Guerrilla Games

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Guerrilla B.V.
Guerrilla Games
Lost Boys Games (2000–2003)
IndustryVideo games
  • Orange Games
  • Digital Infinity
  • Formula Game Development
Founded1 January 2000; 20 years ago (2000-01-01)
Key people
  • Angie Smets (studio head)
  • Jan-Bart van Beek (studio head)
  • Michiel van der Leeuw (studio head)
Number of employees
250 (2018)

Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch video game developer based in Amsterdam. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia conglomerate company Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, which renamed the studio Guerrilla Games and sold it to Sony Computer Entertainment in 2005. The company employs approximately 250 people under the leadership of joint studio heads Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw. It is best known for the Killzone game series and Horizon Zero Dawn.


Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development.[1][2] Orange Games was founded in 1993 by Arjan Brussee, the co-designer of the 1994 game Jazz Jackrabbit;[3] Digital Infinity was founded by Arnout van der Kamp in 1995;[2] and Formula was founded by Martin de Ronde in 1998 and sold to Lost Boys (a multimedia conglomerate company owned by Michiel Mol) in 1999.[4][5] The three studios merged, forming Lost Boys Games as a subsidiary of Lost Boys on 1 January 2000.[1][6][7] With de Ronde as managing director, the new company employed 25 people, growing to 40 by November 2000.[4][6] Hermen Hulst was hired from a consulting firm to replace de Ronde as managing director the following year.[1][8] In 2001, when Lost Boys merged with Swedish media company IconMediaLab, Lost Boys Games was spun off into an independent entity, though under the continued ownership of Mol.[4][9]

Lost Boys Games began developing Game Boy Color games with original characters, however, the studio found that publishers would rather release games including licensed characters.[1] Because the studio did not want to compromise on significantly altering the characters it had created, it was unable to find a publisher for them.[1] Consequently, Lost Boys Games moved on to work-for-hire projects, creating four handheld games: Dizzy's Candy Quest (Game Boy Color, 2001), Rhino Rumble (Game Boy Color, 2002), Black Belt Challenge (Game Boy Advance, 2002), and Invader (Game Boy Advance, 2002).[1] The latter two games were published by Xicat Interactive.[10] Mol later established a new media company, Media Republic, which acquired 75% of Lost Boys Games in 2003.[5][9][11] Shortly thereafter, in July 2003, Lost Boys Games was renamed Guerrilla to reflect the style of its new parent company.[12]

The developer soon began work on its two titles: Killzone (in development for Sony Computer Entertainment for the PlayStation 2) and Shellshock: Nam '67 (in development for Eidos Interactive for the PlayStation 2, Xbox and Microsoft Windows).[13] Both titles would be released the following year to mixed reception, however Killzone enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, Killzone went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively.[14] Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and PlayStation 3.[15][16]

By late 2005, many companies, like Eidos Interactive, eyed purchasing Guerrilla; ultimately, Sony Computer Entertainment bought out the entirety of Guerrilla in December 2005.[11][16][17] Guerrilla went on to release Killzone: Liberation for the PlayStation Portable in October 2006, Killzone 2 for the PlayStation 3 in February 2009, and Killzone 3 for the PlayStation 3 in February 2011.[18]

By February 2012, co-founder Brussee had left the studio to join Visceral Games.[19] As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on Nieuwezijds Voorburgwal in early 2019 and expand to at least 400 employees in this new location.[20] In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint studio heads in his place.[21]

Games developed[edit]

As Lost Boys Games[edit]

Year Title Platform(s)
2001 Dizzy's Candy Quest Game Boy Color
2002 Rhino Rumble Game Boy Color
Black Belt Challenge Game Boy Advance
Invader Game Boy Advance

As Guerrilla Games[edit]

Year Title Platform(s)
2004 Shellshock: Nam '67 Microsoft Windows, PlayStation 2, Xbox
Killzone PlayStation 2
2006 Killzone: Liberation PlayStation Portable
2009 Killzone 2 PlayStation 3
2011 Killzone 3 PlayStation 3
2013 Killzone Shadow Fall PlayStation 4
2017 Horizon Zero Dawn PlayStation 4, Microsoft Windows


Guerrilla uses a proprietary game engine known as Decima.[22]


  1. ^ a b c d e f Almaci, Hasan Ali (9 May 2011). "Studio Profile: Guerrilla Games, Page 1 of 3". Gamasutra. Archived from the original on 29 December 2017. Retrieved 29 September 2019.
  2. ^ a b 't Hooft, Niels (17 July 1999). "Het bloed en de shotgun voorbij" [The blood and the shotgun passed]. NRC Handelsblad (in Dutch).
  3. ^ Hakker, Bas (27 January 2016). "Droombaan: gameontwikkelaar Arjan Brussee (43)" [Dream job: game developer Arjan Brussee (43)]. Intermediair (in Dutch). Archived from the original on 25 September 2019. Retrieved 29 September 2019.
  4. ^ a b c Culculoglu, Eylem (12 June 2011). "The Man Behinnd Killzone". Startup Magazine. Archived from the original on 2 June 2012. Retrieved 29 September 2019.
  5. ^ a b Kuiken, Ben; Mulders, Robert (2003–2004). "Software is king". (in Dutch).
  6. ^ a b "Game-industrie zoekt jong ontwerptalent" [Game industry is looking for young design talent]. Computable (in Dutch). 1 November 2000.
  7. ^ IGN Staff (1 September 2000). "Lost Boys and Sony Hook Up for PS2". IGN. Archived from the original on 29 September 2019. Retrieved 29 September 2019.
  8. ^ Terpstra, Arjan (11 November 2014). "Tien jaar knallen. Hoe doet Guerilla dat?" [Party for ten years. How does Guerilla do that?]. NRC Handelsblad (in Dutch).
  9. ^ a b "Spaceman: in conversation with Michiel Mol". The Player International. No. 19. 30 November 2011.
  10. ^ Lake, Max (5 November 2001). "Lost Boys Games Find Publisher in Xicat". Nintendo World Report.
  11. ^ a b van Leeuwen, Rob (15 July 2011). "Hollands Glorie – Killzone" [Dutch Glory – Killzone]. (in Dutch).
  12. ^ Calvert, Justin (16 July 2003). "Lost Boys find Guerrilla". GameSpot. Archived from the original on 2 August 2003.
  13. ^ Lenting, Tom (April 2019). Gamegeschiedenis van Nederland 1978–2018 (in Dutch). Karel van Mander Academy. pp. 46–47. ISBN 978-90-90-31716-8.
  14. ^ Terpstra, Arjan (1 March 2016). Killzone Visual Design: Celebrating 15 Years of Killzone. Cook & Becker. ISBN 978-90-824576-0-5.
  15. ^ Jenkins, David (23 March 2004). "Sony Sign Guerrilla Exclusivity Deal". Gamasutra.
  16. ^ a b Carless, Simon (7 December 2005). "Sony Acquires Guerrilla Games". Gamasutra.
  17. ^ Almaci, Hasan Ali (9 May 2011). "Studio Profile: Guerrilla Games, Page 3 of 3". Gamasutra. Archived from the original on 29 June 2017. Retrieved 29 September 2019.
  18. ^ Lenting, Tom (February 2020). Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland (in Dutch). Karel van Mander Academy. ISBN 978-90-90-32882-9.
  19. ^ Brown, Nathan (23 February 2012). "Guerrilla co-founder quits for Visceral". Edge. Archived from the original on 24 February 2012.
  20. ^ Stil, Herman (18 July 2018). "Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games" [The Oud-Telegraaf building becomes the Guerrilla Games base]. Het Parool (in Dutch). Archived from the original on 21 July 2019. Retrieved 29 September 2019.
  21. ^ Dring, Christopher (7 November 2019). "Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios". Archived from the original on 7 November 2019. Retrieved 7 November 2019.
  22. ^ Maessen, Len Mariken (21 January 2019). "Why Guerrilla Games stubbornly built its amazing game engine from scratch". The Next Web. Archived from the original on 2 July 2019. Retrieved 29 September 2019.

External links[edit]