How (video game)
|This article relies too much on references to primary sources. (December 2012)|
|Release date(s)||April 29, 2012|
How (stylized as HOW) is a freeware, indie 2D platform videogame for Windows-based machines released in 2012 by Danish videogame developer Michael Jensen which became notorious for its high difficulty level and unfair abuse of the player based on unexpected death traps.
The game plays like any standard 2-d platform game in which the player can move the main character, Foxy McBox, through the level with the arrow keys and jump, but unlike in most games of its genre, the character cannot be controlled once in mid-air and will need forward momentum in order to jump in any direction, making it very difficult to make it through even some of the earliest stages.
Besides, instead of following an argumental path, the players have the choice of taking on the levels in any order they want, something that can be used to the player's advantage by, for example, avoiding too difficult levels.
The developer decided to start creating the game after complaining across several game developer forums about the "extreme hand-holding of the player" in current generation games and as such he set out to create a game that would be brutally unfair to the player.
By collecting some feedback on the Unreal Tournament 3 forums (on which he was an active participant as a modder) Jensen gathered what made players angry about a game and used it to create levels in HOW that abuse of all those things but making sure that the player also sees it as a fault in his lack of skill rather than the game being impossible.
In the official blog for HOW as well as on its Facebook page, Jensen claims that he wants to see players feel the frustration that was common in older games  and commented on his dislike of children thinking themselves to be tough for having beaten games that he considers too easy.
Originally the characters had a very detailed look to them. Jensen posted on the Facebook page of the game several early sketches of the game's characters and game logo (originally "Tophatten", or Top Hat in English). However according to Jensen's Twitter account he gave up on the complex character design due to his lack of animation skills, sticking instead to an extremely blocky version of Foxy McBox, something that ended up adding to the difficulty of the game.
Jensen finally released the game on April 29, 2012, with an update with several bugfixes and a few more levels coming two weeks later.
Many players have reflected their frustration at the punishing difficulty of the game. One of the most repeated complaints is the fact that when the player dies he loses all progress in the game, no matter how many levels he has cleared. To this, Michael Jensen replied back in his blog that the game allows players to tackle each level in whatever order they want, and that players should use that to their advantage, finishing first those levels they are most likely to die in.
Several videos of users playing the game and showing their anger at it have been uploaded to YouTube since the game's release.
Swedish indie developer Nicklas Nygren gave a speech during Nordic Game Indie Night in May 2012 where he called the game "the one he hates the most". His speech caused a surge of interest in the game but also started an enmity with Jensen. Furthermore, when working as a game development teacher at Vallekilde Højskole, Nicklas frequently uses HOW as an example of how not to design a videogame.
- The first complaints arrive! Deal with it. 
- Thread about easy games in Danish game developer forum Spiludvikling. 
- Unreal Tournament 3 mods forum page
- First blog post on HOW's official website. 
- Early sketches of the game. HOW's official Facebook page 
- Official blog post on the first update to the game. 
- "The first complaints arrive. Deal with it.", post on HOW's official blog 
- Journalist Thomas Vigild's blog post about HOW 
- Michael Jensen tweets about his enmity with Nicklas Nygren