|Developer(s)||Ed Bartz (1986)
Boris Yakubchik (2008)
|Release date(s)||June 2008|
|Genre(s)||Strategy game, Artillery game|
Gravity Wars is a video game originally for the Amiga personal computer system by Ed Bartz.[dubious ]  It was developed in 1986 or 1987.[dubious ] It is a turn-based artillery game, which is a subgenre of strategy game.
The game consists of two spaceships taking turns to fire projectiles at each other through the user entering an initial angle and velocity for the projectile. The spaceships are not moveable. Randomly scattered planets across a 2D system gravitationally attracting the projectiles make shots tricky, with the shots describing chaotic paths. The player's enjoyment is derived from the skill required to achieve a successful hit and the surprising orbits resulting from shots that can result in unexpected own goals. With its simplicity and aesthetic beauty it inspired re-makes with the same name. A 1992 edition was written for the Macintosh by Rhys Hollow to work as a rulebook on GameMaster gaming platform. There are MS-DOS, Microsoft Windows and Linux ports available on the Internet, and recent version of the game even extend the concept to three dimensions.
- Space Tanks, PC game with tanks on tiny planets
- Strategy Amiga, list of Amiga games
- Mammoth Gravity Battles - 2015 version extending the concept to three dimensions.
- Gravity Wars - 2008 version of the game
- Death Star Battles - A 2003 web version with multiple ships per team (java)
- PySpaceWar - a Python PyGame version of the game along with action mode
- Gravity Wars - DOS version of the game
- gravitee wars Online version
- Gravity Wars - Pascal version of the game
- Gravity Wars - an unknown version
- Slingshot - Linux version
- Gravity Wars - Gravity wars page
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