "File system". Getting started. Godot Docs. Retrieved 2019-07-20.
  8. ^ "Godot Engine - Download". Godot Engine. Retrieved 2022-04-16.
  9. ^ "Godot Engine on Steam". Steam. Retrieved 2022-04-16.
  10. ^ "Godot Engine by Godot Engine". Itch. Retrieved 2022-04-16.
  11. ^ a b "Compiling for Linux, *BSD - Godot Engine (latest) documentation in English". Godot Engine. Retrieved 2022-04-16.
  12. ^ "Godot Online Editor". Godot Engine. Retrieved 2021-05-09.
  13. ^ "Godot Engine - Dev snapshot: Godot 3.5 beta 4". Godot Engine. Retrieved 2022-04-16.
  14. ^ a b "Mozilla Awards $385,000 to Open Source Projects as part of MOSS "Mission Partners" Program". The Mozilla Blog. Retrieved 17 October 2016.
  15. ^ "Console Support". Godot Documentation. Retrieved 2021-05-09.
  16. ^ "Add support for the RISC-V architecture". GitHub. Retrieved 2022-04-17.
  17. ^ "Add support for PowerPC family". GitHub. Retrieved 2022-04-17.
  18. ^ "Godot with C++". Retrieved 2021-06-17.
  19. ^ "GDNative C++ example". Retrieved 2021-06-17.
  20. ^ "Godot languages support". Retrieved 2021-06-17.
  21. ^ "VisualScript — Godot Engine latest documentation". docs.godotengine.org. Retrieved 2020-03-07.
  22. ^ a b c "GDScript basics: History". Getting started. Godot Docs. Retrieved 2019-07-20.
  23. ^ "TypedArrays". Retrieved 2021-06-04.
  24. ^ Linietsky, Juan (26 February 2018). "Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0". Retrieved 28 July 2019.
  25. ^ "Animations". Getting started. Godot Docs. Retrieved 2019-07-20.
  26. ^ a b Larable, Michael (29 January 2018). "Godot 3.0 Open-Source Game Engine Released". Phoronix. Retrieved 30 January 2018.
  27. ^ StraToN. "SteamLUG Cast". Retrieved 18 June 2016.
  28. ^ reduz. "Godot history in images!". Retrieved 18 June 2016.
  29. ^ "Juan Linietsky presentation of Godot at RMLL 2015 in Beauvais, France". 7 July 2015. 46 minutes in.
  30. ^ liamdawe (14 February 2014). "Godot Game Engine Is Now Open Source".
  31. ^ Linietsky, Juan (15 December 2014). "Godot Engine Reaches 1.0, Releases First Stable". Godot Engine. Retrieved 2019-07-01.
  32. ^ Linietsky, Juan (21 May 2015). "Godot 1.1 Out!!". Godot Engine. Retrieved 2019-07-01.
  33. ^ "Godot Game Engine is Conservancy's Newest Member Project". Retrieved 13 November 2015.
  34. ^ Linietsky, Juan (23 February 2016). "Godot Engine Reaches 2.0 Stable". Godot Engine. Retrieved 2019-07-01.
  35. ^ Linietsky, Juan (9 August 2016). "Godot Reaches 2.1 Stable". Godot Engine. Retrieved 2019-07-01.
  36. ^ "Godot 3.1 is out, improving usability and features". Retrieved 2020-09-10.
  37. ^ a b "Here comes Godot 3.2, with quality as priority". Retrieved 2020-09-10.
  38. ^ "Godot 4 One Step Closer -- Vulkan Branch Now Master". Retrieved 2020-09-10.
  39. ^ "Maintenance release: Godot 3.2.2". Retrieved 2020-09-10.
  40. ^ "Versioning change for Godot 3.x". Retrieved 2021-07-18.
  41. ^ "Godot 3.3 has arrived, with a focus on optimization and reliability". Retrieved 2021-05-10.
  42. ^ "Godot 3.4 is released with major features and UX polish". Retrieved 2021-11-06.
  43. ^ Engine, Godot. "Godot Engine - Introducing C# in Godot". godotengine.org. Retrieved 2020-03-07.
  44. ^ Linietsky, Juan (3 February 2020). "Godot Engine was awarded an Epic MegaGrant". Retrieved 5 February 2020.
  45. ^ Linietsky, Juan (2020-06-08). "Godot Engine - Donation changes". godotengine.org. Retrieved 2020-09-25.
  46. ^ "Godot Engine gains a $120K grant from game developer Kefir".
  47. ^ "Godot Release Versions". Godot Release Versions. Retrieved 2021-05-10.
  48. ^ Suckley, Matt (15 August 2015). "OKAM Studio on empowering designers with Godot Engine's adventure game framework Escoria". PocketGamer.biz. Retrieved 29 December 2017.
  49. ^ Brasseur, Vicky (16 August 2016). "Godot open source game engine helps power the future in West Virginia". Opensource.com. Retrieved 29 December 2017.
  50. ^ Tahsin, Rafiey. "Godot Iran (گودوت ایران) - Tahsin Rafiey". TahsinRafiey.org. Retrieved 2021-04-28.{{cite web}}: CS1 maint: url-status (link)
  51. ^ a b Engine, Godot. "Godot Engine - Community". Godot Engine. Retrieved 2021-04-28.
  52. ^ "Godot Francophone". Godot Engine Francophone (in French). Retrieved 2021-04-28.
  53. ^ Ploeger, Dennis (27 March 2021). "Announcing EgoVenture". DEV Community. Archived from the original on 28 March 2021. Retrieved 28 March 2021.
  54. ^ "Godot Showcase - Binogure Studio".
  55. ^ "Godot Showcase - Little Red Dog Games talk about their experience".
  56. ^ "Godot Showcase - RPG in a Box developer talks about his experience".
  57. ^ Yin-Poole, Wesly (September 4, 2021). "Sonic Colours: Ultimate players report graphics glitches and bugs". Eurogamer. Archived from the original on 5 September 2021. Retrieved September 6, 2021.
  58. ^ "Godot Name". Godot Press Kit. Retrieved 2021-05-09.

External links[edit]