Grasshopper 3D

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Grasshopper
Grasshopper MainWindow.png
Paradigmvisual programming
Designed byDavid Rutten
DeveloperRobert McNeel and associates
First appearedSeptember 2007; 12 years ago (2007-09)
Stable release
1.0 / April 4, 2014; 5 years ago (2014-04-04)
OSWindows 2000 and later
LicenseProprietary
Filename extensions.ghx
Websitegrasshopper3d.com

Grasshopper is a visual programming language and environment that runs within the Rhinoceros 3D computer-aided design (CAD) application. The program was created by David Rutten at Robert McNeel & Associates.[1][2] Programs are created by dragging components onto a canvas. The outputs to these components are then connected to the inputs of subsequent components.


Grasshopper is primarily used to build generative algorithms, such as for generative art.[3][4] Many of Grasshopper's components create 3D geometry.[5] Programs may also contain other types of algorithms including numeric, textual,[6] audio-visual[7] and haptic applications.[8]

Advanced uses of Grasshopper include parametric modelling for structural engineering,[9] parametric modelling for architecture and fabrication,[10] lighting performance analysis for eco-friendly architecture[11] and building energy consumption.[11]

The first version of Grasshopper, then called Explicit History, was released in September 2007.[12][13] Grasshopper has become part of the standard Rhino toolset in Rhino 6.0 and later.

AEC Magazine stated that Grasshopper is "Popular among students and professionals, McNeel Associate’s Rhino modelling tool is endemic in the architectural design world. The new Grasshopper environment provides an intuitive way to explore designs without having to learn to script."[14] Research supporting this claim has come from product design[15] and architecture.[16]

The Find Dialog displaying metaball outlines around search results

See also[edit]

References[edit]

  1. ^ Tedeschi, Arturo (January 2011). "Intervista a David Rutten". MixExperience Tools1 (in Italian and English). Naples, Italy: MixExperience. pp. 28–29. Retrieved February 8, 2011.
  2. ^ Tedeschi, Arturo (January 2011). "Intervista a David Rutten". MixExperience Tools1 (in Italian and English). Naples, Italy: MixExperience. pp. 28–29. Retrieved February 8, 2011.
  3. ^ Loomis, Mark (Dec 23, 2010). "About Generative Design platforms by Mark Loomis" (Blog). Designplaygrounds.
  4. ^ Loomis, Mark (Jan 10, 2011). "Rhino Grasshopper VS Generative Components" (Blog). Designplaygrounds. Retrieved Feb 9, 2011.
  5. ^ Akos, Gil; Parsons, Ronnie. A sample of grasshopper generated forms (Blog). StudioMode Beta.
  6. ^ A list of functions to link to datastreams containing numbers and text information Fraguada, Luis. "LaN co-director".
  7. ^ Andrew, Kudless (July 2011). "Biodigital Architecture Master". Biodynamic Structures Workshop. California College of the Arts, San Francisco: AA San Francisco Visiting School. pp. photos. Retrieved Feb 9, 2011.
  8. ^ Payne, Andrew, Using a WII Nunchuck to Control Grasshopper
  9. ^ Georgiou, Odysseas (2011-10-12). Performance Based Interactive Analysis (Computational Design Modeling: Proceedings of the Design Modeling Symposium Berlin 2011). Springer Science & Business Media. ISBN 978-3642234354.
  10. ^ Tedeschi, Arturo (2011). Parametric Architecture with Grasshopper: Primer. Le Penseur. ISBN 978-8895315102.
  11. ^ a b Willis, Dan (2016-06-23). Energy Accounts: Architectural Representations of Energy, Climate, and the Future. Routledge. ISBN 978-1317428787.
  12. ^ "GH's Origin? – Grasshopper". www.grasshopper3d.com. Retrieved 2019-08-20.
  13. ^ Rutten, David (2013). "Back home". I Eat Bugs for Breakfast.
  14. ^ Day, Martyn (June 2, 2009). "Rhino Grasshopper". AEC Magazine. Retrieved 7 February 2011.
  15. ^ Novak, James; Loy, Jennifer (2017-02-09). "Recoding Product Design Education: Visual Coding for Human Machine Interfaces". KnE Engineering. 2 (2): 227. doi:10.18502/keg.v2i2.620. ISSN 2518-6841.
  16. ^ Celani, Gabriela; Vaz, Carlos Eduardo Verzola (2012). "CAD Scripting and Visual Programming Languages for Implementing Computational Design Concepts: A Comparison from a Pedagogical Point of View". International Journal of Architectural Computing. 10 (1): 121–137. doi:10.1260/1478-0771.10.1.121. ISSN 1478-0771.

17. Samadi et al. (2019). A computational approach for achieving optimum daylight inside buildings through automated kinetic shading systems. https://doi.org/10.1016/j.foar.2019.10.004

Further reading[edit]

  • K Lagios, J Niemasz and C F Reinhart, "Animated Building Performance Simulation (ABPS) - Linking Rhinoceros/Grasshopper with Radiance/Daysim", Accepted for Publication in the Proceedings of SimBuild 2010, New York City, August 2010 (full article).
  • J Niemasz, J Sargent, C F Reinhart, "Solar Zoning and Energy in Detached Residential Dwellings", Proceedings of SimAUD 2011, Boston, April 2011
  • Arturo Tedeschi, Architettura Parametrica - Introduzione a Grasshopper, II edizione, Le Penseur, Brienza 2010, ISBN 978-88-95315-08-9 (in Italian)
  • Arturo Tedeschi, Parametric Architecture with Grasshopper, Le Penseur, Brienza 2011, ISBN 978-88-95315-10-2
  • Arturo Tedeschi, AAD Algorithms-Aided Design, Parametric Strategies using Grasshopper, Le Penseur, Brienza 2014, ISBN 978-88-95315-30-0
  • Pedro Molina-Siles, Parametric Environment. The Handbook of grasshopper. Nodes & Exercises , Universitat Politècnica de València, 2016. ISBN 978-84-9048-499-9

External links[edit]