|Composer(s)||Kai Rosenkranz |
|Engine||Genome with PhysX and SpeedTree|
Gothic 3 is a fantasy-themed open world action role-playing game for Microsoft Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German. The North American release incorporates two patches that appeared after the initial UK edition.
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The game claimed to employ an unusual combat system which emphasizes carefully timed combinations of strikes, requiring the player to read the body language of attacking opponents. However, in practice, many players found the combat system lacking such unique features and have been known to describe it as a "button mashing click-fest." The most successful strategy during combat seemed to be to just click the left mouse button as quickly as possible: if timed correctly at the beginning any enemy could be defeated with relative ease. The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield.
The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life.
The second part of Gothic sees The Nameless Hero resurrected by Xardas into a new setting. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands. Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs. Factions now consist of the Militia/Paladins of Khorinis, the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters. Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter. The chapter closes with the hero and his allies sailing away from the island.
Gothic 2 also has an expansion called Night of the Raven. In the expansion, the Hero faced many new dangers and a new unexplored world. The Water Mages played an important role in the expansion. There was a new faction known as the Ring of Water, who had the same relationship to the Water Mages as the Paladins do to the Fire Mages. The main antagonist was Raven, who was second-in-command to Gomez, leader of the Old Camp, in the first game. Raven wanted to command the armies of Beliar, the evil one of the 3 gods, along with a new powerful weapon known as the Claw of Beliar.
The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in Myrtana, the central region of the continent. The hero lost all his belongings from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame is on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant.
Gothic 3 is powered by a custom engine called Genome; it supports Pixel Shader 3.0, has a multithreaded design and includes dynamic lighting (including self-shadowing). Character animation uses EMotion FX 2 and physics simulation is provided by Ageia's PhysX physics engine. It also uses IDV's SpeedTreeRT tree and plant software, Bink Video Technology from RAD Game Tools for the cutscenes, as well as the FMOD Sound System from Firelight Technologies for sound playback.
The game was designed for a minimum system requirement of a 2.0 GHz Intel Pentium 4 with 768 MB System RAM; recommended video cards include an ATI X1600, Nvidia GeForce 6800 series or better if possible.
After a release with many problems and bugs, a dispute between the publisher and developer led to their separation in 2007. The game remained with the last released patch 1.12 in a buggy and unfinished state, and an announced further patch and editor were not finished.
Therefore, the copyright holding publisher Jowood granted access to the source code to developers from the game community to allow the fans at least take care of the significant problems and bugs themselves. In years of voluntary and unpaid work the fan community produced several community patches, with an actual iteration version 1.75 released on April 2012. With this 1.5 GB sized patch significant enhancements and fixes were introduced, so that finally a playable state of the game was achieved. Also, a "Community Story Project" still works on fixing inconsistencies in former Gothic games and on filling story gaps. In 2014 an additional patch and a data optimizer for the 1.75.14 version became available fixing some of the remaining issues.
On November 21, 2008 JoWooD Productions released a standalone expansion entitled Gothic 3: Forsaken Gods, developed by Trine Games. Gothic 3: Forsaken Gods was similar buggy as the original game and was later fixed in an Enhanced Edition by Mad Vulture Games, a company which was created by developers from the game community.
Gothic 3 was a commercial success, with global sales over 500,000 copies by March 2007.
The game received "mixed" reviews, according to video game review aggregator Metacritic. Prior to its release in early October 2006, Gothic 3 was nominated as the best game of E3 by IGN. Since the release, most concerns have centered on bugs. Hyper's Daniel Wilks commended the game for its "ton of quests, rewards exploration and approachable combat". However, he criticised it for "system hogging, feeling unfinished and atrocious voice acting".
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Nachdem die Fans von Gothic 3 das Rollenspiel bereits mit dem Community Patch 1.7 verbessert haben, arbeiten die Modder nun am Community Story Projekt.
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a new Gothic 3 Enhanced Edition v1.75 Update Pack (International)
- "[Ankündigung & Beta-Release] Gothic3 Clean Up". World of Gothic (in German). January 13, 2013. Retrieved January 9, 2015.
Das Tool G3 Clean Up ist dazu bestimmt die Gothic3 typischen Nachladeruckler deutlich zu mildern. Weiterhin kann des den Guru aufgrund von Speichermangel in die Schranken weißen.
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Being part of the “Community Patch Team” formed to fix the great but bug-baiten “Gothic 3″ game, Mad Vulture Games was taking care of major coordination work, 3D model fixing and lots of other work for the Gothic 3 Addon “Forsaken Gods” Enhanced Edition, also being the producing company.
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