Gwent: The Witcher Card Game

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Gwent: The Witcher Card Game
Gwent logo.png
Developer(s) CD Projekt Red
Publisher(s) CD Projekt
Director(s) Benjamin Lee[1]
Katarzyna Redesiuk[2]
Designer(s) Damien Monnier[3]
Composer(s)
Series The Witcher
Engine Unity
Platform(s)
Release 2018
Genre(s) Collectible card game
Mode(s) Single-player, multiplayer

Gwent: The Witcher Card Game[a] is an upcoming free-to-play digital collectible card game developed and published by CD Projekt for Microsoft Windows, PlayStation 4, and Xbox One.[4][5] The game is derived from the card game of the same name featured in Andrzej Sapkowski's The Witcher novels and playable in The Witcher 3: Wild Hunt video game. It will feature cross-platform play between the PC and console versions, although platform play between the PlayStation 4 and Xbox One versions is not supported.[6][7]

A closed beta was released in October 2016 for Windows and Xbox One,[8] with the public beta being released in May 2017.[9] Its official release is scheduled to be sometime in 2018.[10]

Gameplay[edit]

In-game screenshot

Gwent is a turn-based card game between two players, with each game taking three rounds. Each player must play one card each turn from a deck of twenty-five to forty cards. The deck can contain a maximum of four different gold cards and six different silver cards. Gold and silver cards usually have more powerful abilities than bronze cards. Decks can contain a maximum of three copies of bronze cards. Each deck belongs to a faction that offers different play styles. Each faction has different "leaders," which function as Gold cards that can be played at any time, who each have individual abilities. As Gwent does not use a mana system like most traditional CCGs, card advantage is often what wins the game.

The goal is to win two of three rounds by playing cards and spells to gain points called "power" on the board. A player wins a round by having more points on board than their opponent. Rounds end when either both players pass to the next round, or when both players run out of cards. The first to win two out of three rounds wins the game.

Round wins go toward daily rewards, awarding players with kegs (in-game name for card packs), scraps, meteorite dust, or ore. Players can gain additional cards by buying kegs with ore or through microtransactions; each keg contains five cards, with the upside that the fifth is rarer than the rest and a choice between three is offered. Cards can also be crafted with scraps. Premium versions of cards can be crafted with meteorite dust. Ore is used to buy kegs.

The game features several modes of gameplay. The standard Casual Play mode allows players to challenge one another, whereas in Rank Play players compete in order to increase in a tier-ladder system. Ranked takes place across a month-long season, where players aim to increase in rank to increase end-of-season rewards. Player ranks do not degrade once earned, and work on a numeric system from 1-21, before entering into the top 1000. Players are also assigned an MMR, which decreases as a player loses games. Gwent has also had multiple seasonal events, inviting players to take part in themed events with premade decks. These events functioned like puzzles, where exact moves had to be made to win. Seasonal events normally award a player profile picture, border as well as a title.

Arena Mode[edit]

On February 13, 2018, Arena Mode was announced by a dev stream. It was released on February 27, 2018. The mode functions much like a draft mode, where players enter the Arena and must build a deck from random cards. The player will pick one of four cards randomly shown in the draft until a twenty-five card deck is created. The cards shown will be from a pool of all cards, meaning decks can contain cards from all factions. There is no limit on how many gold cards or silver cards can be in the deck, and any number of duplicates can be drafted.

Arena Mode is themed around The Witcher 3: Wild Hunt character Gaunter O'Dimm, who offers contracts in the arena in exchange for rewards. A maximum of nine wins will award players with a gold premium card, as well as other rewards currently unconfirmed. The arena will guarantee players at least one keg as a reward, even with no contracts completed. Players have three lives and lose a life when a game is lost. The arena run will end when either a player quits and breaks the contact, when all three lives are lost, or when all nine wins are achieved.

Development[edit]

In 2018, developer CD Projekt Red had an estimated 100 staff members working on Gwent: The Witcher Card Game.[11]

References[edit]

  1. ^ Gwint: Wiedźmińska Gra Karciana in Polish
  1. ^ "GWENT preview refined multiplayer". pcgamer.com. Retrieved 28 October 2016. 
  2. ^ "GWENT Homecoming — see what's next for GWENT". playgwent.com. Retrieved 14 April 2018. 
  3. ^ Fenlon, Wes (17 June 2016). "How Gwent became a competitive card game with singleplayer campaigns". PCGamer. Retrieved 18 June 2016. 
  4. ^ Summer, Nick (13 June 2016). "Gwent from 'Witcher 3' is now its own digital card game". Engadget. AOL. Retrieved 13 June 2016. 
  5. ^ "Closed beta FAQ". Playgwent.com. Retrieved 14 June 2016. 
  6. ^ Sanchez, Miranda; Davis, Justin (13 June 2016). "E3 2016: Gwent: The Witcher Card Game Announced". IGN. Ziff Davis. Retrieved 13 June 2016. 
  7. ^ Gwent: The Witcher Card Game - FAQ, playgwent.com, June 6, 2017.
  8. ^ Minotti, Mike (August 10, 2016). "Gwent: The Witcher card Game's closed beta is delayed to October". VentureBeat. Retrieved August 11, 2016. 
  9. ^ Newhouse, Alex. "PS4/Xbox One/PC Gwent: The Witcher Card Game Open Beta Coming Next Week". GameSpot. Retrieved 24 May 2017. 
  10. ^ "GWENT: Thronebreaker and Public Beta development roadmap update". playgwent.com. Retrieved 22 November 2017. 
  11. ^ Schreier, Jason (18 June 2018). "Why Cyberpunk 2077 Is Taking So Long". Kotaku. Archived from the original on 19 June 2018. 

External links[edit]