Gremlin Interactive

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Not to be confused with Gremlin Industries.
Gremlin Interactive
Industry Video games
Fate Absorbed into Infogrames, later picked up by Urbanscan Ltd. (Ian Stewart's new company)
Successor Infogrames
Founded 1984
Founder Ian Stewart
Defunct 1999
Headquarters Sheffield, United Kingdom
Key people
Patrick Phelan (software manager)
Products Wanted: Monty Mole, Thing on a Spring, Premier Manager, Actua Soccer, Normality
Website Wayback Archive

Gremlin Interactive (originally Gremlin Graphics) was a British software house based in Sheffield and working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64.


The company, originally a computer store called Just Micro, was established as a software house in 1984 with the name Gremlin Graphics Software Ltd by Ian Stewart & Kevin Norburn. Gremlin's early success was based on games such as Wanted: Monty Mole for the ZX Spectrum and Thing on a Spring for the Commodore 64.[citation needed]

Original Gremlin Graphics logo
Gremlin logo used on Amiga games

In 1994, it was renamed as Gremlin Interactive, now concentrating on the 16-bit, PC and console market.[1] Gremlin enjoyed major success with the Zool and Premier Manager series in the early 1990s, and then with Actua Soccer, the first football game in full 3D; other successful games included the Lotus racing series; a futuristic racing game, Motorhead; a stunt car racing game, Fatal Racing (1995); and the 1998 flight simulator Hardwar. Following EA's success with the EA Sports brand, Gremlin also released their own sports videogame series, adding Golf, Tennis and Ice Hockey to their Actua Sports series. During this time, they used a motif from the Siegfried Funeral March from Götterdämmerung as introductory music.

In 1997, Gremlin acquired DMA Design (creators of Grand Theft Auto and Lemmings). After 1999, they themselves were bought by Infogrames and renamed "Infogrames Sheffield House", for a reported fee of around £24 million,[2] but the studio closed in 2003. The building they latterly occupied near Devonshire Green has since been demolished when Infogrames Sheffield House was supposed to be renamed "Atari Sheffield House".

Gremlin Interactive's catalogue and name have since been bought up by Ian Stewart's new company Urbanscan.[3]

Key staff[edit]

In its heyday the Gremlin staff included:

  • Kevin Bulmer - Designer/graphics artist
  • Jon Harrison - Designer/graphics artist
  • Gary Priest - Programmer
  • Bill Allen - Programmer
  • David Martin - Marketing Director
  • Ben Daglish - Outsourced Musician
  • Ade Carless - Designer/graphics artist
  • Antony 'Ratt' Crowther / Designer, programmer
  • Paul Whitehead - Tester / Designer
  • Ian Stewart - Managing director
  • Kevin Norburn - Operations director
  • Patrick Phelan - Software manager/sound engineer
  • Chris Harvey - Lead console programmer
  • Peter Harrap - Programmer
  • Chris Kerry - Programmer
  • Shaun Hollingworth - Programmer
  • Christian Urquhart - Programmer[4]

Video games[edit]

See also[edit]

  • Zoo Digital: Digital media company founded by Ian Stewart.
  • Sumo Digital: Game developer founded by former members of Gremlin management.
  • Martech: Video game publisher founded in the 1980s by David Martin.


External links[edit]