Grand Prix Legends

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Grand Prix Legends
Grand Prix Legends Coverart.jpg
North American boxart
Developer(s) Papyrus Design Group
Publisher(s) Sierra Sports
Director(s) Matt Sentell
Designer(s) Randy Cassidy
David Kaemmer
Brian C. Mahony
Matt Sentell
Richard Yasi
Platform(s) Microsoft Windows
Release 31 October 1998
Genre(s) Racing simulation
Mode(s) Single player, Multiplayer

Grand Prix Legends (commonly abbreviated as GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. At the time of its release, it simulated the 1967 Formula One season and is considered to be one of the most realistic racing games ever released.

Later games[edit]

In 2001, a revised version of the GPL engine was used for NASCAR Racing 4. This game was a big hit in the United States, although as usual with NASCAR games, much less so in Europe. The final incarnation of the GPL engine can be found in NASCAR Racing 2003 Season which was considered at the time to be the benchmark of motorsport simulation excellence, particularly with respect to the tire model. More recently, the online subscription-based simulation iRacing, also designed by Kaemmer and built on the NASCAR Racing 2003 Season code base.[1]


External links[edit]