Heavy Barrel

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Heavy Barrel
U.S. arcade flyer of Heavy Barrel.
U.S. arcade flyer of Heavy Barrel.
Developer(s) Data East
Publisher(s) Data East
Designer(s) Koji Akibayashi (game design)[1]
Composer(s) Azusa Hara[1]
Hiroaki Yoshida[1]
Platform(s) Arcade, Apple II, NES, MS-DOS
Release date(s) 1987
Genre(s) Run and gun
Mode(s) Single player, Cooperative

Heavy Barrel (ヘビー・バレル Hebī Bareru?) is a 1987 overhead run and gun arcade game by Data East.


Arcade Screenshot

Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks.

The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. The Heavy Barrel is best used to get past tough bosses, and the game only contains enough pieces to allow the weapon to be built three times in a single game.[2] In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.


  • Heavy Barrel was ported to the Apple II and DOS in 1989. The NES version was developed by Sakata SAS and published by Data East in North America and Japan in 1990. Marc Ericksen was the artist who produced the packaging art for Data East's "Heavy Barrel" NES release in 1989.
  • In 1989, Heavy Barrel was contracted to be ported to the Commodore 64 by F.A.C.S. (Financial Accounting and Computing Software), a West Bloomfield Township, Michigan company. The graphics engine and much of the game-play was in place, but the development company folded before the project could be finished.


  1. ^ a b c Closing credits of Heavy Barrel (arcade version)
  2. ^ http://www.arcade-history.com/?n=heavy-barrel&page=detail&id=1108
  3. ^ Majesco press release, 16 February 2010

External links[edit]