Guilty Gear Xrd
|Guilty Gear Xrd|
Textless cover of the home console versions
|Developer(s)||Arc System Works|
|Engine||Unreal Engine 3|
|Arcade system||Sega RingEdge 2|
Guilty Gear Xrd[a] (Japanese: ギルティギア イグザード Hepburn: Giruti Gia Iguzādo) is a fighting video game developed by Arc System Works. The 5th main (16th overall) installment in the Guilty Gear series, Guilty Gear Xrd was developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand drawn sprites. Following the storyline of the last game in the series, Guilty Gear 2: Overture, it introduced seven new characters.
The first Xrd game, Guilty Gear Xrd -Sign- was released in arcades on February 20, 2014, and for the PlayStation 3 and PlayStation 4 in Japan and North America in December of the same year. A digital-only release happened in Europe in June 2015, and it was brought to Microsoft Windows via Steam on December 9, 2015. The game has been praised for its cel-shaded graphics and approachable gameplay, but criticized for its non-interactive story mode and smaller roster of characters.
A sequel follow-up,[b] titled Guilty Gear Xrd -Revelator-, was announced for a Q2 2016 release on consoles. An update title to Revelator titled Guilty Gear Xrd Rev 2 was announced at Arc System Works Fighting Game Award 2016 in January 14, 2017 to be released in Arcade at Spring 2017, while PS3, PS4 and PC versions also announced to be released worldwide at the end of May 2017. The Rev 2 update patch for those who bought Revelator game on PlayStation Store or Steam is also confirmed as a paid-DLC update patch. The PS4 will also receive an exclusive physical disc version.
This section needs expansion. You can help by adding to it. (May 2015)
The game uses a six-button layout: five of which are responsible for the attacks—punch, kick, slash, heavy slash and dust—, and the other one for taunting or respecting the other player. There are several other techniques which are triggered when two or three buttons are pressed simultaneously. A burst gauge is filled as time goes by or when the player receives damage; once the gauge is filled, the player can perform a Psych Burst to move away from the opponent. It unleashes a blast of energy that, if it successfully hits the adversary, completely charges another gauge, the tension gauge. The tension gauge allows the player to perform certain other special attacks.
The game features four main modes: Network Mode, Practice Mode, Battle Mode and Story Mode. The first allows online matches through the PlayStation Network (PSN), which may be ranked in world rankings. The Practice Mode features a regular training mode, a tutorial mode that teaches the basic controls, a mission mode that simulates battle situations, and a challenge mode that is focused on performing combos.
The Battle Mode comprises the arcade mode, which unveils part of the game's story after the player defeats eight opponents; a versus mode, in which the player can have offline battles with a second player or against a CPU; and a special "M.O.M" mode. The M.O.M. Mode, which is an acronym for "Medal of Millionaires", is a variation of the regular survival mode in which the player earns medals based on performance and improves through a progression system.
The last mode of Guilty Gear Xrd is the Story Mode, which is new in the current installment. This mode presents the full game story as a film-like animation divided into several chapters, for uninterrupted viewing. The viewer can pause the movie at any time to investigate a glossary of game terms and plot devices, which are described in the library mode.
This section needs expansion. You can help by adding to it. (May 2015)
Starting in Sign's storyline, the first part is set in arcade mode through each characters' own storyline, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing on after the capture of Ramlethal in Conclave and Justice's arc, and also serves as the beginning of Elphelt Valentine's arc in the final chapter.
Later in Revelator/Rev 2, the storyline now focuses on Elphelt Valentine and Jack-O's arc since the final chapter of Sign's story mode on console version.
Additional storyline of Rev 2 follows the concluded epilogue of Revelator's story.
The arcade version of the game initially featured thirteen playable characters. Sol Badguy, Ky Kiske, Millia Rage, May, Chipp Zanuff, Potemkin, Venom, Axl Low, I-No, Faust, Slayer, and Zato-1 return from previous installments, while one new character, Bedman, has been added. The game also features a new boss character known as Ramlethal Valentine, who was added to the playable roster in arcades via an update. Additionally, the console versions add Sin Kiske from Overture, and new characters Elphelt Valentine and Leo Whitefang, as playable DLC characters, bringing the total roster count to 17. The console exclusive characters Sin, Elphelt, and Leo were added to the arcade version along with balance changes on March 19, 2015.
The sequel Revelator made balance changes and added Johnny, who was non-playable in Sign's story mode, and a new female character named Jack-O' Valentine. Along with returning Jam Kuradoberi as a playable character, Revelator also gives Sign's newcomer Elphelt a darker look for story purposes. Another returning character, Dizzy, was also added to the playable roster as the result of a fan vote conducted by Arc System Works, defeating Bridget and Baiken in a close race, with a total of 32,990 votes. The new character introduced in Revelator, Kum Haehyun, who is non-playable in the arcade version, was announced as a DLC character for the console version. Raven from Guilty Gear 2: Overture is the last of the six new additions to the Revelator sequel.
Baiken, on the other hand, will return as playable in an updated version of Revelator, Rev 2, followed by a new character who is a chief officer of Chipp Zanuff, Answer.
The idea of a new Guilty Gear entry came about in 2008, but production had only started in 2011. By mid-2012, development of the game that would later be known as Guilty Gear Xrd -Sign- progressed to a full-scale production that concluded in 2013, handled by a 25-member team in Arc System Works under the codename "Team Red". Series creator Daisuke Ishiwatari returned to direct the project. The team opted to use Unreal Engine 3 because of several factors they believed helped their workflow; the low price, the ease at which non-programmers could edit projects directly, and development tools for home consoles enabled them to release the title on PlayStation consoles. Ishiwatari aimed to make the game as accessible as possible to newcomers, intending for Xrd to be a new start on the franchise,[c] Because initial development was constrained on time and budgeting, Ishiwatari had to carefully choose which characters would be included in the initial roster for the launch, knowing he would be able to expand it later. The deciding factors that led to the initial roster involved the gameplay variety each character added, their role in the story, popularity and balance.
The first trailer was shown to the public during the annual Arc System Works Festival on May 19, 2013. It demonstrated 3D cel-shaded models and environments, replacing the traditional 2D sprites that had been previously common for the series. The game was expected to be visually impacting, as a way to attract new players and because of Ishiwatari's assumption that it was a fundamental factor to the success of games like Street Fighter 2 and Virtua Fighter 2. The use of extensive 3D cutaways, which game artist Junya Christopher Motomura said gave "a more dramatic perspective", were added to characters' special moves to showcase their work. These cutaways were achieved because the team pursued 3D technology while keeping the game as a 2D fighter, having to use mesh rendering for backgrounds and special effects (though they did keep some aspects as 2D, such as cutscene backgrounds and distant characters). The announcement was well-received, and allowed Arc System Works to develop Dragon Ball FighterZ in the same style.
The team intended to design the characters as closely as possible to anime using Softimage. In order to ensure stylistic continuity, they used methods uncommon in 3D rendering to keep the artist's intentions and give the impression that it was hand-drawn. When rendering, each character's shaders ignored environment lighting because it revealed the polygonal format that the artists worked to avoid. Character models used between 400 to 600 bones that encouraged it to scale illogically, as the team discovered some poses and shots could not be achieved with perspective alone. The artists deliberately cut frames to keep the feel of standard animation (similar to the sprites used for previous Guilty Gear games), and encountered issues with Unreal Engine's handling of the Cartesian X, Y, and Z axes, which could not allow modification of a single axis. The artists chose to use swappable parts instead of having to scale down or deform a single model, giving the character more movement variety. The staff also encountered problems with overlapping characters intersecting each other, which they solved by moving characters on the Z-axis.
The first game in the Xrd series, called Guilty Gear Xrd -Sign- was released in Japanese arcades on February 20, 2014, on the Sega RingEdge 2 arcade board with support for the ALL.Net P-ras MULTI Ver.2 system. The game's port to the PlayStation branch was first available in November 2014 through a demo version released on PlayStation Plus for PS4. On December 4 of the same year, it was released both for PS4 and PS3. The PS3 and PS4 versions were released in North America by Aksys Games on December 16, 2014. It was followed by a North America-exclusive limited edition also released for PS3 and PS4 on December 23.[d] In Europe, it was only digitally released by Sony Computer Entertainment through PSN on June 3, 2015. On December 9, 2015, a Microsoft Windows port of the game was released via Steam.
An updated sequel to Sign called Guilty Gear Xrd -Revelator- was announced for the third quarter of 2015 for release on arcades, starting at a test location in June. It was released for Japanese arcades on August 25, 2015. In September, Arc System Works announced a port to PS3 and PS4 whose trailer would be exhibited at the Tokyo Game Show later that month. Aksys Games announced its North American release to coincide with the Japanese release in the second quarter of 2016. However, the English voice option is not included.
The game has received generally favorable reviews, holding a Metacritic score of 85, based on 23 critics; for 2014, it was the 16th best rated game for PS4 and the 131st overall in the site. Giant Bomb staff chose the game as the Best-Looking Game of 2014, praising the "crazy polygonal anime madness" and highlighting the camera capacity of "revealing the game's true nature" when it revolves around the scenario during a special move. Geoffrey Thew of Hardcore Gamer elected it the third best game of 2014, commenting that "The characters are as vibrant and wonderful as we've come to expect from the company, and the new graphics are beyond gorgeous ... but it's the fighting mechanics that really steal the show." It was also nominated for Best Fighting Game of the Year at Game Critics Awards, Hardcore Gamer Awards, and IGN Awards, but lost to Super Smash Bros. for Wii U in all three. In 2015, Guilty Gear Xrd Sign was nominated for Best Fighting game at The Game Awards 2015, but lost to Mortal Kombat X.
The game has been unanimously praised for its visuals; Electronic Gaming Monthly's Eric L. Patterson complimented it saying "this is the most impressive ... fighting game I've even seen (or played) when it comes to the graphics on display," while Earnest Cavalli of Engadget declared that "[f]rom a purely aesthetic standpoint," Guilty Gear Xrd -Sign- is "faultless." Other very praised aspect was its accessibility, attributed to its equally praised tutorials. GameCentral affirmed it can "may well be the best yet for any fighting game." Darry Husky of IGN asserted, "Guilty Gear Xrd does an admirable job of making it all accessible not only for those of us making the jump from other fighting games, but for those checking the genre out for the very first time."
A common criticism was that one done by GamesTM reviewer, who was disappointed by the game content-wise, citing the few modes and the "pointless" story mode. Cavalli commented Guilty Gear Xrd -Sign-'s "biggest flaw, however, is that it offers players a vibrant world in which they have relatively little to do." James Kozanitis of Hardcore Gamer elected the story mode the game's Achilles heel, while Ben Moore of GameTrailers bemoaned, "It's so full of cliches and caricatures that it's difficult to sit through." Thomas Morgan of Eurogamer considered both arcade and story mode animations skippable. Aevee Bee of Paste was more positive, declaring "given the structure of other fight games stories I'd much rather just watch this". The limited roster of characters were also another major critic; Chris Carter of Destructoid also thought the roster to be small but asserted characters are unique enough to make it good. Similarly, Maxwell McGee from GamesRadar lamented the "several painful absences" but stated new characters "help fill in these vacancies." Conversely, Moore stated, "despite the high level of quality, the cast still feels rather lean."
The cross-play between the PS3 and PS4 was praised by Carter, and was called "a welcome addition" by Husky. Moore commended the "competent, if not exceptional" online mode, while Morgan said it "makes the best of each connection I've had online". Patterson labelled it "absolutely competent—if not a little underachieving" but complained that it had not the lobby interfaces that BlazBlue or Persona 4 Arena had. Moore noted it was "far too many steps for such a simple thing." Kozanitis praised the online mode, saying it "runs sweet as a nut." The matchmaking lobbies were highly criticized; Cavalli wrote it "feels like a relic from 2005" for it: "It's a total crapshoot, and the game's weak, pre-set communication options don't make things any easier." Mike Williams of USGamer said it "feels like a step backwards" and asserted that "it's a shame, because with a better online system, Guilty Gear Xrd could've been the best of the best."
Cavalli was the most negative reviewer: "For all its good looks, [Guilty Gear Xrd -Sign-] is ultimately disappointing. What the game does, it does very well, but the sum total feels lacking. Had [Guilty Gear Xrd -Sign-] been released 10 years ago, its shortfalls could have been ignored in the face of tight gameplay mechanics and lovely graphics, but in 2014 the game just seems antiquated." However, in overall critics were favorable on their conclusions; it has been described as "the installment fans have been waiting for" by Kozanitis, and "a triumphant, long-awaited return for this venerable fighting game franchise" by Husky. The latter opined that "Xrd has enough new features and mechanics to feel like a true sequel, while excellently retaining many of the classic elements that impart the good old feeling of a Guilty Gear game." Morgan affirmed it is "among the PS4's best presented games to date, and a real highlight of the series." McGee stated, "Taken as a whole, Guilty Gear Xrd Sign is a strong - yet unsurprising - fighting game."
On April 14, 2014, Arc System Works released an extended play containing the arcade opening and ending themes, "Heavy Day" and "Lily", both in regular and karaoke versions. An original four-disc soundtrack containing 73 tracks was released by Arc System Works on March 26, 2015. Other related media released include an arcade stick, action figures, key chains, mug illustrations, and badges.
- The "Xrd" is pronounced as "Ex Ard"
- Some sources referred to it as an "update" or a new version of Sign, while others called it a new installment.
- Game artist Junya Christopher Motomura described it as a reboot.
- This edition was accompanied by a replica of "The Backyard", an alternate world in the form of a book in the Guilty Gear universe, a Sol Badguy's keychain, a replica of Sol's belt buckle, an art book with characters profile from Guilty Gear Xrd, Guilty Gear XX Accent Core Plus and Guilty Gear 2: Overture, and a ten vocal-tracks soundtrack arranged by Ishiwatari. From April 2015, Askys announced that the limited edition would also grant a Guilty Gear Xrd T-shirt.
- Romano, Sal (January 21, 2016). "Guilty Gear Xrd Revelator launches June 7 in North America". Gematsu. Retrieved January 21, 2016.
- Husky, Darry (December 16, 2014). "Guilty Gear Xrd -SIGN- Review". IGN. Ziff Davis. Retrieved January 3, 2015.
- "Guilty Gear Xrd Revelator". IGN. Ziff Davis. Retrieved July 31, 2015.
- Mangione, Robert (May 28, 2015). "Guilty Gear Xrd Revelator announced". Technology Tell. NAPCO Media. Retrieved May 29, 2015.
- Ashcraft, Brian. "Arc System Works just announced Guilty Gear Xrd: Revelator". Kotaku. Gawker Media. Retrieved July 31, 2015.
- Sato (June 2, 2015). "Guilty Gear Xrd: Revelator's Jack-O Is A New Female Character". Siliconera. Retrieved June 2, 2015.
- Hannley, Steve (May 26, 2015). "Arc System Works Announce Guilty Gear Xrd -REVELATOR-". Hardcore Gamer. Retrieved July 31, 2015.
- "『GUILTY GEAR』シリーズ最新作『GUILTY GEAR Xrd -REVELATOR-（ギルティギア イグザード レベレーター）』が発表！ ロケテストも開催決定(1/3)". Famitsu. Enterbrain. May 27, 2015. Retrieved July 31, 2015.
- Sato (August 8, 2013). "Guilty Gear Xrd -SIGN- Retains Old Moves, And Adds Plenty Of New Ones". Siliconera. Retrieved May 30, 2015.
- "Mode". Guilty Gear Xrd's official site. Retrieved May 17, 2015.
- Moore, Ben (January 30, 2015). "Guilty Gear Xrd -SIGN- - Review Text". GameTrailers. Defy Media. Archived from the original on July 2, 2015. Retrieved April 8, 2015.
- Moriarty, Colin (May 29, 2014). "Guilty Gear Xrd SIGN Officially Coming West for PS3 and PS4". IGN. Ziff Davis. Retrieved September 7, 2014.
- "Character" (in Japanese). Guilty Gear Xrd official website. Retrieved September 7, 2014.
- Carter, Chris (November 28, 2013). "That mysterious new Guilty Gear character is 'Bedman'". Destructoid. Retrieved May 17, 2015.
- Yip, Spencer (April 6, 2014). "Ramlethal Valentine Becomes Playable In Guilty Gear Xrd Sign On April 8". Siliconera. Retrieved May 17, 2015.
- Williams, Mike (December 16, 2014). "Guilty Gear Xrd -SIGN- PS4 Review: Let's Rock (Again)". USGamer. Gamer Network. Retrieved April 8, 2015.
- Carter, Chris (December 16, 2014). "Review: Guilty Gear Xrd -SIGN-". Destructoid. Enthusiast Gaming. Retrieved January 3, 2015.
- Co, Franz. "Extensive Guilty Gear Xrd -SIGN- Balance Changes Headed for Arcades on March 19". shoryuken.com. Shoryuken. Retrieved September 18, 2015.
- Carter, Chris (May 27, 2015). "Guilty Gear Xrd is getting a follow-up called Revelator". Destructoid. Retrieved July 25, 2015.
- Dang, Edward (August 17, 2015). "Gander at The Guilty Gear Xrd - Revelator - Opening Movie Teaser". Hardcore Gamer. Retrieved January 6, 2016.
- Walker, Ian. "Guilty Gear Xrd -REVELATOR- Updates Character Portraits, Gives Elphelt a Darker Look". shoryuken.com. Shoryuken. Retrieved September 15, 2015.
- Sato (October 16, 2015). "Dizzy Revealed As A Playable Character For Guilty Gear Xrd: Revelator". Siliconera. Retrieved December 2, 2015.
- Sato. "Guilty Gear Xrd: Revelator Adds Newcomer Kum Haehyun". siliconera.com. Siliconera. Retrieved 2016-02-19.
- Sal Romano. "First look at Raven in Guilty Gear Xrd: Revelator". gematsu.com. Gematsu. Retrieved 2016-02-19.
- "西川善司の「試験に出るゲームグラフィックス」（1）「GUILTY GEAR Xrd -SIGN-」で実現された「アニメにしか見えないリアルタイム3Dグラフィックス」の秘密，前編". 4Gamer.net (in Japanese). Aetas. July 12, 2014. Archived from the original on July 25, 2015. Retrieved September 7, 2014.
- Yip, Spencer (August 8, 2014). "Discussing Guilty Gear Xrd SIGN's Tech With Daisuke Ishiwatari". Siliconera. Retrieved September 7, 2014.
- "『GUILTY GEAR Xrd -SIGN-（ギルティギア イグザード サイン）』石渡太輔氏インタビュー! 家庭用で挑む新たな試みとは?". Famitsu. Enterbrain. June 11, 2014. Retrieved January 13, 2015.
- Sato (August 15, 2013). "Arc System Works's Aims For A Fresh Start With Guilty Gear Xrd –SIGN-". Siliconera. Retrieved September 7, 2014.
- Motomoura, Junya C. "GuiltyGear Xrd's Art Style: The X Factor Between 2D and 3D" (PDF). Arc System Works. Retrieved May 29, 2015.
- "［TGS 2013］「GUILTY GEAR Xrd -SIGN-」トークステージで4都市同時開催の第2回ロケテスト情報が公開。石渡氏へのインタビューも掲載". 4Gamer.net (in Japanese). Aetas. September 20, 2013. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
- Farokhmanesh, Megan (May 19, 2013). "Arc System Works announces Guilty Gear Xrd -SIGN- with debut trailer". Polygon. Vox Media. Retrieved May 22, 2016.
- O'Connor, Alice. "Guilty Gear Xrd -SIGN- goes gloriously 3D". Shacknews. Gamerhub. Retrieved May 22, 2016.
- "西川善司の「試験に出るゲームグラフィックス」（2）「GUILTY GEAR Xrd -SIGN-」で実現された「アニメにしか見えないリアルタイム3Dグラフィックス」の秘密，後編". 4Gamer.net (in Japanese). Aetas. July 26, 2014. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
- GuiltyGearXrd's Art Style: The X Factor Between 2D and 3D. Game Developers Conference. 2015. Event occurs at 30:35.
- Carter, Chris (February 12, 2014). "Guilty Gear Xrd Sign launches in February in Japan". Destructoid. Retrieved July 6, 2014.
- "Product" (in Japanese). Guilty Gear Xrd official website. Retrieved July 25, 2015.
- Mahardy, Mike (November 25, 2014). "Guilty Gear Xrd Sign Demo Available Today". IGN. Ziff Davis. Retrieved July 25, 2015.
- Yip, Spencer (August 5, 2014). "Guilty Gear Xrd Sign Set For December 4 In Japan". Siliconera. Retrieved September 7, 2014.
- "Product Info". Guilty Gear Xrd official website. Retrieved July 25, 2015.
- Stewart, Sam (October 16, 2014). "Guilty Gear Xrd –SIGN- Releasing On PlayStation 4 And PlayStation 3 December 16". Game Informer. GameStop. Retrieved October 17, 2014.
- "Guilty Gear Xrd -SIGN- Limited Edition Now Available!". Askys Games. December 23, 2014. Retrieved July 25, 2015.
- Martin, Michael (September 13, 2014). "Guilty Gear Xrd SIGN Limited Edition Announced for PS3 and PS4". IGN. Ziff Davis. Retrieved July 25, 2015.
- "Limited Edition". Guilty Gear Xrd official website. Retrieved July 25, 2015.
- Hannley, Steve (April 2, 2015). "Aksys Releases Free Limited Edition Guilty Gear Xrd -SIGN- T-Shirts". Hardcore Gamer. Retrieved July 25, 2015.
- Salamanca, Gail (May 22, 2015). "Guilty Gear Xrd ~Sign~ hits PS3 & PS4 next month". Playstation.com. Retrieved May 22, 2015.
- "Guilty Gear Xrd -Sign-". Pan European Game Information. Retrieved May 29, 2015.
- Jenkins, David (January 6, 2015). "Guilty Gear Xrd -SIGN- review – unreal fighter". Metro. DMG Media. Archived from the original on August 5, 2015. Retrieved April 8, 2015.
- Chalk, Andy (December 7, 2015). "Guilty Gear Xrd Sign, four more Arc System Works games are Steam-bound". PC Gamer. Future plc. Retrieved January 6, 2016.
- Romano, Sal (September 14, 2015). "Guilty Gear Xrd: Revelator coming to PS4, PS3". Gematsu. CraveOnline. Retrieved January 6, 2016.
- Romano, Sal (November 18, 2015). "Guilty Gear Xrd: Revelator coming to North America in spring 2016". Gematsu. CraveOnline. Retrieved January 6, 2016.
- "Guilty Gear Xrd -SIGN- for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 1, 2015.
- "Guilty Gear Xrd -SIGN-". Edge. No. 276. Future plc. February 2015. p. 108.
- Patterson, Eric L. (December 31, 2014). "Guilty Gear Xrd Sign review". Electronic Gaming Monthly. EGM Media. Retrieved January 3, 2015.
- McGee, Maxwell (December 18, 2014). "Guilty Gear Xrd Sign review". GamesRadar. Future plc. Retrieved January 3, 2015.
- "Guilty Gear Xrd -Sign- review". GamesTM. Imagine Publishing. February 14, 2015. Retrieved April 8, 2015.
- Cavalli, Earnest (December 23, 2014). "Guilty Gear Xrd -SIGN- review: Technical knockout". Engadget (Joystiq). Oath Inc. Retrieved February 17, 2018.
- "Guilty Gear Xrd - SIGN-". Play UK. No. 253. February 2015. p. 60.
- Kozanitis, James (December 17, 2014). "Review: Guilty Gear Xrd -SIGN-". Hardcore Gamer. Retrieved January 18, 2015.
- Bee, Aevee (March 15, 2015). "Guilty Gear Xrd - SIGN Review: Sincerely Outrageous". Paste. Retrieved July 16, 2015.
- "Best PlayStation 4 Video Games for 2014". Metacritic. CBS Interactive. Retrieved May 17, 2015.
- "Best Video Games for 2014". Metacritic. CBS Interactive. Retrieved May 17, 2015.
- "Giant Bomb's 2014 Game of the Year Awards: Day One". Giant Bomb. CBS Interactive. December 26, 2014. Retrieved December 27, 2014.
- Thew, Geoffrey (December 30, 2014). "Editor's Choice: Geoffrey's Top Games of 2014". Hardcore Gamer. Retrieved May 17, 2015.
- "2014 Nominees". Game Critics Awards. Retrieved May 17, 2015.
- "2014 Winners". Game Critics Awards. Retrieved May 17, 2015.
- "Best Fighting Game". IGN. Ziff Davis. Retrieved May 17, 2015.
- "Best of 2014 – Day Seven: RPG, Fighting, Racing, Platformer". Hardcore Gamer. December 19, 2014. Retrieved May 17, 2015.
- "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. 12 November 2015. Archived from the original on 14 November 2015. Retrieved 13 November 2015.
- Morgan, Thomas (February 19, 2015). "Guilty Gear Xrd review". Eurogamer. Gamer Network. Retrieved January 6, 2016.
- "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 17, 2018.
- "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.
- "GUILTY GEAR Xrd -SIGN- アーケード版OP/ED - EP". iTunes (in Japanese). Apple Inc. Retrieved May 17, 2015.
- "「GUILTY GEAR Xrd -SIGN-」のサウンドトラックCDが3月26日に発売". 4Gamer.net (in Japanese). Aetas. February 19, 2015. Retrieved May 17, 2015.
- "Guilty Gear Xrd -Sign- Original Sound Track". ebten.jp (in Japanese). Kadokawa Corporation. Retrieved May 17, 2015.
- "Guilty Gear Xrd -Sign- Arcade Stick". ebten.jp (in Japanese). Kadokawa Corporation. Retrieved May 17, 2015.
- "Figure 2014 ソル＝バッドガイ" (in Japanese). Embracejapan. Retrieved May 17, 2015.
- "ギルティギア イグザード サイン デフォルメ アクリルキーホルダー12 ザトー＝ONE". ebten.jp (in Japanese). Kadokawa Corporation. Retrieved May 17, 2015.
- ギルティギア イグザード サイン デフォルメ マグカップ03 ミリア＝レイジ. ebten.jp (in Japanese). Kadokawa Corporation. Retrieved May 17, 2015.
- "GUILTY GEAR Xrd -SIGN- BIG缶バッジ ファウスト" (in Japanese). Amazon.co.jp. Retrieved May 17, 2015.