Haptic suit

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NeoSensory exoskin haptic jacket. An ultrathin, breathable garment for immersive VR[1]

A haptic suit (also known as VR suit, tactile suit, gaming suit or haptic vest) is a wearable device that provides haptic feedback to the body.

History[edit]

Aura Interactor (1994)[edit]

In 1994 Aura Systems launched the Interactor Vest,[2] conceived by Aura's VP of Audio and Video Technologies, Larry Shultz[3] to feel sound from video games and TV shows. The Interactor was a wearable force-feedback device that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The Interactor vest plugs into the audio output of a stereo, TV, or VCR and the user is provided with controls that allow for adjusting of the intensity of vibration and filtering out of high frequency sounds. The Interactor Vest is worn over the upper torso and the audio signal is reproduced through a speaker embedded in the vest. Sales numbers are unclear, but have numbers as low as 5000[4] of its Interactor Vest sold in Toys R Us[5] and other electronics stores. Aura later began shipping the Interactor Cushion, a device which operates like the Vest but instead of being worn, it's placed against a seat back and the user must lean against it. Both the Vest and the Cushion were launched with a price tag of $99.[2][6]

HugShirt (2002)[edit]

In January 2002, Francesca Rosella and Ryan Genz, then researchers at the Interaction Design Institute Ivrea in Italy, designed the HugShirt.[7] The Hugshirt is a wearable haptic telecommunication device that allows a wearer to send the feeling of a hug to a distant loved one. HugShirts feature touch sensors and haptic actuators that work together to capture and recreate touch over distance. Sensor areas placed on the garment capture the touch of the wearer, the data is transferred to their mobile device where the Hug App creates a Hug message that is delivered to the receiving wearer of a second HugShirt in another location across the world. Actuators in the receiving HugShirt recreate the touch that was created by the first wearer. The HugShirt was awarded first prize at the Cyberat Bilbao Festival,[8] and subsequently awarded by Time Magazine as one of the Best Inventions of the Year 2006.[9]

HugShirt (2002) haptic garment for remote touch

SoundShirt (2016)[edit]

The SoundShirt is a shirt that allows deaf and hearing audience members to experience music and AR enhanced by touch (haptic) sensations. The SoundShirt was used for its first performance by the Junge Symphoniker Orchestra in Hamburg, Germany. During a live or virtual performance the shirt maps different musical sounds to haptic sensations on different parts of the body, allowing media to be felt physically. The SoundShirt features 30 haptic multi-force actuators embedded into a garment.[10] The SoundShirt is the winner of the 2019 UNESCO NETEXPLO Innovation award,[11] and the Audience of the Future INNOVATE UK Innovation Grant.[12]

bHaptics TactSuit (2017)[edit]

bHaptics released three products which are a vest based on 40 haptic points, a haptic mask, and a haptic arm band with 20 haptic points.[13][14]

TESLASUIT[edit]

TESLASUIT is a human-to-digital interface designed to monitor human behaviour and improve performance. It is composed of three major systems:[15]

  1. Full body haptics to recreate real life touch
  2. Full body motion capture to understand movement
  3. Biometric sensors to give real time information on the human mental and physical state

Full Body Haptics[edit]

TESLASUIT’s full body haptic feedback system uses electro muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate a range of real-life feelings and sensations. Using this system, the TESLASUIT can provide physical feedback based on the visual simulation that may be experienced on a flat screen or immersive reality devices. This can provide more immersive experiences, build muscle memory, autocorrect technique, and build deep learning environments.

In Medicine and Rehabilitation, the TESLASUIT combined technologies allow physicians to process and analyse biometry and movement data for diagnostics and monitoring purposes, allowing instant haptic feedback, to extend each session using advanced EMS & TENS to enhance user performance and experience throughout the rehabilitation lifecycle.[16]

Motion Capture System[edit]

TESLASUIT’s motion capture system uses 14 Inertial Measurement Unit (IMU) sensors to identify specific points around the TESLASUIT to track, record and monitor the movements and positioning of users. Each IMU sensor is made up of an accelerometer, gyroscope, and magnetometer. The motion capture system can be used for animation creation (games, movies, etc.), performance monitoring and capture (sports, etc.), ergonomics and human factor testing (research, data analysis). Teslasuit motion capture system uses sensors to transfer the precise position of the body into virtual environments. [17]

Biometry system[edit]

TESLASUIT’s biometry system provides a deep and readable set of information aimed at understanding the physical and emotional state of the user. The photoplethysmography (PPG) system gives information about the cardiorespiratory system by calculating the user's BPM and SpO2 ratio. Moreover, the system provides consecutive cardio cycles duration data that can be used for HRV analysis. This enables interactive VR / AR training content that adapts to the trainee for personalized experiences.

The suit’s biometric system is designed to use machine learning to analyze heart rate, stress levels, and overall mental and emotional states to create experiences catered to the user. [18]

Suit Construction[edit]

Suit consists of a jacket and trousers. It is stretchable, breathable, durable, and even washable. TESLASUIT is the Red Dot Award Winner in Product Design [19]

According to ABC News, Teslasuit is so far too expensive to go mainstream.[20]

Skinetic[edit]

The high-definition haptic vest[21] from Actronika[22] is planned to be released by end of 2022. The vest is capable of recreating highly immersive environmental experiences like rain and wind[23] along with classic effects like impacts and collisions.

See also[edit]

References[edit]

  1. ^ "NeoSensory | Expanding Perception". NeoSensory. Retrieved 2018-05-02.
  2. ^ a b "Aura's Interactor - VR at its Vest". Electronic Gaming Monthly. Ziff Davis (63): 56–60. October 1994.
  3. ^ "Best Virtual Reality Video Game Wear Technology Invention by Larry Shultz". www.larryshultz.com. Retrieved 2016-05-07.
  4. ^ "AVSIM Commercial Hardware". www.avsim.com. Retrieved 2017-04-12.
  5. ^ "Interactor Videos". YouTube.
  6. ^ "Cushioning the Blows". GamePro. IDG (81): 138. June 1995.
  7. ^ "The HugShirt". CUTECIRCUIT. Archived from the original on 2020-05-12. Retrieved 2020-05-14.
  8. ^ "What is Wearable Technology?". TechDirectory. Archived from the original on 2019-03-09. Retrieved 2020-05-14.
  9. ^ "Best Inventions of 2006". Time. 13 November 2006. Archived from the original on 2019-10-31. Retrieved 2020-05-14.
  10. ^ "The SoundShirt". CUTECIRCUIT. Archived from the original on 2020-05-12. Retrieved 2020-05-14.
  11. ^ "Learning in the digital age, smart cities, among the innovations taking centre stage at UNESCO Netexplo Forum". UNESCO. 15 April 2019. Archived from the original on 2019-04-16. Retrieved 2020-05-14.
  12. ^ "CuteCircuit: clothing the wearer in immersive sound". GOV.UK. Archived from the original on 2019-07-24. Retrieved 2020-05-14.
  13. ^ "bHaptics TactSuit". bhaptics.
  14. ^ "bhaptics tactsuit vr haptic feedback htc-vive-x-demo-day". Engadget. Retrieved 2017-07-02.
  15. ^ "Full Body VR Haptic Suit with Motion Capture". TESLASUIT. Retrieved 2022-06-28.
  16. ^ "HSS Innovation Institute and TESLASUIT to Advance Healthcare with Immersive ХR Training Technology". HSS Innovation Institute and TESLASUIT to Advance Healthcare with Immersive ХR Training Technology. 2021-07-06. Retrieved 2022-06-28.
  17. ^ Fourtané, Susan (2018-09-28). "Teslasuit Brings Virtual Reality to a New Level: Not Just for Gaming".{{cite web}}: CS1 maint: url-status (link)
  18. ^ Ferris, Dacia J. (2019-01-14). "Virtual reality haptic "smart suit" uses AI with biometrics to simulate real-world environments". TESLARATI. Retrieved 2022-06-28.
  19. ^ "TESLASUIT is the Red Dot Award Winner in Product Design". TESLASUIT. 2019-03-25. Retrieved 2022-06-28.
  20. ^ "The developers of this VR suit discovered an interesting fact". ABC News. 2021-03-31. Retrieved 2022-01-16.
  21. ^ "Skinetic by Actronika". www.skinetic.actronika.com. Retrieved 2022-05-13.
  22. ^ "Actronika | Do it, sense it - Upgrade to HD Haptics". www.actronika.com. Retrieved 2022-05-13.
  23. ^ "La réalité virtuelle entre dans l'ère du tactile". Les Echos (in French). 2022-05-11. Retrieved 2022-05-13.