Gradius Advance

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Gradius Advance
Gradius Galaxies GBA.jpg
North American cover art
Developer(s) Mobile21
Publisher(s) Konami
Designer(s) Hideaki Fukutome
Series Gradius
Platform(s) Game Boy Advance
Release
  • NA: November 12, 2001
  • JP: January 17, 2002
  • JP: November 3, 2005 (Konami the Best)
Genre(s) Horizontal scrolling shooter
Mode(s) Single-player

Gradius Advance is a horizontally scrolling shooter handheld video game developed by Mobile21 and published by Konami in 2001. It was released later in the same month in the United States as Gradius Galaxies and in 2002 in Japan as Gradius Generation (グラディウスジェネレーション, Guradiusu Jenerēshon).[2] It is the only Gradius title available for the Game Boy Advance. The game's plot is set between Gradius III and Gradius Gaiden. Bacterion was developing a powerful weapon to use against the planet Gradius, but it was destroyed. A few years later it crashed on a planet and the planet gradually changed into a mechanical fortress. The planet Gradius then sent the Vic Viper to stop it.

Gameplay[edit]

The game play is almost identical to other titles in the series. The player takes control of the Vic Viper spacecraft tasked with destroying hordes of enemies. Various traditional elements of Gradius are present — the moai, an undefended final boss, and the upgrade power meter. The weapons system remaind mostly unchanged as the configurations available are identical to Gradius III, with the exception that the edit mode is missing. There are four different types of weapons configurations: Balanced, (traditional Gradius) wide area (Salamander) power, and air-to-ground. Each configuration is indicated by the color of Vic Viper. Unlike Gradius III, there are only two shield options — shield and force field. In addition, the S. option ("snake option") is not present in this version; the player can however choose to have the computer assign weapon power-ups automatically or purchase upgrades manually.

The Japanese version included a challenge game play mode that had to be unlocked by achieving a high score during a single play-through of the game's normal difficulty mode. Additional challenges could then by unlocked by completing other challenges. This feature was absent from the U.S. and European releases due to the game being released in Japan several months later.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings76.30%[3]
Metacritic78/100[4]
Review scores
PublicationScore
Famitsu32/40[5]
GameSpot7.8/10[6]

Nintendo World Report gave Gradius Advance a 9 out of 10 praising its awesomeness and stating that "it could even be considered the GBA's Ikaruga."[7] IGN gave the game a 7.5 out of 10 praising its ability to save high scores directly to cartridge.[8]

References[edit]

  1. ^ Harris, Craig (2001-11-28). "Gradius Galaxies Review". IGN. News Corporation. Retrieved 2018-01-14. 
  2. ^ "Gradius Generation Konami's Best". Konami. Retrieved 2018-01-14. 
  3. ^ "Gradius Galaxies for Game Boy Advance". GameRankings. CBS Interactive. 2001-11-12. Retrieved 2018-01-14. 
  4. ^ "Gradius Galaxies for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved 2018-01-14. 
  5. ^ "ゲームボーイアドバンス - グラディウス ジェネレーション". Weekly Famitsu. No.915 Pt.2. Pg.117. 2006-06-30.
  6. ^ Provo, Frank (2001-11-21). "Gradius Galaxies Review". GameSpot. CBS Interactive. Retrieved 2018-01-14. 
  7. ^ Shughart, Ty (2003-05-06). "Gradius Galaxies". Nintendo World Report. Retrieved 2018-01-14. 
  8. ^ Harris, Craig (2001-11-26). "Gradius Galaxies - Game Boy Advance". IGN. News Corporation. Retrieved 2018-01-14. 

External links[edit]