Gray Matter Interactive

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Gray Matter Interactive Studios, Inc.
FormerlyXatrix Entertainment, Inc. (1993–1999)
TypeSubsidiary
IndustryVideo games
FateMerged into Treyarch
Founded1993; 28 years ago (1993)
Founders
  • Drew Markham
  • Barry Dempsey
Defunct2005 (2005)
Headquarters,
US
ParentActivision (2002–2005)

Gray Matter Interactive Studios, Inc. (formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles.

History[edit]

Gray Matter Interactive was founded as Xatrix Entertainment in 1993 by Drew Markham and Barry Dempsey.[citation needed] The company was renamed Gray Matter Interactive on June 17, 1999,[citation needed] and was acquired by Activision on January 14, 2002.[1][2][3] In 2005, the studio was merged into Treyarch, another California-based Activision studio.[citation needed]

Games developed[edit]

As Xatrix Entertainment[edit]

Year Title
1994 Cyberia
1995 Cyberia 2: Resurrection
1997 Redneck Rampage
1998 Redneck Rampage Rides Again
Redneck Deer Huntin'
Quake II Mission Pack: The Reckoning
1999 Kingpin: Life of Crime

As Gray Matter Interactive[edit]

Year Title
2001 Return to Castle Wolfenstein
2004 Call of Duty: United Offensive
Canceled Trinity: The Shatter Effect[4]

References[edit]

  1. ^ "Activision Acquires Rest Of Gray Matter Interactive". The Wall Street Journal. January 14, 2002. Retrieved February 18, 2018.
  2. ^ Walker, Trey (January 14, 2002). "Activision grabs Gray Matter". GameSpot. Retrieved February 18, 2018.
  3. ^ Becker, David (January 14, 2002). "Activision buys game developer". CNET. Retrieved February 18, 2018.
  4. ^ Adams, Dan (May 9, 2003). "Trinity Interview". IGN. Retrieved February 18, 2018.