Grand Theft Auto (video game)
|Grand Theft Auto|
Tarantula Studios (GBC)
Visual Sciences (PS1)
|Series||Grand Theft Auto|
|Mode(s)||Single-player, multiplayer (PC version only)|
Grand Theft Auto is an open world action-adventure video game developed by DMA Design (now Rockstar North) and published by BMG Interactive. It was released in October 1997 for DOS and Microsoft Windows, and on 14 December 1997 for the PlayStation. The game allows the player to take on the role of a criminal who can roam freely around a big city. Various missions are set for completion, such as bank robberies, assassinations, and other crimes. It is the first title in the Grand Theft Auto series, a series that has sold more than 125 million units, as of December 2012. The game was originally intended to be named Race 'n' Chase and was nearly cancelled due to production issues.
Grand Theft Auto is made up of a series of levels, each set in one of the three main cities. In each level, the player's ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city's local crime syndicate. Each level has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards few points and may permanently seal off opportunities for more tasks. Completing missions also increases the player's "multiplier", which increases the points the player gets for doing other tasks.
If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be wasted in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level.
The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received.
Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time. The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol. Some places in the game have to be unlocked by completing missions.
Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: Liberty City is based on New York City, Vice City is based on Miami, and San Andreas is based on regions of California and Nevada. All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers.
While Grand Theft Auto: London, 1969, Grand Theft Auto: London, 1961 and Grand Theft Auto 2 would use different locations, these three cities have been individually revisited as the settings in later Grand Theft Auto games, with differing layouts - for example, Liberty City was the sole city in Grand Theft Auto III and Grand Theft Auto IV, Vice City was the city in Grand Theft Auto: Vice City, and San Andreas was the setting for Grand Theft Auto: San Andreas and Grand Theft Auto V.
Players are able to choose to play as eight characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear exactly the same yellow sweater, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay.
Grand Theft Auto had a protracted four-year development, which included a title change, and numerous attempts to halt development.
The game was originally titled Race'n'Chase until Dan and Sam Houser renamed it. It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and “Ultra 64”. However, it was never released for the Ultra 64 (ultimately renamed the Nintendo 64) nor the Sega Saturn. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led to the crew at DMA Design to convince them to allow them to continue.
- Development begins: 4 April 1995
- Complete game design: 31 May 1995
- Engine: 3 July 1995
- "Look and feel": 2 October 1995
- First play: 3 January 1996
- Alpha: 1 April 1996
- End of production: 1 July 1996
An original design document dated 22 March 1995 was posted online by Mike Dailly on 22 March 2011. The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice (video game).
According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce “a 3D array which can [be] used by both the perspective and the isometric engines”. It was said to consist of “a grid editor which is used to place blocks on a grid, with a [separate] grid for each level”, and “allow any block to be placed at any level”. It was said that the world may have had to be 256×256×6 blocks.
The original concept of Grand Theft Auto was “to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method”.
Gary Penn, creative director of DMA at the time cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto".
The original Grand Theft Auto was developed for the MS-DOS, but then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their "ViSOS" framework), and Game Boy Color. The Game Boy Color version was technologically unabridged, which was quite a technical achievement[original research?] due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed.
The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2), however the free download service is currently unavailable.
Grand Theft Auto was to be released on the Sega Saturn, but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released. After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance.
The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. There was also a cover featuring a yellow Buick GSX. There are other covers, but the one shown above is the most common.
Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car; however, each vehicle can only receive a limited number of these radio stations. In the PlayStation port each car only had two stations.
PC players can remove the CD once the game is loaded and replace it with an audio CD. The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port.
The game's main theme is "Gangster Friday" by Craig Conner, credited to the fictitious band Slumpussy, and is played on N-CT FM. With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However, the soundtrack is listed in the booklet which comes with the game.
The Collector's Edition of the PC version included the soundtrack on a separate CD. The track-listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from.
GameSpot's review for Grand Theft Auto said that, although the graphics may look "a little plain", the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles. They also praised the freedom of the game, favouring it over other games that make you follow a specific rule set and complete specific missions in a specific order. 
Video Games Blogger highly praised the game's "fun factor", audio, ingenuity and "replay value", however had more negative feelings for the graphics.
A fan-made content port of the game's map to Grand Theft Auto IV 's Rockstar Advanced Game Engine was created by users from the GTAForums community, along with conversions using files from later games. The port was met with positive reception from Rockstar themselves, who commended the efforts of the modders on the game.
- Fu, John; Hughes, Prof. Thomas (1 March 2000). "Marmalade, Jute, and Video Games". History 274B. Archived from the original on 15 March 2013.
- The Guardian (16 September 2013). "The making of Grand Theft Auto: 'Like nailing jelly to kittens'". YouTube. Retrieved 26 September 2013.
- Makuch, Eddie (27 November 2012). "Grand Theft Auto series shipments reach 125 million". GameSpot. Retrieved 22 June 2013.
- Wallis, Alistair (21 December 2006). "Playing Catch Up: GTA/Lemmings' Dave Jones". Gamasutra. Retrieved 25 August 2013.
- TreeFitty; DuPz0r (1 February 2011). "Original GTA almost scrapped". iGrandTheftAuto. Retrieved 25 August 2013.
- Miles, Stuart (23 December 2004). "Rockstar give away GTA2 for free". Retrieved 29 October 2007.
- Mac Donald, Ryan (6 May 1998). "Grand Theft Auto Review". GameSpot.
- DMA Design (1997). Grand Theft Auto PC Edition Manual. Take Two Interactive. p. 4.
- Hamilton, K.R. (22 March 1995). "Race'N'Chase Game Design" (PDF). DMA Design. Retrieved 25 September 2012.
- Dailly, Mike (22 March 2011). "GTA - a set on Flickr". Flickr. Retrieved 2 November 2011.
- Walker, John (22 March 2011). "Dailly News: GTA’s Original Design Document". Rock, Paper, Shotgun. Retrieved 27 April 2012.
- Purchese, Robert (22 March 2011). "Original Grand Theft Auto design docs". Eurogamer. Retrieved 27 April 2012.
- "Gamasutra - Gary Penn interview".
- "Rockstar Classics". Rockstar Games. Retrieved 25 August 2013.
- IGN Staff (29 March 1999). "Grand Theft Auto". IGN. Retrieved 31 July 2007.
- DMA Design (1997). Grand Theft Auto PC Edition Manual. Take-Two Interactive. p. 13.
- "Grand Theft Auto". GameRankings. Retrieved 2 October 2011.
- "Grand Theft Auto". GameRankings. Retrieved 2 October 2011.
- "Grand Theft Auto". GameRankings. Retrieved 2 October 2011.
- Gallup UK PlayStation sales chart, May 1998, published in Official UK PlayStation Magazine issue 32
- "Grand Theft Auto Review". GameSpot. Retrieved 13 February 2013.
- "Classic PC review: Grand Theft Auto 1 (now a free download)". Video Games Blogger. Retrieved 13 February 2013.
- "Original GTA Map Imported into GTAIV (Found on YouTube)". Rockstar Games. 20 July 2012. Retrieved 23 April 2013.
- Grand Theft Auto official website
- Grand Theft Auto 1 at Grand Theft Wiki
- Grand Theft Auto 1 1995 design document
- Original GTA Prototypes