Gremlins 2: The New Batch (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Gremlins 2: The New Batch
Gremlins 2: The New Batch
NES North American box art of Gremlins 2: The New Batch
Developer(s) Sunsoft, Riedel Software Productions, Motivetime, Topo Soft
Publisher(s) Sunsoft, Hi-Tech Expressions, Elite Systems, Topo Soft
Designer(s) Yoshiaki Iwata
Programmer(s) Keiichi Suzuki
Hideyuki Udagawa
Composer(s) Naoki Kodaka
Platform(s) NES, Game Boy, Amiga, Atari ST, Commodore 64, DOS, MSX, Amstrad CPC, ZX Spectrum
Release NES
  • NA: October 1990
  • JP: December 14, 1990
  • EU: February 21, 1991
Game Boy
  • JP: December 21, 1990
  • NA: January 1991
  • EU: April 23, 1992
Computer
1990 DOS
  • NA: 1991
Genre(s) Platform game
Mode(s) Single-player

Gremlins 2: The New Batch is a Platform video game developed and published by Sunsoft for the Nintendo Entertainment System and Game Boy video game systems in 1990. The game was released in conjunction with the Gremlins 2: The New Batch film from Amblin Entertainment.

In the NES game, the player controls Gizmo through various levels in the building, armed with weapons ranging from the genetically modified super tomato in the laboratory to the new matchstick-firing bow in the later sections. The goal of the game is to reach the Gremlin Control Center to wipe out all Gremlins inside. The Game Boy version was a side-scroller also featuring Gizmo.

Other versions[edit]

The Spanish company Topo Soft and Motivetime developed a sidescrolling Gremlins 2: The New Batch video game for Amiga,[1] Atari ST, Commodore 64, DOS, MSX, Amstrad CPC[2] and the ZX Spectrum,[3] distributed by Erbe Software and Topo Soft in Spain and by Elite abroad, being the first time a Spanish videogame company got an exclusive license from a Hollywood movie to make a videogame. The game had featured Billy Peltzer using a wide variety of weapons (flashlights, tomatoes, Frisbees and the like) to dispatch of Gremlin adversaries. The goal in each of the five levels is to locate a specific item required to see the game's good ending.

Hi Tech Expressions also released a DOS game[4] in 1991, but it was poorly received.[citation needed]

References[edit]