HOOPS 3D Graphics System

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
HOOPS Visualize
Stable release
Type3D computer graphics

HOOPS Visualize[edit]

HOOPS Visualize is designed to render graphics across both mobile and desktop platforms.

The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications.

HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms. It includes clash detection, multi-plane sectioning, and large model visualization, along with many other features.


The HOOPS 3D Graphics System was originally developed in the mid-1980s in the CADIF Lab at Cornell University. Ithaca Software later formed to commercialize the technology. Subsequently, HOOPS was widely adopted for Computer-Aided Design (CAD), Computer-Aided Manufacturing (CAM ) and Computer-Aided Engineering (CAE) software.

In 1993, Autodesk, Inc. acquired Ithaca Software.[1] In 1996, HOOPS was spun out of Autodesk by Tech Soft 3D, Inc.,[2] which continues to develop and sell the HOOPS 3D Graphics System under the name HOOPS Visualize. The software is made available free of charge to educational institutions.

Key Features and Capabilities[edit]

  • Retained-mode graphics system with a supporting database
  • Data is structured hierarchically in a scene graph[3]
  • Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy
  • Interfaces with C, C++, C#, and Java
  • Out-of-core rendering mode for visualizing large point-cloud datasets
  • Integrates with other engineering SDKs like ACIS, Parasolid, RealDWG, and HOOPS Exchange, as well as industry standard CAD formats
  • PMI support, mark-up, model trees, point clouds
  • Compatible with all major graphical user interfaces
  • Platform independent input architecture[4]


  1. ^ Menezes, Deelip. "A Long Conversation with Ron Fritz". Retrieved 2013-01-30.
  2. ^ Folini, Franco. "An Interview with Ron Fritz, Managing Partner of Tech Soft 3D (HOOPS3D)". Retrieved 2013-01-30.
  3. ^ Eastman, J. Ronald (1988). "Graphics Programming goes 3-D". Digital Review: 41.
  4. ^ Leler, WM; Merry, Jim (1996). 3D with HOOPS: Build Interactive 3d Graphics into your C++ Applications. Longman Pub Group. pp. 383–384. ISBN 978-0-201-87025-1.