Gods & Heroes: Rome Rising

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Gods & Heroes: Rome Rising
GnH US Box Art Low Res.jpg
Developer(s) Perpetual Entertainment, Heatwave Interactive
Publisher(s) Daybreak Game Company
Distributor(s) SouthPeak Games (US & UK),[1] THQ (Germany)[2]
Engine Proprietary engine (server), Proprietary, RenderWare, FaceGen and SpeedTree (client)[3]
Platform(s) Microsoft Windows
Release
  • NA: June 21, 2011[4]
  • EU: June 24, 2011
Genre(s) MMORPG
Mode(s) Multiplayer

Gods & Heroes: Rome Rising (abbreviated as G&H or GnH) was the title of an MMORPG made by Heatwave Interactive. The game was set in the world of Ancient Rome, and combines historical elements and enemies (Etruscans, Faliscans, etc.) with mythological ones (Cyclopes, Gorgons, etc.). Players could select era-appropriate classes from Soldiers, Gladiators, Mystics and Priests, each of which could be aligned with an Olympian god (such as Jupiter or Mars).

Originally developed by Perpetual Entertainment, the game was put on indefinite hold in October, 2007. In February, 2010, Heatwave Interactive announced it had acquired rights to the game and planned to continue its development. The game was released in June, 2011 with a retail purchase and subscription. In early 2012 the game switched to free play with a $10 purchase of the game. The game and its forums entered maintenance in September 2012 and never fully returned, although some existing players were still able to log into game servers at some points after that. Steam has since removed the game from its shop.

Gameplay[edit]

In previous development, minions were touted as one of the game's unique features. There were several different ways to collect the more than 130 minions available in the game. You can hire the minions to join your camp for a fee, earn minions as quest rewards, get minion contracts as loot drops or earn their respect by beating them in combat situations.[5] These minions include warriors, ranged attackers, casters, and mythological creatures. These hirelings utilize an AI system enabling them to heal you, attack, defend, form up in various formations and learn special moves. In addition, each god makes a different mythical minion available to their scions.[6] In addition to the AI, players have the ability to control all aspects of their minions, such as telling a healer minion to heal a specific player, as well as customizable squad formations. As a character's level progresses, they gain the ability to control more minions at once, until a character had a full squad with four minions. Each party member will be able to bring up to 4 minions with them in a party. There will be challenges, quests, and some instances that would have limitations on the number of minions you would be able to bring along.[7]

Development[edit]

The game was originally announced on March 9, 2005 by Perpetual Entertainment, and was slated for release in the 4th quarter of 2005, and then pushed again for 2008, but due to the challenge to develop both 'Gods and Heroes' as well as Star Trek Online, the company decided to hold the development indefinitely.[8] The game had been in closed beta since October 2006,[9] but was shut down the day of hold announcement.

Sony Online Entertainment was named as the publisher and distributor for the game in North America,[10] but had no hand in the development of the game.

The game reached a state of closed beta test. Only a few people were granted beta keys at the time. Beta keys were given away in random intervals on the official homepage. However, it was announced that the game's development would be put on indefinite hold, due to the developers shifting their focus to Star Trek Online, and the beta server was closed. Perpetual Entertainment, now known as P2 Entertainment, has since announced its dissolution.

On February 22, 2010, it was announced that Heatwave Interactive had acquired the rights to the Gods & Heroes, previously developed by Perpetual Entertainment, and that development was back underway. When asked at that time when the game would be released, Heatwave Interactive CEO Anthony Castoro estimated a "window of about a year to 18 months."[11]

The game was released in June, 2011 with a retail purchase and subscription.

In early 2012 the game switched to free play with a $10 purchase of the game. The game and its forums entered maintenance in September 2012 and never fully returned, although some existing players were still able to log into game servers at some points after that. Steam has since removed the game from its shop.[12]

Reception[edit]

Gods & Heroes: Rome Rising was well received at 2006's E3, receiving Allakhazam's Best of Show Award;[13] TenTonHammer's Best of Show Award;[14] MMORPG.com's Game of Show and Best Graphics Awards;[15] Stratics' Best Gameplay Award;[16] and GameAmp's Best Gameplay Award.[17]

References[edit]

  1. ^ "SouthPeak to Distribute Gods & Heroes for Retail". Heatwave Interactive. May 12, 2011. Archived from the original on May 19, 2011. Retrieved June 29, 2011. 
  2. ^ "THQ to distribute epic Roman mythology title Gods & Heroes: Rome Rising". Heatwave Interactive. June 16, 2011. Archived from the original on June 22, 2011. Retrieved June 29, 2011. 
  3. ^ Saffel, Kevin (June 29, 2011). "Technical question about rendering engine". Heatwave Interactive. Archived from the original on June 29, 2011. Retrieved June 29, 2011. 
  4. ^ "Gods & Heroes: Rome Rising Ships June 21, 2011". Heatwave Interactive. April 28, 2011. Archived from the original on August 11, 2011. Retrieved June 29, 2011. 
  5. ^ "The minion experience.". Perpetual Entertainment. Archived from the original on 2007-09-28. 
  6. ^ "Gods, Heroes, and... Minions?". Ten Ton Hammer. 
  7. ^ "The minion experience.". Perpetual Entertainment. Archived from the original on 2007-09-28. 
  8. ^ McKibbin, Chris. "Friends, Romans, Countrymen, lend me your ears...". Perpetual Entertainment. Archived from the original on October 10, 2007. Retrieved June 29, 2011. 
  9. ^ "Gods & Heroes; Rome Rising Enters Closed Beta". Perpetual Entertainment. Archived from the original on May 13, 2007. 
  10. ^ "Official Perpetual Entertainment press release". Perpetual Entertainment. Archived from the original on June 13, 2007. 
  11. ^ "Heatwave Interactive Snags Gods and Heroes Rights, PlayGrid Engine Licenses". Heatwave Interactive. 
  12. ^ http://forums.steampowered.com/forums/showthread.php?t=3071895
  13. ^ "Allakhazam E3 2006 Best of Show Award". ZAM. 
  14. ^ "E3 2006 Awards". Ten Ton Hammer. May 14, 2006. Retrieved June 29, 2011. 
  15. ^ "E3 2006 Game of the Show: Gods & Heroes, Perpetual Entertainment / SOE". MMORPG.com. 
  16. ^ "Gods & Heroes Wins Stratics E3 Best Gameplay". TGN Stratics. May 15, 2006. Retrieved July 19, 2011. [dead link]
  17. ^ "2006 E3 Awards". GameAmp. Archived from the original on December 5, 2008. Retrieved June 29, 2011. 

External links[edit]