Highlander (video game)

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Highlander
HighlanderIngameZX.gif
Developer(s) Canvas (Roy Gibson, Simon Butler, Steven Cain, Martin Calvert)[1]
Publisher(s) Ocean Software Ltd
Platform(s) Commodore 64, Amstrad CPC, ZX Spectrum
Release 1986
Genre(s) Action, beat-em-up
Mode(s) Single player, multiplayer

Highlander is a video game tie-in to the Highlander franchise released in 1986 by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. It was not received well by gaming magazines of the time - Sinclair User awarded it two stars out of five and called it "a golden turkey", also giving it the "golden turkey award" - and the game was described as a bad port of standard fighting games at the time.[2]

Gameplay[edit]

Highlander is an arcade fighting game, in which the player controls one of two swordsmen. In the single-player mode the player plays as Connor MacLeod and must fight his mentor Ramírez, then Fizir before finally facing the Kurgan. In each bout the objective of the game is to reduce the opponent's health to zero, at which point he is decapitated and the player wins the bout. A two-player mode is also available.[3]

Reception[edit]

In addition to Sinclair User's "golden turkey" award, Crash gave it an overall score of 57%, with one reviewer describing it as "totally boring and quite unplayable",[4] while ZZap!64 gave it an overall score of 30% and wrote "This is a real case of a film tie-in rip-off".[5]

References[edit]

  1. ^ Highlander at SpectrumComputing.co.uk
  2. ^ Sinclair User 1.87, page 52
  3. ^ "Highlander gameplay instructions". Ocean Software Ltd. 1986. Retrieved 25 July 2017.
  4. ^ "Highlander". Crash. 2.87: 114. February 1987.
  5. ^ "Highlander". Zzap!64: 23. February 1987.

External links[edit]