Henry Hatsworth in the Puzzling Adventure
|Genre(s)||Action-adventure game/Platform game/Puzzle game|
Henry Hatsworth in the Puzzling Adventure is a Nintendo DS action-adventure and puzzle game developed by EA Tiburon. It involves a British adventurer, the eponymous Henry Hatsworth, who is on a mission to find the "Golden Suit", garb that allows the wearer to control the "Puzzle Realm". The player must solve puzzles on the touch screen to destroy fallen enemies on the top screen.
While the game is an action-platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks. The puzzle game on the bottom screen plays much like Nintendo's Puzzle League, as blocks need to be linked in a chain of three or more of the same color to be cleared, and any blocks resting on top of the cleared ones will fall into their place, potentially leading to a chain reaction of blocks being cleared if they fall into place and end up touching more of the same colors.
As the blocks on the puzzle screen rise, the enemy blocks that touch the upper edge of the screen are revived and can attack Hatsworth again on the top screen. The player can prevent this by swapping blocks to form groups of three or more, causing them to be destroyed, and their energy to add to the "Super Meter". Certain blocks may also power up Hatsworth's attacks, or restore his health, while others may hinder the player. If the Super Meter is filled, Hatsworth becomes younger, and his health increases. If it is then filled to double its capacity, the player can activate a mode called "Tea Time", causing Hatsworth to pilot a mecha (called his Robot Suit) and become invincible until the Super Meter depletes. Using the money earned by defeating enemies or collecting treasure, the player can return to Hatsworth's assistant's shop periodically to buy various upgrades.
Henry Hatsworth, the game's protagonist, is on a mission to find the lost pieces of the Gentleman's Suit, a suit of armour that allows the wearer to control a parallel world known as the Puzzle Realm, in order to obtain the valuable treasures inside this world. The Suit was created by an ancient ruler called "The Gentleman", but hidden after no one else was capable of wielding its power. After finding a golden bowler hat that allows him to manipulate this realm, Henry causes an imbalance, and resolves to find the rest of the pieces to stop monsters from entering his world and claim their world's riches for himself. Each piece of the Suit gives him different special techniques. Later, he and Cole finds out that masterpiece of the golden suit is strong enough to seal puzzle realm and it's hidden into a puzzle realm. But Weasleby gets it first and claims it has made him as god, but Henry defeats him. Afterwards, the nefarious Weasleby gets away and kidnaps Cole. Henry travels to the tea land, final world of the game, to find Weasleby. Henry defeats Weasleby, but finds out that Weasleby was a robot controlled by Cole, who reveals that he was Henry's archenemy all along because never get the credit, and so, Henry faces Cole's masterpiece, The Machine, a giant robot in final battle. Henry is able to defeat him and obtains the masterpiece to seal the puzzle realm. After that he returns to place the golden hat to its original place. while credits roll it is shown that Cole puts on the hat which, unfortunately for him since he is a kid, causes him to turn into a baby. Meanwhile Lance becomes popular with the women despite his baldness, the Captain travels to the Himalayas and LadyD marries the Weasleby robot.
The game's characters include:
Henry Hatsworth - A "quirky, light-hearted character" who "occupies the #1 position in the Pompous Adventurers' Club,". Main protagonist of the game.
Leopold Charles Anthony Weasleby the Third - An underhanded villain who occupies the #2 spot, and is the main antagonist of the game. Appears in every world as mini-boss and is the main boss of the Puzzle Realm.
Cole - A young boy who assists Henry throughout the game and runs the in-game shop.
Lance Banson - A womanizer who is captain of a fleet of airships and battles using singing. He is the boss of the Skylands.
Lady D - A widow of many husbands who talks in hacks and coughs in a rather morbid masculine tone. She uses gigantic wedding cake as her weapon. She is the boss of the Mysteria.
Captain - An old retired man who has bad hearing and memory and uses hearing horn while sitting on wheel chair. He is taking care by huge, obese, hulking nurse. He is the boss of the Atlantia.
Mysteria - 1st world, which is jungle, swamp, graveyard - themed.
Skyland - 2nd world, which is a combination of floating islands, temple ruins and airships.
Atlantia - 3rd world, ocean with volcanoes and underwater city, hydropolis.
Puzzle Realm - 4th world, filled with treasures and monsters.
Tealand - 5th and final world, which has old-London style. stages are sewers, clock tower, city and Weasleby's mansion.
The concept for Henry Hatsworth started as a prototype in Adobe Flash and was initially called Monkey Business. In a 2009 interview at Nintendo Life with Kyle Gray, where Kyle was asked if it was difficult to get Henry Hatsworth made at EA, Kyle had this to say. "Surprisingly, it wasn’t too bad! I initially pitched the swell gents at Tiburon with a project idea which basically involved me doing some crazy stuff in Flash on my own. Luckily, they totally approved it, so I started making little DS game prototypes– which gradually led to the Monkey Business prototype, which ultimately became Hatsworth." 
Henry Hatsworth in the Puzzling Adventure was created by Kyle Gray, who founded the Experimental Gameplay Project with Kyle Gabler, the creator of World of Goo, in 2005. Gray led a seven-man team at EA Tiburon to develop the game. The seven man team included; Kyle Gray as Director, Peter Ong as Lead Designer, Ryan Pijai as Lead Programmer, Bob Nystrom as Tools Programmer, Andrew Malesky as Animator, Jay Epperson as Art Director and Loel Phelps as Level Designer and Tileset Artist.
The art of the game was envisioned by art director Jay Epperson, using a mix of wood grain and paper-cut themes.
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IGN's Mark Bozon commented that the game was "completely old school in design and execution", featuring "pop-up brawling, a wall jump that feels like Mega Man X, Mario-like platforming, and a great blend with the puzzle aspects". He commended the game's "beautiful" art style, but criticized the game for technical issues, and called the gameplay "unforgiving at times". GameSpot's Tom McShea also called both platforming and puzzle aspects "first-class" and "an absolute blast", with "tight controls and varied environments" as well as "fast and frantic" puzzle gameplay, but was frustrated by "the high difficulty in the later stages". DigitalSomething.com gave the game a 9 out of 10, stating that the game "is one of the best that has ever been released for the Nintendo DS". 
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