higan (emulator)

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higan
The logo for multi-system emulator higan.svg
Higan v105.png
higan v105 running on Windows 10
Developer(s)Near et al.
Initial releaseOctober 14, 2004; 16 years ago (2004-10-14)
Stable release
115 / August 15, 2020; 8 months ago (2020-08-15)[1]
Repository Edit this at Wikidata
Written inC++14, C99
Operating systemWindows, Linux, macOS, FreeBSD
PlatformIndependent: IA-32, x86-64, ARM32/64, MIPS, etc.
TypeVideo game console emulator
LicenseGNU GPLv3
Website

higan is a free emulator for multiple video game consoles, including the Super Nintendo Entertainment System. Originally called bsnes[2] (which was later reused for a new emulator by the same developer), the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for the associated historical preservation efforts of the SNES platform.[3][4]

higan products family[edit]

higan has been forked and renamed over the years, and consists of three sub-projects.[5]

The current sub-projects are:

Overview[edit]

Development of the emulator began with the name bsnes on October 14, 2004. The first version was released in May 2005 for Microsoft Windows. Since then, it has been ported to Linux, macOS, and FreeBSD. Initially developed under a custom license, later releases were licensed under various versions of the GNU General Public License. On August 9, 2012, the project was renamed to higan, to better reflect its new nature as a multi-system emulator.

The higan project has contributed significantly to the field of SNES emulation, with a number of original achievements in its emulation, and in reverse engineering developments such as the organization of funds, hardware, and expertise for decapping the SNES's enhancement chips.[4]

higan is able to run every commercial SNES title ever released.[6] It is the first emulator to have featured SPC7110 emulation, cycle-accurate SPC 700 emulation, cycle-accurate Super FX emulation, Super Game Boy emulation,[7] and a dot-based instead of scanline-based renderer for the Game Boy Advance. It is the first multi-emulator of this breadth to achieve cycle-based emulation for every single component of every system.

Forked versions of bsnes have provided emulation support for Nintendo DS, XBAND, Super Famicom Box, Satellaview BS-X software, and tool-assisted speedruns.[8]

Reception[edit]

In 2008, British Internet magazine Webuser recommended bsnes for "some fun old-school gaming".[9] In 2009, Japanese game magazine GameLabo recommended it for "those seeking a realistic playing experience".[10]

In 2017, components of higan's source code were used to emulate the vintage text-to-speech computer used by physicist Stephen Hawking, after the original hardware began showing signs of wear. Hawking would continue using this emulator to converse with others until his death in 2018.[11]

See also[edit]

References[edit]

  1. ^ Higan release on GitHub
  2. ^ "About – bsnes". Retrieved February 3, 2021.
  3. ^ Near (August 9, 2011). "Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator". Ars Technica. Retrieved March 11, 2015.
  4. ^ a b Fenlon, Wesley. "16-bit Time Capsule: SNES Emulator Makes a Case for Software Preservation". Retrieved March 11, 2015.
  5. ^ About ares
  6. ^ Bannister, Richard (February 2006). "Emulation Nation: Interview – Richard Bannister". Retro Gamer (Interview) (21). Interviewed by Craig Grannell. p. 97.
  7. ^ "The State of Emulation, Part III". near.sh. Retrieved February 3, 2021.
  8. ^ "tasvideos.org Preferred Emulators". tasvideos.org. Retrieved May 13, 2012. Isnes
  9. ^ "Downloaded". Webuser (191): 39. 2008.
  10. ^ "SFC". GameLabo (September): ?. 2009.
  11. ^ Jason Fagone (March 18, 2018). "The quest to save Stephen Hawking's voice". San Francisco Chronicle. Retrieved March 19, 2018.

External links[edit]