Goof Troop (video game)

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Goof Troop
SNES Goof Troop cover art.jpg
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Patrick Gilmore
Designer(s)Satoshi Murata
Shinji Mikami
Programmer(s)Masatsugu Shinohara
Artist(s)Naoe Yoshida
Tomohiko Inagaki
Toru Nakayama
Composer(s)Yuki Iwai
SeriesGoof Troop
Platform(s)Super Nintendo Entertainment System
Release
Genre(s)Action-adventure
Mode(s)Single-player, co-op

Goof Troop[a] is an action-adventure video game, developed and released by Capcom in 1993 for the Super Nintendo Entertainment System, and based on the television series of the same name. The game can be played in multiplayer mode, wherein one player controls Goofy and the other Max.

Goof Troop is one of the first games designed by Shinji Mikami.

Gameplay[edit]

Goofy and Max working as a team to solve the third level of the game.

Playing as Goofy or Max, the player(s) works through five areas on Spoonerville Island: on the beach, in a village under siege, a haunted castle, a cavern, and finally the pirate's ship where Pete and PJ are held captive. Goofy moves slower than Max but can deal more damage to enemies.[2]

The goal of each level is to solve various puzzles in order to reach the end of the stage and defeat the boss. Although Goofy and Max cannot fight directly, they can use various methods to defeat enemies such as throwing objects such as barrels or bombs at them, kicking blocks into them, knocking them off the stage or luring them into the path of enemy attacks. Throughout the game, players can find various collectible items that can aid them. Collecting pieces of fruit can protect Max or Goofy from a single hit, with extra lives earned if the player can collect a certain amount of fruit without getting hit. Collecting red diamonds earns an extra life while blue diamonds earn a continue. In multiplayer, if one player loses all of their lives, they can respawn with three more lives if the player can move to another screen. However, if both players lose all their lives on the same screen, the game is over, although if they have any continues, they can continue from the same screen. Otherwise, they will have to resume from the beginning of the stage using a password.

In order to progress through the game, players must collect various items to use. Each player can only hold one item at a time (two in single player). The grappling hook is used to cross large gaps between hooks, though can also be used to knock back enemies and collect items from long distances. The bell is used to lure the attention of enemies in order to set off puzzles or set them up for an ambush by the other player. Other items include candles to light up dark areas, shovels to dig up soft dirt for items, boards to cover gaps in bridges and keys to unlock certain gates and doors. Certain doors will only be opened under certain conditions, such as sliding blocks into places or defeating all the enemies on screen.

At the end of each level is a boss fight, where the boss must be defeated using various throwable objects that appear in the room.

Plot[edit]

On a great day for fishing in Spoonerville, Goofy and his son Max go out to the sea. While fishing, they see a huge pirate ship heading towards Spoonerville with Pete and PJ kidnapped. Goofy tries to catch up with the ship, but doesn't succeed until the ship lands on the pirate's island.

Upon landing on the island and defeating a group of pirates, Goofy and Max learn that the pirates have mistaken Pete for their captain, Keelhaul Pete, who had been swallowed by a whale a long time ago. As Goofy and Max explore of the island and fighting more pirates, Pete and PJ keep up the misconception, as Pete enjoys being the pirate king.

Eventually, Goofy and Max reach the pirate's ship, and see what appears to be Pete. Goofy attempts to save him, but accidentally knocks him out. Max then realizes that the person they assumed to be Pete is actually the real Keelhaul Pete, having returned after the whale spat him out. Concerned with the safety of their neighbors, Goofy and Max infiltrate the pirate ship, climaxing with another run-in with Keelhaul Pete. After defeating him, they find Pete and PJ about to be fed to an alligator, and they promptly rescue them. Suspending Keelhaul Pete over the alligator in their place, Goofy, Max, Pete, and PJ return to their fishing trip.[2]

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings70.25%[3]
Review scores
PublicationScore
AllGame3.5/5 stars[4]
EGM31/40[5]
Jeuxvideo.com15/20[6]
Nintendo Life7/10 stars[7]
Nintendo Power3.525/10[8]
Aktueller Software Markt10/12[9]
Consoles +90%[10]
Hobby Consolas82/100[11]
Joypad84%[12]
MAN!AC75%[13]
Megablast72%[14]
Mega Fun75%[15]
Nintendo Player5/6 stars[16]
Play Time78/100[17]
Player One93%[18]
Power Unlimited78/100[19]
Super Play69%[20]
Total!2 (B)[21]
Video Games80%[22]

In Issue 51 of the magazine (Released on August 1, 1993), Nintendo Power gave it a 3.525 out of 5. Though they did criticize the challenge for being "fairly low", they did say "the game is still great fun."[8] Ingo Zaborowski of MAN!AC gave the game a 75% score.[13] In 2013, Andy Green of Nintendo Life largely lauded the game, stating: "Goof Troop is an absolute gem of a game when teaming up with a friend in multiplayer. It might be short, the gameplay may be simple and the puzzles are easy but there's no denying it's an incredibly enjoyable experience when both members of the Troop are on screen." In the same review, Green criticized the single player mode, stating: "the simplistic nature of the game and its low difficulty level makes it tedious and as time goes on you'll get fed up completing puzzles that were evidently designed for more than one person."[7]

See also[edit]

Notes[edit]

  1. ^ Also known as Goofy and Max: Pirate Island Adventure (Japanese: グーフィーとマックス: 海賊島の大冒険, Hepburn: Gūfii to Makkusu: Kaizokujima no Daibōken) in Japan.

References[edit]

  1. ^ "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-07-27.
  2. ^ a b Goof Troop instruction booklet (Super Nintendo Entertainment System, US)
  3. ^ "ActRaiser 2 for Super Nintendo". GameRankings. CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2020-07-27.
  4. ^ Weiss, Brett Alan (1998). "Goof Troop - Overview". AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2020-07-27.
  5. ^ Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Williams, Ken (October 1993). "Review Crew: Goof Troop". Electronic Gaming Monthly. No. 51. Sendai Publishing. p. 36. Archived from the original on 2019-01-04. Retrieved 2020-07-27.
  6. ^ Yelrahc (May 13, 2010). "Test de Goof Troop sur SNES par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on September 26, 2017. Retrieved 2020-07-27.
  7. ^ a b Green, Andy (November 2, 2013). "Goof Troop Review (SNES) - Gawrsh!". Nintendo Life. Nlife Media. Archived from the original on December 27, 2019. Retrieved 2020-07-27.
  8. ^ a b "Now Playing - Goof Troop". Nintendo Power. No. 51. Nintendo of America. August 1993. pp. 101–102.
  9. ^ "Review: Goof Troop - Goofy Ahoi". Aktueller Software Markt (in German). No. 86. Tronic Verlag. April 1994. p. 55.
  10. ^ Spirit; Souibgui, Sami (November 1993). "Super NES Review - Goof Troop". Consoles + (in French). No. 25. M.E.R.7. pp. 116–118. Archived from the original on 2018-08-18. Retrieved 2020-07-27.
  11. ^ Barral, Esther (November 1993). "Lo Más Nuevo: Goofy Al Rescate - Goof Troop". Hobby Consolas (in Spanish). No. 26. Axel Springer SE. pp. 148–149.
  12. ^ Morisse, Jean-François; Prézeau, Olivier (January 1994). "Goof Troop: Dingo Et Zelda, Meme Combat". Joypad (in French). No. 27. Yellow Media. pp. 108–109. Archived from the original on 2018-08-26. Retrieved 2020-07-27.
  13. ^ a b Zaborowski, Ingo (November 1993). "Spiele-Tests: Goof Troop". MAN!AC (in German). No. 1. Cybermedia. p. 37. Archived from the original on 2019-01-04. Retrieved 2020-07-27.
  14. ^ Löwenstein, Richard (January 1994). "Nintendo – Super Nintendo: Goof Troop". Megablast (in German). No. 3. Joker-Verlag. p. 16.
  15. ^ Noak, Philipp; Schmiedehausen, Götz; Weidner, Martin (November 1993). "Test Super Nintendo: Goof Troop". Mega Fun (in German). No. 14. CT Computec Verlag GmbH & Co. KG. pp. 32–34.
  16. ^ De Steene, Julien Van (December 1993). "Selection - Goof Troop". Nintendo Player (in French). No. 15. Média Système Édition. pp. 49–53.
  17. ^ Schneider, Ulf (December 1993). "SNES Review: Goof Troop". Play Time (in German). No. 30. CT Computec Verlag GmbH & Co. KG. p. 118.
  18. ^ De Steene, Julien Van (December 1993). "Tests: Goof Troop". Player One (in French). No. 37. Média Système Édition. pp. 86–88. Archived from the original on 2017-10-19. Retrieved 2020-07-27.
  19. ^ "Review - Goof Troop - Super Nintendo". Power Unlimited (in Dutch). No. 4. VNU Media. November 1993.
  20. ^ Leach, James (November 1993). "Import Review - Goof Troop". Super Play. No. 13. Future Publishing. pp. 46–47. Archived from the original on 2019-01-05. Retrieved 2020-07-27.
  21. ^ Amann, Hans-Joachim (November 1993). "Test - SNES: Aliens vs. Predator". Total! (in German). No. 6. X-Plain-Verlag. pp. 42–43. Archived from the original on 2016-04-29. Retrieved 2020-07-27.
  22. ^ Neumayer, Manfred (November 1993). "Rom Check - Super Nintendo: Schatzinsel - Goof Troop". Video Games (in German). No. 24. Future-Verlag. p. 50. Archived from the original on 2019-10-16. Retrieved 2020-07-27.

External links[edit]