Graeme Devine

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Graeme Devine
Graeme Devine.jpg
At TouchArcade WWDC Party in 2010.
Born1966 (age 53–54)[1]
NationalityScottish
Other namesGraeme John Devine
OccupationChief Creative Officer at Magic Leap
Known forThe 7th Guest
Quake III Arena
Spouse(s)Lori Johnson Devine (1 child)

Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games The 7th Guest and The 11th Hour, and helped design id Software's Quake III Arena. He was Chairman of the International Game Developers Association (IGDA) from 2002–2003. One of Graeme's trademarks is his Scooby-Doo wardrobe.[2] He has said of his work that "I've not stuck to any one genre, platform or IP throughout my career, and I hope people eventually work out that's just fine."[3]

Biography[edit]

Devine was born in 1966 in Glasgow, Scotland and began his career working on the TRS-80 at age 14 in the late 1970s. He joined Atari, Inc. at age 16 to port their classic game Pole Position to the Commodore 64, Apple, and ZX Spectrum. He also worked for Lucasfilm's Games Division, Activision UK, and Virgin Interactive.

Devine founded Trilobyte in December 1990 with Rob Landeros. Together, they designed the original concept of the 1992 puzzle game The 7th Guest. Graeme was the lead programmer on the game and on its sequel The 11th Hour. The 7th Guest sold 2 million copies, and is credited (along with the game Myst) with encouraging the use of CD-ROM drives for games.

id Software[edit]

Devine demonstrating Halo Wars at Penny Arcade Expo, 2008

After the demise of Trilobyte in the late 1990s, Devine joined id Software in 1999 to work as a designer on Quake III Arena and Quake III Team Arena. At id he gained recognition in the Mac gaming community for supporting development on the platform. He also worked on the Game Boy Advance versions of Commander Keen (2001), Wolfenstein 3D, and Doom II, and was a programmer on Doom 3 until he moved to Ensemble in August 2003. Matthew J. Costello, who worked with Devine on The 7th Guest, would also help plot Doom 3 and, like 7th Guest, later novelize it. Devine then took the Lead Designer position for Halo Wars, an RTS for the Xbox 360. In February 2008 Devine was named one of the Top 100 Developers in the video game industry.[4]

Apple[edit]

In 2009, Devine was hired by Apple Inc.. He was in charge of making sure that Apple's iOS devices play games well.[5][6] In December 2010, he left Apple to focus on developing games on iOS devices.[7]

GRL Games[edit]

Devine founded GRL Games in Santa Cruz, California in 2010, focused on making games for the iPhone and iPad. According to the company's website, the GRL either stands for "Giant Robot Lizard" or "Graeme Roque Lori." GRL Games' first application, Full Deck Solitaire was released in 2011 along with Clandestiny, Full Deck Word Games, Full Deck Poker Solitaire and Solitaire Minute. GRL Games' announced Dance City on 10 March 2012.[8]

Magic Leap[edit]

Magic Leap is a virtual retinal display system using light fields. The company started in 2010. In 2014, it had raised more than $540 million of venture funding from Google,[9] Qualcomm, Andreessen Horowitz, and Kleiner Perkins, among other investors.[10][11] Devine is the Chief Creative Officer & Senior VP Games, Apps, and Creative Experiences.[12]

References[edit]

  1. ^ Intelius report.
  2. ^ "Haunted Glory: The Rise and Fall of Trilobyte" Archived 2006-12-05 at the Wayback Machine from GameSpot
  3. ^ "A Moment With... Graeme Devine". Retro Gamer (122). Imagine Publishing. December 2013. p. 30.
  4. ^ "Archived copy". Archived from the original on 9 May 2008. Retrieved 1 December 2008.CS1 maint: archived copy as title (link)
  5. ^ "Halo Wars, 7th Guest Dev Lands Job at Apple". Kotaku. 7 June 2010.
  6. ^ "Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile". Shacknews. 23 June 2009. Archived from the original on 3 August 2009.
  7. ^ "Apple Loses Its iPhone Game Guru". Kotaku. 8 December 2010.
  8. ^ "How to design a game for your teenage daughter". VentureBeat. 5 March 2012.
  9. ^ The company, not its investment arm Google Ventures
  10. ^ David Lidsky (21 October 2014). "So Badass You Can't Believe It". Fast Company.
  11. ^ David Gelles and Michael J. de la Merced (21 October 2014). "Google Invests Heavily in Magic Leap's Effort to Blend Illusion and Reality". New York Times.
  12. ^ EmTech Digital, MIT Technology Review. "10 Breakthrough Technologies 2015 - Magic Leap". MIT Technology Review. Retrieved 9 June 2015.

External links[edit]