This is a good article. Click here for more information.

Seventh generation of video game consoles

From Wikipedia, the free encyclopedia
Jump to: navigation, search
The Wii, pictured here with two of its controllers, was the top-selling console of the seventh generation of consoles.
Video game history icon.svg
Part of a series on the
history of video games

In the history of video games, the seventh generation includes consoles released since late 2005 by Nintendo, Microsoft, and Sony Computer Entertainment. For home consoles, the seventh generation began on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1] Some of the Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions during gameplay (e.g., in the Wii sports tennis game, the user swings the controller to hit the on-screen image of a tennis ball). Video game consoles had become an important part of the global IT infrastructure. It is estimated that video game consoles represented 25% of the world's general-purpose computational power in the year 2007.[2]

Joining Nintendo in the motion market, Sony Computer Entertainment released the PlayStation Move in September 2010. The PlayStation Move features motion sensing gaming, similar to that of the Wii. Microsoft joined the scene in November 2010, with its Kinect (previously announced under the working title "Project Natal" in June 2009). Unlike the other two systems (PlayStation 3 and Wii), Kinect does not use controllers of any sort and makes the users the "controller." Having sold 8 million units in its first 60 days on the market, Kinect has claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4] While the Xbox 360 offers wired controllers as a standalone product, all PlayStation 3 controllers can be used in wired and wireless configurations. Starting with handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[5]

The Nintendo DS (NDS) features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards.[6] Additionally, the revised version of the NDS, the Nintendo DSi, features two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable (PSP) released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[7][8] Sony also gave the PSP robust multi-media capability,[9] connectivity with the PlayStation 3, PlayStation 2 (only on some games), other PSPs, as well as Internet connectivity.[10][11] The Nintendo DS likewise had connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.[12] Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, this follows Nintendo's announcement in 2013 that it had discontinued its original line of the Nintendo DS family devices to move onto the Nintendo 3DS line. Microsoft also announced in 2016, that they would discontinue the Xbox 360 at the end of April that year.

The multimillion-dollar pre-sale success of Ouya, an Android-based microconsole initially founded through crowdfunding has raised open-source development and the free-to-play model as key issues to be addressed in later firmware updates to the seventh generation consoles, as well as by the eighth generation consoles.[13][14] The microconsoles like Nvidia Shield Console, MOJO, Razer Switchblade, GamePop, GameStick, Ouya, and even more powerful PC-based Steam Machine consoles are attempting to compete in the game console market; but even though some of these are theoretically powerful on paper, they are however seldom referred to as "seventh generation" consoles.[15][16][17]

Home consoles[edit]

Wii[edit]

The Wii and the Wii Remote
The Wii controller uses motion-sensing technology that enables the user to control game actions by moving the entire controller. For example, in the Wii sports game baseball, the user holds the controller and swings it at the video image of a ball.
Main article: Wii

Nintendo entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[18] non-gamers,[19] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[20] This approach was previously implemented in the portable market with the Nintendo DS.[21] Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[22]

This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[23] Since Nintendo profited on each console right from the start unlike its competitors,[24] it achieved very positive returns.[25] With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3,[26][27][28] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[21] On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.[29]

As in previous generations, Nintendo provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[30] and Wii Music,[31] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[32] With the exception of Wii Music, the games and their sequels have all been highly successful.

Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it;[27][33] however, some third party developers expressed frustration at low software sales.[dated info] Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[34] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[35] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products that have been successful on this platform thus far."[36]

In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[37] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.[38]

On September 23, 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars, resulting in a new Manufacturer's Suggested Retail Price (MSRP) of $199.99, effective September 27, 2009.[39] For Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[40] In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199.[41] On May 3, 2010, Nintendo announced that Wii consoles sold in the Americas now would include Wii Sports Resort and Wii MotionPlus, effective May 9, 2010.[42] Since May 15, 2011, the Wii Console is US$149.99 and comes bundled with Mario Kart Wii.

Xbox 360[edit]

The Elite Premium models of the Xbox 360 console and controller.
Main article: Xbox 360

Microsoft Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[43] attributed to the lack of content aimed at Japanese gamers.[44]

This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received (and still receives) a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.[45] It also retroactively reimbursed owners of affected systems who paid for repairs.[45] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.[46]

As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[47] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[48][49] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[50][51]

At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[52][53] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[26] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[54]

The Xbox 360's advantage over its competitors owes itself to the release of high-profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[55][56] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[57] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[58] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[59] Ace Combat,[60] Virtua Fighter,[61] Grand Theft Auto IV,[62] Final Fantasy XIII,[63] Tekken 6,[64] Metal Gear Rising: Revengeance,[65] and L.A. Noire.[66]

In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[67] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[67] Also, the HDMI port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems; the Core system was discontinued.[68]

At E3 2010, Microsoft revealed a new US$299.99 Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. It replaced the Elite and comes with an integrated 802.11n WLAN adapter, integrated TOSLINK port, 5 USB ports and a 250 GB HDD. It also does not require an additional power supply to make use of Microsoft Kinect motion control accessory. A US$199.99 version was released on August 3, 2010 in the US which replaced the Arcade model. It has 4 GB and a 250 GB model of internal memory, it has a matte or glossy finish and it comes with a headset. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One. The Xbox 360 E was originally priced at US$199.99 for a 4GB model, and US$299.99 for the 250GB model.[69] The 360 E featured a new square design with a simplified exterior akin to the Xbox One.[70]

PlayStation 3[edit]

Main article: PlayStation 3
Silver PlayStation 3 consoles on display in 2006.

Sony Computer Entertainment PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[71] Market analysts[72] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray,"[73] while Phil Harrison stated that the PlayStation 3's success would be ensured because "the growth of the Blu-ray Disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray Disc movies become available, and as more shelf space is dedicated to the category at retail."[74]

Sony would provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4: Guns of the Patriots, Yakuza 3 and Valkyria Chronicles. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[59] Ace Combat,[60] Virtua Fighter,[61] and Monster Hunter,[75] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3.[62] Announced exclusives titles for the PlayStation 3 such as Assassin's Creed;[76] Bladestorm: The Hundred Years' War, and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version.[77]

The Katamari series, which has long been PlayStation 2 exclusives, found one of the more recent installments, Beautiful Katamari, exclusive to Xbox 360.[78] These releases fueled rumors and fear that Final Fantasy XIII and Tekken 6, two highly anticipated exclusive PlayStation 3 games at the time, would also be available for Xbox 360, the PlayStation 3's primary competitor[79][80][81][82][83] and at E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America;[63] later on October 8, 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360.[64][84] After the multiplatform releases of these games, the fifth installment of the Metal Gear series, Metal Gear Solid: Rising, has also been announced for the Xbox 360; L.A. Noire, which was announced as an exclusive since the beginning of its development, has also been released for the Xbox 360; Dark Souls, the spiritual successor to Demon's Souls, has also been released on Xbox 360; the Persona series, which has a long history of being PlayStation exclusive, found the seventh generation installment, Persona 4 Arena multiplatform; however, Metal Gear Solid 4, Yakuza 3, Tekken 5: Dark Resurrection ONLINE, and Disgaea 3: Absence of Justice still remain PlayStation 3 exclusives.[85][86][87][88][89] Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.[90][91][92]

In July 2007, Sony announced a drop in the price of the console by $100.[93] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[94] On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007[95] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[96] In November 2008, Sony launched a $499 160 GB model,[97] and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on September 1 (or 3 depending on country) and costs $299, £249 and €299.[98] In Australia the console will cost A$499, which is A$200 less than the standard PS3.[99] In September 2009, a $299 120 GB Slim Model was released. A $349 250 GB Model was later released later in 2009. In August 2010, the 160 GB Slim Model was released for $299. The same price for a 120 GB PS3 slim Model. In Japan, the 160GB slim model is also available in white.[100] On September 17, 2010, Sony released the 320 GB Slim Model, but it only sold with the PlayStation Move for US$399.99.

In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012 it became available with either a 250 GB or 500 GB hard drive. The "Super Slim" model is currently the only model in production.

Comparison[edit]

Name Xbox 360 PlayStation 3 Wii
Manufacturer Microsoft Sony (SCE) Nintendo
Image(s) Up: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Down: Xbox 360 E and new-style controller Up: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Down: Xbox 360 E and new-style controller Up: Xbox 360 Elite, Centre: Xbox 360 S and new-style controller, Down: Xbox 360 E and new-style controller 60 GB PS3, 120 GB "slim" PS3 with controller PS3 "super slim" model Wii with Wii Remote Wii Mini with Wii Remote Plus
Top (L): An original model Xbox 360 Premium and controller
Top (R): A redesigned model Xbox 360 S and controller
Bottom: The latest model Xbox 360 E and controller
Top (L): An original model PlayStation 3
Top (R): A "slim" model Play Station 3 and DualShock 3 controller
Bottom: A "super slim" model Play Station 3
Top: An original model Wii and Wii Remote
Bottom: A Wii Mini and Wii Remote Plus
Release dates
  • NA November 22, 2005
  • EU December 2, 2005
  • JP December 10, 2005
  • AUS March 23, 2006
More...
  • JP November 11, 2006
  • NA November 17, 2006
  • PAL March 23, 2007
More...
  • NA November 19, 2006
  • JP December 2, 2006
  • AUS December 7, 2006
  • EU December 8, 2006
More...
United States launch prices

US$299.99 (Core) (discontinued)
US$399.99 (Premium – 20 GB) (discontinued)
US$249.99 (Premium – 60 GB) (discontinued)
US$479.99 (Elite) (120 GB) (discontinued)
US$299.99 (Arcade – 256 MB internal memory) (discontinued)
US$199.99 (Arcade – 512 MB internal memory) (discontinued)
US$299.99 ("Super Elite") (250 GB) (discontinued)
US$399.99 (Xbox 360 S – 250 GB + Kinect)
US$299.99 (Xbox 360 S – 250 GB)
US$299.99 (Xbox 360 S – 4 GB internal memory + Kinect)
US$199.99 (Xbox 360 S – 4 GB internal memory) (discontinued)
US$199.99 (Xbox 360 E – 4 GB internal memory)

US$499.99 (20 GB)[101] (discontinued)
US$599.99 (60 GB)[101] (discontinued)
US$499.99 (2nd gen 80 GB)[102][103] (discontinued)
US$399.99 (40 GB)[104] (discontinued)
US$399.99 (3rd gen 80 GB) (discontinued)
US$499.99 (160 GB) (discontinued)
US$299.99 (120 GB "Slim") (discontinued)
US$249.99 (160 GB "Slim")[105]
US$349.99 (250 GB "Slim")[106] (discontinued)
US$299.99 (320 GB "Super Slim") (discontinued)
US$199.99 (Slim – 12 GB internal memory)
US$249.99 (500 GB "Super Slim")
US$199.99 (Super Slim – 250 GB internal memory)

US$249.99 (white console with Wii Sports included) (discontinued)
US$199.99 (white console or black console with Wii Sports, Wii Sports Resort and Wii MotionPlus included; red console packaged with Wii Sports and New Super Mario Bros. Wii)[42] (discontinued)
US$149.99 (white console or black console with Mario Kart Wii and Wii Remote Plus, removes GameCube support) (discontinued)
US$99.99 (Wii Mini, black and red console with red Wii Remote and Nunchuk, no pack-in game, removes online game support)[107]

Japan launch prices

¥27,800(Arcade 256 MB internal memory) (discontinued)
¥27,800 (Arcade 512 MB internal memory) (discontinued)
¥29,000 (Core) (discontinued)
¥39,795 (Premium) (20 GB) (discontinued)
¥29,800 (Premium) (60 GB) (discontinued)
¥47,800 (Elite) (discontinued)

¥49,980 (20 GB)[101] (discontinued)
¥59,980 (60 GB) (discontinued)
¥39,980 (40 GB)[108] (discontinued)
¥49,980 (80 GB) (discontinued)
¥39,980 (3rd gen 80 GB)[101] (discontinued)

¥25,000 (white console)
¥25,000 (black console)[109]
¥33,000 (black console with Monster Hunter Tri and Classic Controller Pro included)[110]

Europe launch prices

€179/ £199.99 (Arcade 256 MB internal memory) (discontinued)
€179 / £199.99 (Arcade 512 MB internal memory) (discontinued)
€299.99 / £209.99 (Core) (discontinued)
€399.99 / £279.99 (Premium) (discontinued)
£299.99 (Elite) (discontinued)
€249.99 / £199.99 (Xbox 360 S – 250 GB)[111]
€199.99 / £149.99 (Xbox 360 S – 4 GB)[112]

€399.99 / £299.99 (40 GB) (discontinued)
€599.99 / £424.99 (60 GB) (discontinued)
€399.99 / £299.99 (3rd gen 80 GB) (discontinued)
€299.99 / £249.99 (120 GB "Slim") (discontinued)
€249.99 / £249.99 (160 GB "Slim") £184.99 (12 GB "Super Slim") £249.99 (500 GB "Super Slim")

€249.99 / £179.99 (white console with Wii Sports included)
€199.99 / £179.99 (black console with Wii Sports Resort and Wii MotionPlus included)[113]
€149.99 / £179.99 (white console with Wii Sports and Wii Party included)

Discontinued Original Model:
Media DVD-DL Blu-ray Disc Wii Optical Disc (proprietary DVD-DL)
Best-selling game

Kinect Adventures (pack-in with Kinect peripheral), 24 million[119]
Best selling non-bundled game: Grand Theft Auto V, 15.34 million[120]

Grand Theft Auto V, 17.27 million[121]

Wii Sports (pack-in, except in Japan), 82.54 million[122]
Best selling non-bundled game: Mario Kart Wii (35.53 million)[122]

CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz Power Architecture-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[123]
GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX 'Reality Synthesizer'[124] (based on NVIDIA G70 architecture)[125] 243 MHz ATI "Hollywood"
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
Dimensions

Original: 310 × 80 × 260 mm (12.2 × 3.2 × 10.2 in)[126]
Xbox 360S: 270 × 75 × 264 mm (10.6 × 3.0 × 10.4 in)[127]

Original: 325 × 98 × 274 mm (12.8 × 3.9 × 10.8 in)[128]
Slim: 290 × 65 × 290 mm (11.4 × 2.6 × 11.4 in)[129]

4.4 × 16 × 21.5 cm (1,513.6 cm3) / 1.7 × 6.3 × 8.5 in (92.4 in3)[citation needed]

Weight

Original: 3.5 kg (7.7 lb)[126]
Xbox 360S: 2.9 kg (6.4 lb)[127]

Original: 5 kg (11 lb)[128][130]
Slim (2009): 3.2 kg (7.1 lb)[129]
Slim (2011): 2.6 kg (5.7 lb)[131]
Super Slim (2012): 2.08 kg (4.6 lb)[132]

1.2 kg (2.6 lb)[133]

Included accessories[a]
  • Controller:
    • Wired (Core model only)
    • Wireless controller (all models except Core)[note 1]
  • Wired headset (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
  • AV cable:
    • Composite AV cable (all models except Pro/Premium and pre-Sept 2009 Elite)
    • Component HD AV cable (Pro/Premium and pre-Sept 2009 Elite only)[note 2]
  • Ethernet cable (Pro/Premium and pre-Sept 2009 Elite only)
  • HDMI cable and audio adapter (pre-Sept 2009 Elite only)
  • Removable storage:
    • Various removable hard disk drives, size dependent on SKU (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
    • 256 MB Memory Unit (some Arcade models only, later replaced with on-board (non-removable) storage)

^note 1 250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.
^note 2 replaced with the D-Terminal HD AV Cable (D 端子 HD AV ケーブル?) in Japan

Accessories (retail)

see Xbox 360 accessories

see PlayStation 3 accessories

Controller[b]
User interface Xbox 360 Dashboard
New Xbox Experience (NXE)
XrossMediaBar (XMB) Wii Menu
System software
features
Backward compatibility 465 Selected Xbox games (as of November 2007). Additions made with software updates. Official Xbox hard drive required. The first generation model is backwards compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.[138]

The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.[139]
Third and later generation models dropped support for all PS2 titles.[140] All PS3 models will play most PS1 discs regardless of PS2 compatibility.

Supports all Nintendo GameCube software and most accessories.

The "Family Edition" and "Mini" models drops support for GameCube games.[141]

Online servicesd

Xbox Live
Xbox Live Arcade
Xbox Live Marketplace
Xbox Live Vision (webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger
Internet Explorer (Xbox Live Gold not needed)
VideoKinect (Kinect sensor is needed)

Remote Play
PlayStation Network
PlayStation Store
Internet browser (Flash enabled)
Video chat using PlayStation Eye camera or other USB webcam
What's New
PlayStation Home
Life with PlayStation
Facebook
PlayStation Plus

Nintendo Wi-Fi Connection
WiiConnect24
Internet Channel (web browser)
News Channel
Forecast Channel
Everybody Votes Channel
Wii Shop Channel
Check Mii Out Channel
Nintendo Channel
Wii no Ma (Japan only)
Wii Speak Channel (Available only with purchase of Wii Speak)
Food Delivery Channel (Japan only)
TV Guide Channel (Japan only)
Today and Tomorrow Channel (Japan and UK only)
Everybody Loves Theatre Channel (Japan only)
Homebrew Channel (Non-official software)

Video and entertainment services

4oD* (UK Only; Xbox Live Gold required)
AT&T U-verse (North America only, separate subscription required)
BBC iPlayer (UK Only)
blinkbox* (UK Only; Xbox Live Gold required)
Canal+ (FR Only(?); Xbox Live Gold required, separate subscritpion required)
CanalSat (FR Only(?); Xbox Live Gold required, separate subscritpion required)
CanalPlay (FR Only(?); Xbox Live Gold required, separate subscritpion required)
Dailymotion* (Xbox Live Gold required)
Demand 5* (UK Only; Xbox Live Gold required)
ESPN (North America only, Xbox Live Gold subscription required)
Foxtel (Australia only, Xbox Live Gold subscription required)
Hulu Plus (North America only, separate subscription required)
Last.fm
LoveFilm (UK only, separate subscription required)
MSN*
MUZU TV* (UK Only; Xbox Live Gold required)
Netflix (North America, UK, and Republic of Ireland only, separate subscription required)
PLUS 7 (Australia only)
Sky Go* (UK Only; Xbox Live Gold and separate subscription required)
Telus Optik TV (Canada only, separate subscription required)
Twitch
Vodafone Casa TV (Portugal only, separate subscription required)
YouTube*
Zune
*"Twist Control" update is needed. See 'User Interface'

4oD (UK only, via internet browser)[142]
ABC iview (Australia only)
Amazon Video (North America only)
Access (UK only)
BBC iPlayer (UK only)[143]
Crackle
Crunchyroll (North America only)
Hulu Plus (North America only, separate subscription required)
ITV/STV/UTV Player (UK only, via internet browser)[142]
Laugh Factory Live (North America only)
LoveFilm (UK only, separate subscription required)[144]
MLB.tv (North America only, separate subscription required)[145]
MUBI (Europe only, separate subscription required)[146]
Music Unlimited (separate subscription required)[147]
Neon Alley (North America only)
NHL Gamecenter (North America only, separate subscription required)
NFL Sunday Ticket (North America only, separate subscription required)
Netflix (North America, UK, Republic of Ireland, and Australia only, separate subscription required)[148]
PLUS 7 (Australia only)
Qore (North America only)
SEC Digital Network (North America only, separate subscription required)
TVNZ ondemand (New Zealand only, via internet browser)[149]
Video Unlimited (separate subscription required)
VidZone (Europe, Australia & New Zealand only)
Vudu (separate subscription required)
YouTube (North America only)

BBC iPlayer (UK only)
Hulu Plus (North America only, separate subscription required)
Kirby TV (Europe only)
Netflix (North America, UK and Republic of Ireland, separate subscription and Internet Channel required)[148]
Nintendo Channel
Television Friend Channel (Japan only)
Wii no Ma (Japan only, It ceased operations on April 30, 2012)
YouTube

Crunchyroll[150]

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[151] Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) WiiWare
Homebrew Channel (Non-official software)
I/O

IrDA-compliant infrared for remote
2 Memory Card slots*
3 USB 2.0 ports**
1 Ethernet port

*Discontinued on Slim models
**5 USB 2.0 ports on Slim models

Bluetooth 2.1 EDR
4 USB 2.0 ports*
1 Gigabit Ethernet port
1 Memory Stick slot Pro/Duo**
1 SD/mini SD port**
1 Compact Flash port**

*2 USB 2.0 ports on 3rd gen and 4th gen (slim) models
**60 GB and 2nd gen 80 GB models only

Bluetooth 2.0
2 USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD(HC) Card slot[152][153]

Optical media 12× DVD (65.6–132 Mbit/s), CD BD-ROM (72 Mbit/s), 8× DVD, 24× CD, 2× SACD*
*Compatibility removed in 3rd & 4th gen models
Wii Optical Disc, Nintendo GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[154]
Video outputs HDMI 1.2a (on models manufactured after August 2007),[155] VGA (RGBHV),[156] Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.3a, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite
Resolutions HDTV-capable (480i, 480p, 576i (50 Hz), 576p, 720p, 1080i, 1080p)
Various monitor resolutions available via VGA and HDMI/DVI (640×480, 848×480, 1024×768, 1280×720, 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050 & 1920×1080)
HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) EDTV-capable (480i, 480p, 576i)
Audio Dolby Digital, WMA Pro, DTS*, DTS-ES*
*(DVD and HD DVD movies only)
  • 256+ audio channels
  • 320 independent decompression channels
  • 32-bit processing; 48 kHz 16-bit support
Dolby Digital, DTS, Dolby Digital Plus*, Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[157] DTS-ES‡, DTS 96/24‡, DTS-ES Matrix[158]
*DVD and Blu-ray movies only.
‡DVD movies only.
†Blu-ray movies only.
  • Audio mixed by software
Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller.
  • Audio mixed by software
Network 100BASE-TX Ethernet
Optional 802.11a/b/g/n Wi-Fi adapter (Built in with the Slim models)
10BASE-T/100BASE-TX/1000BASE-T Ethernet
Built-in 802.11 b/g Wi-fi (all models except 20 GB)
Built-in 802.11 b/g Wi-fi
Optional Ethernet via USB adapter
Storage

Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB,250 GB or 320 GB hard drive.
Xbox 360 memory cards
USB mass storage
Cloud storage (512MB) (Xbox Live Gold subscription required)
*Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.

2.5-inch upgradeable SATA hard drive (upgradeable with any 2.5-inch SATA 1.0 compliant HDD or SSD).
Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
USB mass storage
Cloud storage (2GB) (PlayStation Plus subscription required)
*60 GB and 2nd gen 80 GB models only

512 MB built-in flash memory
SD card (up to 32 GB with 4.0 software) Nintendo GameCube Memory Cards
The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written (used to store up to 10 Miis).

Integrated 3DTV support[c] Yes Yes No

^a Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items.
^b There is a verity of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers.
^c All consoles are capable of producing 3D images using anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console.
^d Facebook and Twitter apps for Xbox 360 were retired in October 2012.[159]

Sales standings[edit]

Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.

Console Units sold worldwide Units sold to customers in Australia Units sold to customers in Canada Units sold to customers in Japan Units sold to customers in the US Units sold to customers in Europe
Wii 101.56 million[160]

(as of June 30, 2015)

2 million[161]
(as of October 2010)
2 million[162]
(as of December 16, 2009)
12.75 million[160]
(as of December 31, 2013)
39 million[163]
(as of February 28, 2011)
25 million[164]
(as of December 2010)
PlayStation 3 80 million[165]
(as of November 2, 2013)
1.8 million[166]
(as of December 31, 2010)
2 million[167]
(as of October 6, 2010)
11 million[168]
(as of April 11, 2010)
16.9 million[164]
(as of December 2010)
15.7 million[164]
(as of December 2010)
Xbox 360 84.4 million[169] 1.2 million[170]
(as of April 20, 2010 and include sales from New Zealand)
870,000[171]
(as of July 31, 2008)
1.5 million[172]
(as of February 28, 2010)
25.6 million[164]
(as of December 2010)
13.7 million[164]
(as of December 2010)
Total 270.56 million 4.2 million 4.4 million 24.0 million 79.8 million 53.4 million

Discontinuations and revisions[edit]

  • The PlayStation 3 20 GB was discontinued in North America in April 2007[173] and effectively discontinued in Japan in early 2008.[174]
  • The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version.[175]
  • The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement.
  • Sony announced before the PS3 launch in Europe that the PlayStation 2's Emotion Engine CPU would be removed from it for cost savings, and all backwards compatibility would be software-based.[176] This is also the same for the 80 GB model launched in the North American market in 2007.[177]
  • An HDMI out port was added to the Premium Xbox 360 in May 2007.[178]
  • The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October 2007.[179]
  • The price of the Xbox 360 Premium version was dropped to US$299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of US$349.[180]
  • The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement.
  • The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released.[181]
  • The PlayStation 3 Slim was introduced on August 18, 2009. At US$299, it is US$100 cheaper than the previous model; it is also approximately ⅓ lighter and more energy efficient.[182] The two original PS3 Slim models, priced at US$299.99 and US$349.99 respectively, hold 120/250 GB. These were then superseded by 160 GB and 320 GB models, which are priced at US$249.99 and US$299.99 respectively.
  • The black Wii console was released in Japan on August 1, 2009[109] and in Europe in November 2009.[113]
  • The Wii package for North America has been updated to include a copy of Wii Sports Resort as well as the required Wii MotionPlus accessory to play it, beginning May 9, 2010. The console is also available in black.[42]
  • A special edition red Wii console was released in honor of Super Mario Bros. 25th Anniversary.
  • The Xbox 360 S was announced at E3 2010 by Microsoft. It is a smaller revision of the Xbox 360 hardware, which includes either a built-in 250 GB hard drive or 4 GB of Flash storage, 802.11n Wi-Fi, a TOSLINK connector, 5 USB ports and an AUX connector for the Kinect sensor device.[183]
  • The Wii Family Edition was released on October 23, 2011. It drops support for GameCube games and accessories, and is designed to sit horizontally.[141]
  • The Xbox 360 E was revealed and released at E3 2013 on June 10, 2013.[184] It featured a new slimmer design, that was quieter than previous models.

Backward compatibility[edit]

Early models of the Wii are fully backwards compatible with GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support.[141] Early versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backwards compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[185] and the PS3's compatibility is expanded with firmware updates.

All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card. Initially the Xbox 360 also provided Xbox Live support for backwards compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backwards compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.

High definition and enhanced definition video[edit]

Both the PlayStation 3[186] and the Xbox 360[187] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[188][189] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.

While only a small number of games render video in native 1080p, many games can be automatically scaled to output this resolution. The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.

Reliability[edit]

In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[190]

In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[191]

Handheld systems[edit]

For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs.[192] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above-25-year-old[193] or "core gamer" market,[194] while the Nintendo DS proved to be popular with both core gamers and new customers.[195]

Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[196] Other less-popular handheld systems released during this generation include the Gizmondo (launched on March 19, 2005 and discontinued in February 2006) and the GP2X (launched on November 10, 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.

Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.

Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, this follows Nintendo's announcement in 2013 that it had discontinued its original line of DS family devices to move onto the 3DS line.

Handheld comparison[edit]

Name Nintendo DS / DS Lite / DSi / DSi XL PSP-1000 series / PSP-2000 Series / PSP-3000 Series / PSP Go / PSP-E1000 series
Manufacturer Nintendo Sony (SCE)
Console Nintendo-DS-Fat-Blue.png Nintendo-DS-Lite-Black-Open.png Nintendo-DSi-Bl-Open.png Nintendo-DSi-XL-Burg.png


Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL

PSP-1000.png PSP-2000-trans.png PSP-3000-Silver.png PSP-Go-FL-Open.jpg PSP E1000 illustration.svg


Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series, PSP Go, PSP-E1000 series

Release dates
PSP:
  • JP December 12, 2004
  • NA March 24, 2005
  • PAL September 1, 2005
PSP Go:
  • NA/EU October 1, 2009
  • JP November 1, 2009
Launch prices DS:
Japan: ¥15,000
North America: US$149.99 (equivalent to $188.00 in 2016
Europe: €149.99
UK: £99.99 (equivalent to £135.00 in 2016

DS Lite:

Japan: ¥24,800 (¥26,040 tax incl.)[197]
North America: US$129.99 (equivalent to $153.00 in 2016 / C$299.99 (equivalent to $349.00 in 2016[198]
Europe: €249[198]
UK: £179.99 (equivalent to £235.00 in 2016
PSP-1000 series Pack:
Japan: ¥19,800 (¥20,790 tax incl.)[199]
North America: US$199.99 (equivalent to $242.00 in 2016 / C$229.99 (equivalent to $273.00 in 2016[200]
Europe: €199.99[201]
UK: £179.99 (equivalent to £242.00 in 2016

PSP-2000 series Core Pack:

Japan: ¥19,800[202]
North America: US$169.99 (equivalent to $194.00 in 2016 / C$199.99 (equivalent to $227.00 in 2016[203]
Europe: €169 / £129.99 (equivalent to £163.00 in 2016[204][205]

PSP-3000 series:

North America: US$169.99 (equivalent to $187.00 in 2016 (core package), US$199.99 (equivalent to $220.00 in 2016(bundle package)

PSP Go (PSP-N1000): US$249.99 (equivalent to $276.00 in 2016

Discontinuation 2013 2014
Media Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD (HC) Card (DSi only) Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro (M2), Flash memory (PSP Go only), Content delivery via PSN (All)
Best-selling game New Super Mario Bros., 29.09 million, all versions combined (as of March 31, 2012)[206]
Nintendogs, 23.64 million (as of March 31, 2011)[206]
Monster Hunter Portable 2nd G, 2.7 million (as of January 2009)[207]
Grand Theft Auto: Liberty City Stories 2.7 million (as of November 26, 2008)[208][209][210]
Included accessories and extras
  • Launch model DS: Stylus, wrist strap, Metroid Prime Hunters demo (not in Japan)
  • DS Lite: Stylus, wrist strap (Japan only)
  • PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
Accessories
(retail)
CPU DS and DSL: 67 MHz ARM9 and 33 MHz ARM7
DSi: 133 MHz ARM9 and 33 MHz ARM7
MIPS R4000-based; clocked from 1 to 333 MHz (2 of these)
Memory DS and DSL: 4 MB SRAM
DSi: 16 MB
EDRAM (5 MB reserved for kernel, 3 for music)
PSP-1000: 32 MB
PSP-2000, PSP-3000, PSP Go: 64 MB
Interface
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • Touch screen
  • Microphone
  • 0.3 Megapixel camera & VGA camera (DSi only)
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • "Home" button ("PS" button on PSP-3000, PSP-E1000 and PSP Go)
  • Analog nub
  • Microphone (PSP-3000 and PSP Go Only)
Dimensions DS: 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches)
DS Lite: 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches)
PSP 1000: 74 mm (2.9 in) (h) 170 mm (6.7 in) (w) 23 mm (0.91 in) (d)
PSP Slim & Lite:71.4 mm (2.81 in) (h) 169.4 mm (6.67 in) (w) 18.6 mm (0.73 in) (d)
PSP Go: 69 mm (2.7 in) (h) 128 mm (5.0 in) (w) 16.5 mm (0.65 in) (d)
Weight
DS: 275 g (9.7 oz)
DSL: 218 g (7.7 oz)
DSi: 214 g (7.5 oz)
DSi XL: 314 g (11.1 oz)
PSP 1000: 280 g (9.9 oz)
PSP Slim & Lite 189 g (6.7 oz)
PSP Go: 158 g (5.6 oz)
Online service Nintendo Wi-Fi Connection, DSi Shop (DSi only), DSi camera(DSi only), DSi sound(DSi only), Internet browser(DSi only), Flipnote studio(DSi only), Facebook(DSi XL only) PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store

Internet browser, Digital comics, Remote Play

Backward compatibility Game Boy Advance (DS, DS Lite only) PlayStation (downloadable PSone Classics only), TurboGrafx-16/TurboGrafx-CD (via PlayStation Store), Neo Geo (via PlayStation Store), PlayStation 3 (through Remote Play)
System software Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) XrossMediaBar (XMB)
Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrew
Resolutions 256 × 192 (both screens) 480 × 272
Network Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad hoc with other DS units and Nintendo Wii Wi-Fi 802.11b (PSP-1000, PSP-2000, PSP-3000 and PSP Go only), IrDA (PSP-1000 series only), Bluetooth (PSP Go only), wireless ad hoc with other PSP units and PS3
Audio Stereo speakers, headphone jack Stereo speakers, headphone jack
I/O 1 Nintendo DS Game Card slot
1 GBA slot (DS, DS Lite only)
1 SD (HC) card slot (DSi Only)
UMD drive (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only)
1 USB device port (proprietary connector on PSP Go, mini-b connector on other models)
1 Memory Stick Duo/PRO Duo slot (Memory Stick Micro (M2) on PSP Go)
1 IrDA (PSP-1000 series only)
Storage Nintendo DS Game Card, SD (HC) card (DSi only) Memory Stick Duo/PRO Duo (Memory Stick Micro (M2) on PSP Go), 16 GB flash memory (PSP Go only)
Battery life DS, backlight on: 14 hours
DS Lite, minimum brightness setting: 15–19 hours[211]
DSi, minimum brightness setting: 9–14 hours[211]
MP3 playback: 10 hours
Game: approximately 3–6 hours
Video playback: 3–7 hours depending on screen brightness setting
Wi-Fi internet browsing: approximately 3–4 hours
Units sold (all models combined) Worldwide: 153.98 million (as of December 31, 2013)[160]

Japan: 32.99 million (as of December 31, 2013)[160]
United Kingdom: 8.8 million (as of January 3, 2009)[212]
United States: 28 million (as of January 31, 2009)[213]
Australia: 3 million (as of December 2010)[214]

Worldwide: 80 million (as of November 2013)[215]

Japan: 11,078,484 (as of December 28, 2008)[216][217]
United Kingdom: 3.2 million (as of January 3, 2009)[212]
United States: 10.47 million (as of January 1, 2008)[218][219][220]
Australia: 675,000 (as of December 31, 2010)[166]

Note: First year of release is the first year of the system's worldwide availability.

Other systems[edit]

There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful.

Home consoles[edit]

Name Manufacturer Release date Notes
EVO Smart Console Envizions 2006 Can be considered as a Media PC
Zeebo Zeebo Inc. 2009 Designed for emerging countries. Sold in Mexico, Brazil and China only
HyperScan Mattel 2006 Designed for children's use
Game Wave ZAPiT Games 2005 Family-friendly built-in games
Vii JungleTac 2007 Chinese Wii clone
V.Flash VTech 2006
V.Smile V-Motion VTech 2008
V.Smile Baby VTech 2009
Clickstart My First Computer LeapFrog 2007

Handhelds[edit]

N-Gage running on Nokia N81
Name Manufacturer Release date Notes
N-Gage 2.0 Platform Nokia April, 2008 Runs commercial downloadable games
Gizmondo Tiger Telematics March, 2005 in UK, Sweden and eventually US Runs commercial games
CAANOO GamePark Holdings August 16, 2010 Runs emulators
Fusion: 30-In-1 Portable Arcade Jungle Soft 2010? Built-in games
GP2X Wiz GamePark Holdings May 12, 2009
Leapster2 LeapFrog Enterprises, Inc. 2008 Educational games
Mi2 / PDC Touch Planet Interactive/Conny Technology/Videojet November 2009 – Benelux, China, France,
Spain, Germany, United Kingdom, Portugal
Many built-in games
Pandora OpenPandora May 2010 Runs on Linux and designed for homebrew
Pelican VG Pocket Pelican Accessories August 2006
Released in China only
Name Manufacturer Release date
Dingoo A320 Shenzhen Dingoo Digital Co., Ltd. March 2009
Ez MINI Mitac or Mio 2005
Gemei X760+ Gemei 2009
LetCool N350JP 2011
Released in South Korea only
Name Manufacturer Release date
GP2X GamePark Holdings November 10, 2005

Resembles[edit]

Main article: Video game clone

Cloud gaming/Gaming on demand services[edit]

Main article: Cloud gaming
Name Manufacturer Release date
OnLive OnLive June 17, 2010
Gaikai Gaikai February 27, 2011
OTOY OTOY
Playcast Media Systems
G-cluster
Spoon.net

Software[edit]

Milestone titles[edit]

  • Assassin's Creed II (PC, PS3, Xbox 360) by Ubisoft Montreal and Ubisoft was met with widespread critical acclaim. Its success spawned two direct sequels, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations. It garnered Metacritic scores of 91, 90, and 86 respectively.[221][222][223] The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed.
  • Batman: Arkham Asylum (PC, PS3, Xbox 360) by Rocksteady Studios, Eidos Interactive, and Warner Bros. Interactive Entertainment has been praised for its innovation, gameplay, and compelling storyline. It won a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever'. It broke the record in this category by achieving an average score of 91.67 from reviews around the world.[224] Its sequel Batman: Arkham City (PC, PS3, Xbox 360, Wii U) would later become even more critically acclaimed than its predecessor, becoming the highest-rated game of 2011. It received universal acclaim for its narrative, character and world designs, and Batman's combat and navigation abilities and was the recipient of several awards including: Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score from different media outlets.
  • Bayonetta (PS3, Xbox 360) by Platinum Games and Sega received universal critical acclaim,[225] including perfect scores from Famitsu[226] and Edge,[227] and is considered to have surpassed peers in its genre.[227][228][229]
  • BioShock (PC, PS3, Xbox 360) by Irrational Games and 2K Games is considered a major influential and artistic game of this generation[230][231] with a plot that quickly created controversy with the decisions the player makes during the game–such as making moral choices as to whether to save or kill children.[232] BioShock 2 (PC, PS3, Xbox 360) and BioShock Infinite (PC, PS3, Xbox 360), the franchise's subsequent titles, have received mostly positive reviews from critics and players alike. BioShock Infinite in particular received universal acclaim upon release, with reviews singling out the game's plot and visual aesthetics as the main standouts, becoming the highest rated first-person shooter of 2013. It was also favorably compared to the first BioShock game, with some critics even considering Infinite had surpassed it.
  • Call of Duty 4: Modern Warfare (PC, PS3, Xbox 360) by Infinity Ward and Activision garnered universal critical acclaim[233][234][235] and is considered among the best games in its genre.[236][237][238] With the release of its direct sequel and every single installment up until the launch of the PlayStation 4 and Xbox One,[239] the Call of Duty franchise quickly propelled into the fastest and best selling video game franchise of the seventh generation of video games.
  • Dark Souls (PS3, Xbox 360) by From Software generated universal critical acclaim upon release. Known for its brutally challenging gameplay, critics consider Dark Souls to be one of the most influential and rewarding video games of the seventh console generation.[240][241]
  • The Elder Scrolls V: Skyrim (PC, PS3, Xbox 360) by Bethesda Game Studios and Bethesda Softworks was one of the fastest selling games of all times, and one of the most critically acclaimed of this generation. The art style of the game world drew acclaim from many reviewers and it became the highest rated role-playing game of 2011.
  • Gears of War (PC, Xbox 360) by Epic Games and Microsoft Studios had preorder sales that were second only to Halo 2 in the studio's history.[242] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[243] On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.[244] By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.[245]
  • Grand Theft Auto IV (PC, PS3, Xbox 360) by Rockstar Games is a sandbox-style action-adventure video game developed by Rockstar North. The game received universal acclaim, and was so popular that a few Hollywood producers set precedent by beginning to browse video-game release dates to check for conflicts with movie release dates, due to Grand Theft Auto IV's potential harm to May 2, 2008 release of Iron Man.[246] As of January 2014, the PS3 and Xbox 360 version has taken the fourth and seventh positions of GameRankings' best-rated games of all time, respectively.[247] GTA IV also shattered worldwide weekly sales records of any entertainment media to date by grossing over $500 million within the first week of its release.
  • Grand Theft Auto V (PS3, Xbox 360) as one of the AAA titles to release initially in the seventh generation of video game consoles, it was highly anticipated preceding its release. It was acclaimed by many reviewers who praised the story, presentation and open world gameplay. It broke industry sales records by earning US $800 million in the first 24 hours of its release, and $1 billion within its first three days, making it the fastest selling entertainment product in history.
  • Guitar Hero and Rock Band (Xbox 360, PlayStation 3, Wii), music game franchises which used specially designed controllers that mimicked musical instruments and allowed uses to play a large selection of licensed music, were extremely popular during the seventh generation, with over twenty different title releases across various platforms. Activision's Guitar Hero series sold more than 25 million units with over $2 billion in retail revenue,[248] while Harmonix's Rock Band series has sold over 13 million copies;[249] both series were augmented with a large volume of downloadable content. However, due to saturation of the market in 2009 along with the economic recess, both series have since ceased publishing, though Harmonix has stated they will bring back Rock Band to the eighth-generation when the time is right.[250]
  • Halo 3 (Xbox 360) by Bungie and Microsoft Studios broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor, Halo 2, in both of these fields.[251][252] It also featured advanced artificial intelligence (AI) technology for enemies, though the player's allies' intelligence was less refined.[253][254]
  • The Last of Us (PS3) by Naughty Dog and SCE scored over 50 perfect scores from gaming publications. It has been rated as the best PlayStation 3 game of 2013 on Metacritic, and has had one of the biggest launches of the year with 1.3 million sold.[255]
  • The Legend of Zelda: Skyward Sword (Wii) by Nintendo EAD and Nintendo received perfect scores from at least 30 publications and was praised for its intuitive motion-based swordplay.[256][257]
  • LittleBigPlanet (PS3) by Media Molecule and Sony Computer Entertainment (SCE) was one of the most highly anticipated games of 2008. Upon release, it received high critical acclaim with a score of 95/100 on Metacritic and was the second most highly rated game of that year (behind Grand Theft Auto IV).[258] It was praised by G4 as a game that "not only lives up to the hype but exceeds it so many ways" and IGN called it "nothing short of astounding".[259] Its sequel, LittleBigPlanet 2 was released in 2011 to similar acclaim and is considered an improvement over its predecessor in almost every aspect.
  • Mario Kart Wii (Wii) by Nintendo EAD and Nintendo received highly positive reviews which commended the wide array of characters, tracks, karts, and distinctive online gameplay. Overall, it is the second best-selling game for Wii at 35.53 million copies sold, after Wii Sports as of March 31, 2014.[260] Mario Kart Wii is also the best-selling racing game of all time.[261]
  • Metal Gear Solid 4: Guns of the Patriots (PS3) by Kojima Productions and Konami received widespread critical acclaim upon release, receiving a perfect 10 from IGN, GameSpot and numerous other game reviewers. It also got a 94% from Metacritic. The game was a financial driving force for Konami, reaching 5 million units sold in the financial year of 2009. It is often considered one of the best games of the generation by critics and players alike.
  • Portal and Portal 2 (PC, PS3, Xbox 360) by Valve Corporation were critically acclaimed and have sold millions of copies. Both games are often cited as some of the most influential games of the decade for rejuvenating the "first person puzzle" genre and have been selected, along with a few other titles, to be put in the Museum of Modern Art as an example of a work of art in video games.
  • Red Dead Redemption (PS3, Xbox 360) by Rockstar is one of the most critically acclaimed games of 2010. It won numerous Game of the Year Awards and received a 95/100 on the review aggregate site Metacritic.
  • Street Fighter IV (Arcade, PC, PS3, Xbox 360) by Dimps and Capcom garnered universal critical acclaim[262][263][264] and is considered perhaps the finest 2D fighter ever made.[265]
  • Super Mario Galaxy (Wii) by Nintendo Entertainment Analysis and Development (Nintendo EAD) and Nintendo sold more copies in its first week, including over 500,000 in the US, than any other Mario title in the history of the franchise.[266] As of November 2012, Galaxy and its sequel, Super Mario Galaxy 2, are the first and third highest rated games of all time respectively, as listed on GameRankings,[247] along with being the recipients of many game of the year awards.
  • Super Smash Bros. Brawl (Wii) by Sora Ltd. and Nintendo is the first in the series to have third-party characters, with the inclusion of Solid Snake and Sonic the Hedgehog.[267] It dominated sales during its first week in Japan and the United States, selling 820,000 in Japan and becoming the fastest-selling video game in Nintendo of America's history with 1.4 million sold in the US.[268][269][270] The game was critically acclaimed, receiving 93% on Metacritic.
  • Uncharted 2: Among Thieves (PS3) by Naughty Dog and SCE was the most positively reviewed game of 2009[271] and is one of the most critically acclaimed games of the generation. It received universal critical acclaim with a Metacritic score of 96 out of 100, a GameRankings score of 96.38%.[272][273] At E3 2009, Uncharted 2 won the most E3 awards of any game. Critics praised almost every aspect of the game ranging from high quality music and sound to graphics.[274][275]
  • Wii Sports (Wii) by Nintendo EAD and Nintendo has been attributed as a major factor in the Wii's worldwide success.[276] The game, along with Wii Fit, has been cited as attracting a more broad mainstream audience.[277] This is a rarity among seventh generation games, as developers tend to try to attract young men.[278] It has also been cited as one game that can provide a bonding experience among family members,[279] and as a means of exercising and losing weight when played regularly.[280] As of March 31, 2014, the game has sold 82.54 million copies worldwide—including bundled copies, making it the best-selling Wii game and the best-selling video game of all time.[281]


See also[edit]

References[edit]

  1. ^ Wisniowski, Howard (May 9, 2006). "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology". Analog Devices, Inc. Retrieved May 10, 2006. 
  2. ^ Martin Hilbert and Priscila López (2011). "The World's Technological Capacity to Store, Communicate, and Compute Information". Science 332 (6025): 60–65. doi:10.1126/science.1200970.  Free access to the article through martinhilbert.net/WorldInfoCapacity.html
  3. ^ Stevens, Tim (March 9, 2011). "Microsoft sells 10 million Kinects, 10 million Kinect games". Engadget. Retrieved March 10, 2011. 
  4. ^ "Kinect Confirmed As Fastest-Selling Consumer Electronics Device". Guinnessworldrecords.com. Retrieved March 10, 2011. 
  5. ^ Bayer, Glen (March 1, 2004). "Various Satoru Iwata comments regarding the Nintendo DS". N-sider.com. Retrieved October 4, 2007. 
  6. ^ Darkain (January 21, 2005). "Nintendo DS – WI-FI vs NI-FI". Archived from the original on February 17, 2005. Retrieved April 2, 2006. 
  7. ^ "E3 2003: PSP Press Release". gamedaily.com. December 31, 2003. Archived from the original on March 3, 2009. Retrieved March 12, 2008. 
  8. ^ "Support – PSP – Movies". "Sony Computer Entertainment. Archived from the original on March 7, 2008. Retrieved March 12, 2008. 
  9. ^ "PSP – About – Multimedia". Sony Computer Entertainment. Archived from the original on March 3, 2011. Retrieved March 12, 2008. 
  10. ^ "User's Guide – Remote Play". Sony Computer Entertainment. Retrieved March 12, 2008. 
  11. ^ "Support – PSP – Connecting to the Internet". Sony Computer Entertainment. Archived from the original on March 15, 2008. Retrieved March 12, 2008. 
  12. ^ "8 reasons why the PSP might overtake the DS". Gizmodo. November 29, 2007. Retrieved March 12, 2008. 
  13. ^ "Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun - interview - Astrogun news". PocketGamer.biz. July 19, 2012. Retrieved June 30, 2013. 
  14. ^ Kubba, Sinan (May 9, 2013). "Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein". Joystiq. Retrieved June 30, 2013. 
  15. ^ Langshaw, Mark; Reynolds, Matthew (January 13, 2013). "Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?". DigitalSpy.com. Retrieved March 7, 2013. 
  16. ^ Kelly, Tadhg (January 10, 2013). "With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?". Edge Online. Retrieved March 7, 2013. 
  17. ^ Pereira, Chris (January 15, 2013). "Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems". 1up.com. Retrieved March 7, 2013. 
  18. ^ Morris, Chris (May 9, 2006). "Nintendo continues to play coy". CNN. Archived from the original on March 23, 2009. Retrieved December 12, 2007. 
  19. ^ Hermida, Alfred (May 10, 2006). "Nintendo shows new games console". BBC News. Retrieved December 12, 2007. 
  20. ^ Hartley, Matt (December 10, 2007). "Reginald Fils-Aime: Nintendo goes for wild ride". The Globe and Mail. Retrieved December 12, 2007. 
  21. ^ a b Gaudiosi, John (April 25, 2007). "The untold story of how the Wii beat the Xbox 360, PlayStation 3". CNNMoney. Archived from the original on March 23, 2009. Retrieved May 1, 2007. 
  22. ^ "Nintendo President, Satoru Iwata, media briefing speech at E3 2006". Nintendo. Retrieved April 3, 2007. 
  23. ^ Yen, Yi-Wyn (October 5, 2007). "Wii woes for the wee ones on Xmas". CNN. Archived from the original on March 23, 2009. Retrieved October 25, 2007. 
  24. ^ Ehrenberg, Ron (May 3, 2007). "Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy". Seeking Alpha. Retrieved October 25, 2007. 
  25. ^ "Nintendo jumps ahead of Sony in market value". Melbourne: The Age. June 25, 2007. Retrieved October 25, 2007. 
  26. ^ a b Boyer, Brandon (October 19, 2007). "Halo 3 Drives Xbox 360 Sales Above Wii in September". Gamasutra. Retrieved October 25, 2007. 
  27. ^ a b Levine, Barry (November 28, 2007). "Gamers Buy 350,000 Wii Consoles in Single Week". CIO Today. Retrieved December 12, 2007. 
  28. ^ Takenaka, Kiyoshi (November 30, 2007). "Sony PS3 tops Nintendo Wii in Japan for first time". Forbes. Retrieved December 12, 2007. 
  29. ^ Sanchanta, Mariko (September 12, 2007). "Nintendo's Wii takes console lead". Financial Times. Archived from the original on March 23, 2009. Retrieved September 12, 2007. 
  30. ^ Iwata, Satoru. "Part 1 – A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. Archived from the original on July 8, 2008. Retrieved November 9, 2009. 
  31. ^ Totilo, Stephen (July 15, 2008). "Nintendo Announces Wii Music, Improved Wii Remote at E3". MTV Multiplayer. MTV Networks. Retrieved November 9, 2009. 
  32. ^ Iwata, Satoru. "Part 4 – Games That Even the People Watching Can Enjoy". Iwata Asks, Volume 4: Wii Sports. Nintendo. Archived from the original on January 10, 2008. Retrieved November 9, 2009. 
  33. ^ Wingfield, Nick; Iwatani Kane, Yukari (April 19, 2007). "Wii and DS Turn Also-Ran Nintendo into Winner in Videogames Business". Wall Street Journal. Retrieved December 12, 2007. 
  34. ^ Hicks, Chris (January 16, 2008). "Suda 51: Third party Wii games aren't selling". CVG. Retrieved January 25, 2008. 
  35. ^ "Rising Star enjoys Wii chart success". www.mcvuk.com. Retrieved March 5, 2011. 
  36. ^ "Suda 51: Retracted Comment". Grasshopper Manufacture. January 20, 2008. Retrieved January 21, 2008. 
  37. ^ Casamassina, Matt (January 24, 2008). "Wii Tie Ratio at 8:1 in December". IGN. Retrieved January 25, 2008. 
  38. ^ Dobson, Jason (November 21, 2006). "Opinion: Xbox 360 Software Attach Rate Is 'Alarming'". Gamasutra. Retrieved January 25, 2008. 
  39. ^ "Wii at $199.99 Beginning Sept. 27" (Press release). Nintendo. September 23, 2009. Retrieved September 23, 2009. 
  40. ^ "ニュースリリース:2009年9月24日". Nintendo.co.jp. Retrieved March 5, 2011. 
  41. ^ "Europe gets EUR 50 Wii price cut". Web.archive.org. December 31, 2010. Archived from the original on December 31, 2010. Retrieved October 21, 2012. 
  42. ^ a b c "Nintendo to Include Wii Sports Resort, Wii MotionPlus with All New Wii Systems" (Press release). Nintendo of America. May 3, 2010. Retrieved May 3, 2010. 
  43. ^ "Muted hello for Xbox 360 in Japan". BBC. December 10, 2005. Retrieved October 28, 2007. 
  44. ^ Fildes, Johnathan (September 23, 2006). "Xbox still hopes to storm Japan". BBC. Retrieved October 30, 2007. 
  45. ^ a b "Xbox 360 Warranty Coverage Expanded". Microsoft. July 5, 2007. Archived from the original on October 14, 2008. Retrieved October 25, 2007. 
  46. ^ Takahashi, Dean (July 9, 2007). "Microsoft's next move? Code-name Falcon". The Mercury News. Archived from the original on May 10, 2008. Retrieved October 31, 2007. 
  47. ^ Perry, Douglass (May 20, 2005). "E3 2005: Microsoft's Xbox 360 vs. Sony's PlayStation 3". IGN. Retrieved May 14, 2008. 
  48. ^ Carless, Simon (November 23, 2006). "iSuppli: Xbox 360 Hardware Costs Now Profitable?". Gamasutra. Retrieved May 14, 2008. 
  49. ^ "PlayStation 3 Offers Supercomputer Performance at PC Pricing, iSuppli's Teardown Analysis Reveals". iSuppli. November 16, 2006. Retrieved May 14, 2008. [dead link]
  50. ^ Doerr, Nick (August 17, 2007). "Ubisoft's GRAW team denies PS3 programming difficulty". PS3 Fanboy. Retrieved May 14, 2008. 
  51. ^ Gualco, Scott (February 7, 2006). "UPDATE PlayStation 3 Programming Predicament?". Gamer 2.0. Archived from the original on December 3, 2008. Retrieved May 14, 2008. 
  52. ^ McDougall, Paul (July 20, 2007). "Microsoft Xbox 360 Sales Plunge 60% As Problems Mount". InformationWeek. Retrieved November 22, 2007. 
  53. ^ Lai, Marcus (August 30, 2007). "Wii, Xbox 360 sales up; PS3 down at Ebay". Punch Jump. Archived from the original on October 7, 2007. Retrieved November 22, 2007. 
  54. ^ Kuchera, Ben (October 26, 2007). "Strong Halo 3 launch helps Microsoft gaming to first profit in years". Ars Technica. Retrieved October 29, 2007. 
  55. ^ "2007 Nominee Fast Facts". Game Critics Awards. Retrieved June 25, 2008. 
  56. ^ "2007 Winners Fast Facts". Game Critics Awards. Retrieved June 25, 2008. 
  57. ^ Torrence Davis (April 17, 2008). "Xbox 360 Comes in 2nd For March Sales". The Bitbag. Retrieved March 23, 2009. 
  58. ^ Rain Anderson (February 20, 2008). "Microsoft keynote reveals Xbox stats". That VideoGame Blog. Retrieved June 25, 2008. 
  59. ^ a b "Official Press Release on DMC4 going Multiplatform". Capcom. March 20, 2007. Archived from the original on October 28, 2007. Retrieved October 25, 2007. 
  60. ^ a b "Namco Bandai Games announces the worldwide launch of Ace Combat 6: fires of liberation for the Xbox 360". Namco Bandai. Archived from the original on October 11, 2007. Retrieved June 25, 2008. 
  61. ^ a b McWhertor, Michael (December 21, 2006). "PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360". Kotaku. Retrieved October 25, 2007. 
  62. ^ a b "Grand Theft Auto IV Comes to Xbox 360 on Day One". GameSpot. Retrieved May 24, 2008. 
  63. ^ a b "Final Fantasy XIII Comes to the 360". X-Play. Retrieved July 14, 2008. 
  64. ^ a b Ramsay, Randolph (October 8, 2008). "TGS 2008: Tekken 6 smacking Xbox 360 – News at GameSpot". Gamespot.com. Retrieved March 5, 2011. 
  65. ^ Totilo, Stephen (June 3, 2009). "Sony Expects Metal Gear Solid Rising on PS3 at Launch". Kotaku.com. Retrieved June 14, 2011. 
  66. ^ "L.A. Noire No Longer A PS3 Exclusive – News (PS3/Xbox 360)". News.spong.com. February 8, 2010. Retrieved March 5, 2011. 
  67. ^ a b "Microsoft Lowers Xbox 360 Price". Xbox (Microsoft). August 6, 2007. Archived from the original on August 20, 2007. Retrieved October 25, 2007. 
  68. ^ Bergfeld, Carlos (August 8, 2007). "Microsoft Confirms HDMI Port on X360 Premium Model, Not Core". Shacknews. Retrieved October 25, 2007. 
  69. ^ "Microsoft Store Official Site - Free Shipping, Free Returns". Microsoft Store. Retrieved December 10, 2015. 
  70. ^ Bakalar, Jeff (August 1, 2013). "Xbox 360 E console review". CNET. CBS Interactive. Retrieved February 8, 2015. 
  71. ^ Graft, Kris (December 8, 2006). "PS3 Manufacturing Troubles 'Solved'". Next Generation. Retrieved October 25, 2007. 
  72. ^ "Sony's other units depend on the PS3's success". CNN. May 7, 2006. Archived from the original on March 23, 2009. Retrieved December 18, 2007. 
  73. ^ "PS3 fuels Blu-ray revolution says Sony Pictures". PSPSPS. September 6, 2007. Retrieved December 18, 2007. 
  74. ^ Gibson, Ellie (March 13, 2007). "Blu-ray will help ensure success of PlayStation 3, says Harrison". GamesIndustry.biz. Retrieved December 18, 2007. 
  75. ^ "Capcom unleashes the beast as "Monster Hunter 3 (tri-)" rumbles its way onto the Nintendo Wii". Capcom. Archived from the original on June 19, 2008. Retrieved June 25, 2008. 
  76. ^ Hatfield, Daemon (August 30, 2006). "Assassin's Creed Loses PS3 Exclusivity". IGN. Retrieved October 25, 2007. 
  77. ^ Boyes, Emma (November 22, 2006). "More PS3 exclusives head to 360". GameSpot. Retrieved December 18, 2007. 
  78. ^ Kohler, Chris (July 2, 2007). "Sony's Lost Exclusives: A Timeline". Wired. Retrieved December 18, 2007. 
  79. ^ Robischon, Noah (July 11, 2007). "Metal Gear Solid 4 Is PS3 Exclusive – Last in Series". Kotaku. Retrieved October 25, 2007. 
  80. ^ Jackson, Mike (March 22, 2007). "PS3 could lose FFXIII as an exclusive". CVG. Retrieved December 18, 2007. 
  81. ^ Smith, Luke (January 2, 2007). "Tekken 6 bound for Xbox 360?". 1UP.com. Retrieved January 25, 2008. 
  82. ^ "The Bitbag " Tekken 6 on Xbox 360 Is Highly Probable". TheBitBag. Retrieved March 23, 2009. 
  83. ^ "Tekken 6 touted for Xbox 360". Computer and Video Games. Retrieved June 1, 2008. 
  84. ^ Nelson, Randy (October 8, 2008). "Microsoft confirms Tekken 6 for 360, fall 2009". Joystiq.com. Retrieved March 5, 2011. 
  85. ^ "Ten Coolest Things About Tekken 6". Thelonegamer.wordpress.com. December 2, 2007. Retrieved March 5, 2011. 
  86. ^ Mike Fahey (January 3, 2008). "Rumor Smash: MGS4 360 Rumor Smashed Yet Again". Kotaku.com. Retrieved June 14, 2011. 
  87. ^ Rumor Killer: No MGS4 on 360, says Konami – PS3 News from The Game Reviews Archived December 1, 2008, at the Wayback Machine.
  88. ^ "Xbox 360 will never get Metal Gear Solid 4 due to size". Gamer.Blorge. March 3, 2008. Retrieved March 5, 2011. 
  89. ^ Luke Plunkett (September 2, 2008). "Rumor: Kingdom Hearts A PS3 Exclusive, Will Be Seen At TGS". Kotaku.com. Retrieved June 14, 2011. 
  90. ^ Kalning, Kristin (December 2, 2007). "Sony aims for comeback win with PS3". MSNBC. Retrieved December 18, 2007. 
  91. ^ Ivan, Tom (December 16, 2007). "Hirai: Sony's Focus Is Now On PS3 Software". Next Generation. Retrieved December 18, 2007. 
  92. ^ Brightman, James (December 7, 2007). "Interview: Jack Tretton Reflects on Year One as SCEA Chief". GameDaily. Archived from the original on January 10, 2008. Retrieved December 18, 2007. 
  93. ^ Hillis, Scott (July 9, 2007). "Sony cuts price on PlayStation 3 by $100". Reuters. Retrieved October 25, 2007. 
  94. ^ Thorsen, Tor (July 13, 2007). "60GB PS3 'no longer in production'". GameSpot AU. Retrieved October 25, 2007. 
  95. ^ "Sony Press Release". Sony. November 23, 2007. Archived from the original on November 23, 2007. Retrieved December 2, 2007. 
  96. ^ Williams, Martyn (November 23, 2007). "PS3 sales jump in US on heels of price cut". Washington Post. Retrieved November 25, 2007. 
  97. ^ "GC 08". PS3fanboy. August 20, 2008. Retrieved August 20, 2008. 
  98. ^ Carnoy, David. "Sony officially announces $299 PS3 Slim | Crave – CNET". News.cnet.com. Retrieved March 5, 2011. 
  99. ^ "That page is missing! – EB Games Australia". Ebgames.com.au. Retrieved March 5, 2011. 
  100. ^ "Sony PlayStation 3 160GB for Playstation 3". GameStop. Retrieved March 5, 2011. 
  101. ^ a b c d "PS3 Launch Prices from around the world". PS3 Rules. Retrieved June 5, 2008. 
  102. ^ Plunkett, Luke (July 8, 2007). "Sony Confirms PS3 Price-Cut, 80GB Bundle". Kotaku. Retrieved October 29, 2007. 
  103. ^ Grant, Christopher (May 21, 2007). "Sony announces 80GB PlayStation 3 (in South Korea)". Joystiq. Retrieved October 29, 2007. 
  104. ^ "Sony to sell new 40GB PlayStation 3 in U.S". Reuters. October 18, 2007. Archived from the original on October 20, 2007. Retrieved November 1, 2007. 
  105. ^ "160GB PS3 slim spotted on GameStop's website". Engadget. August 17, 2010. Retrieved September 11, 2010. 
  106. ^ "Sony to sell PS3 250GB SKU at $349.99 in Nov". Punch Jump. October 15, 2009. Retrieved December 5, 2011. 
  107. ^ "Wii Mini". Nintendo. November 27, 2012. Retrieved November 27, 2012. 
  108. ^ Sliwinski, Alexander (October 9, 2007). "40GB PS3 announced for Japan, Sony introduces white PS3". Joystiq. Retrieved November 1, 2007. 
  109. ^ a b "Nintendo Selling Black Wii in Japan This Summer". Kotaku. June 4, 2009. Retrieved November 10, 2009. 
  110. ^ Fletcher, JC (June 4, 2008). "Capcom bundling Monster Hunter 3 with black Wii in Japan". Joystiq. Retrieved September 27, 2009. 
  111. ^ "New Xbox 360 priced at €249.99 in Europe". Engadget. Retrieved November 11, 2010. 
  112. ^ "New Xbox 360 Model Hits Next Month, Kinect Bundle Confirmed". Kotaku. July 20, 2010. Retrieved July 20, 2010. 
  113. ^ a b "Limited Edition Black Wii bundle announced for Europe, including Wii Sports Resort and Wii MotionPlus". Nintendo. October 20, 2009. Retrieved October 20, 2009. 
  114. ^ "Achievement Unlocked: 10 Years – Thank You, Xbox 360". Xbox wire. Retrieved April 20, 2016. 
  115. ^ "PS3 Discontinued in New Zealand By Sony". PlayStation LifeStyle. Retrieved December 10, 2015. 
  116. ^ "Wii - 本体". Retrieved December 10, 2015. 
  117. ^ "Nintendo stops selling Wii consoles in Japan". Engadget. AOL. Retrieved December 10, 2015. 
  118. ^ "Time also called on Wii in Europe". MCV UK. Retrieved December 10, 2015. 
  119. ^ Epstein, Zach (February 12, 2013). "MICROSOFT SAYS XBOX 360 SALES HAVE SURPASSED 76 MILLION UNITS, KINECT SALES TOP 24 MILLION". BGR.com. Retrieved February 15, 2013. 
  120. ^ "Xbox 360 Best Selling Games Statistics". Retrieved February 6, 2013. 
  121. ^ "PS3 Best Selling Games Statistics". Retrieved December 15, 2013. 
  122. ^ a b "IR Information : Sales Data - Top Selling Software Sales Units - Wii Software". Nintendo Co., Ltd. Retrieved December 10, 2015. 
  123. ^ Casamassina, Matt (September 19, 2006). "Nintendo Wii FAQ". IGN. Retrieved April 3, 2007. 
  124. ^ "Sony Introduces PlayStation 3, to launch in 2006". 
  125. ^ "PlayStation 3's GPU – The NVIDIA RSX Reality Synthesizer". AnandTech. May 16, 2005. Retrieved October 5, 2008. 
  126. ^ a b "Xbox 360 Technical Specifications". Xbox (Microsoft). Archived from the original on October 14, 2008. Retrieved October 29, 2007. 
  127. ^ a b "Xbox 360S specs". 
  128. ^ a b "PLAYSTATION3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN" (PDF). Sony Computer Entertainment Inc. May 8, 2006. Retrieved April 3, 2007. 
  129. ^ a b "Entertainment on PS3 has a new look". NZ PlayStation.com. August 18, 2009. Retrieved September 23, 2009. 
  130. ^ "About PlayStation3 – Technical Specifications". PlayStation (Sony). Archived from the original on January 18, 2008. Retrieved October 29, 2007. 
  131. ^ "Greener, lighter, 320GB PS3 confirmed". Eurogamer. June 20, 2011. Retrieved June 21, 2011. 
  132. ^ "Sony reveals new "Super Slim" PS3 hardware redesign". Ars Technica. December 21, 2012. Retrieved December 21, 2012. 
  133. ^ Allen, Danny (November 17, 2006). "A Closer Look at the Nintendo Wii". PC World. Retrieved April 3, 2007. 
  134. ^ "Xbox 360 DivX/XviD Playback Tested (Verdict: It's Almost Perfect)". December 4, 2007. Retrieved June 24, 2008. 
  135. ^ "Xbox 360 Media Download Center". Xbox (Microsoft). Archived from the original on October 29, 2007. Retrieved October 30, 2007. 
  136. ^ "SD Cards". Nintendo. Archived from the original on February 12, 2008. Retrieved April 3, 2007. 
  137. ^ Burman, Rob (August 8, 2007). "Keyboard Functionality Added to Wii". IGN UK. Retrieved August 8, 2007. 
  138. ^ Gantayat, Anoop (November 12, 2006). "PS3 Backwards Compatibility Issues – New system has some problems with past titles". IGN. Retrieved April 3, 2007. 
  139. ^ "Playstation 3 80GB's PS2 backwards compatibility sucks". 
  140. ^ "Official PlayStation website – PS3 FAQ". Archived from the original on January 4, 2009. Retrieved December 2, 2007. 
  141. ^ a b c Davison, Pete (October 12, 2011). "New 'Family Edition' Wii Drops Gamecube Support". GamePro. Retrieved December 5, 2011. 
  142. ^ a b Pickard, Rose (December 14, 2010). "ITV Player And 4oD Are Now Available on PS3". PlayStation.blog; Sony. Retrieved December 17, 2010. 
  143. ^ "iPlayer on Its Way? | Gaming News and Opinion at". Thesixthaxis.com. October 25, 2008. Retrieved June 28, 2011. 
  144. ^ "LOVEFiLM Heading To PS3 | Gaming News and Opinion at". Thesixthaxis.com. Retrieved June 28, 2011. 
  145. ^ "Watch Major League Baseball on PS3! MLB.TV App Live Today – PlayStation Blog". Blog.us.playstation.com. April 22, 2010. Retrieved June 28, 2011. 
  146. ^ "PS3 + MUBI + YOU – PlayStation.Blog.Europe". Blog.eu.playstation.com. May 18, 2010. Retrieved June 28, 2011. 
  147. ^ "Music". Qriocity. Retrieved June 28, 2011. 
  148. ^ a b "Netflix launches in Canada today: streaming only service for C$7.99 per month". Engadget. September 22, 2010. Retrieved June 28, 2011. 
  149. ^ "Ondemand available on PlayStation3". Tvnz.co.nz. April 20, 2010. Retrieved June 28, 2011. 
  150. ^ http://www.crunchyroll.com/anime-news/2015/10/15-1/crunchyroll-app-now-available-on-nintendo-wii
  151. ^ "XNA Game Studio Express". MSDN (Microsoft). Retrieved October 30, 2007. 
  152. ^ "Wiiの概要 (Wii本体)" (in Japanese). Nintendo. Retrieved April 3, 2007. 
  153. ^ "Wii to Support SDHC, Not a Hard Drive". Gizmodo. Retrieved April 14, 2009. 
  154. ^ Farivar, Cyrus (November 17, 2006). "Nintendo confirms Wii DVD playback only for Japan, for now". Engadget. Retrieved April 3, 2007. 
  155. ^ Block, Ryan (August 8, 2007). "Microsoft officially adds HDMI to Xbox 360 Premium". Engadget. Retrieved October 30, 2007. 
  156. ^ "Product information – Xbox 360 VGA HD AV Cable". xbox.com. Microsoft. Archived from the original on March 24, 2007. Retrieved April 3, 2007. 
  157. ^ "System Software Update History". SONY Computer Entertainment America. Archived from the original on February 5, 2008. Retrieved April 15, 2008. 
  158. ^ "Update features (ver 2.40)". SCEE. Retrieved July 2, 2008. 
  159. ^ "Xbox Live 'retires' Twitter/Facebook apps as of today". Destructoid. Retrieved October 21, 2012. 
  160. ^ a b c d "Consolidated Sales Transition by Region" (PDF). Nintendo. May 8, 2014. Retrieved May 8, 2014. 
  161. ^ "Wii Sells Through More Than Two Million Units". Nintendo Australia. November 8, 2010. Retrieved November 18, 2010. 
  162. ^ "Nintendo News: More Than Two Million Wii Consoles Sold In Canada". Nintendo Canada. December 15, 2009. Retrieved March 31, 2011. 
  163. ^ Orry, James (March 11, 2011). "Wii has sold 35 million units in the US". VideoGamer.com. Retrieved March 28, 2011. 
  164. ^ a b c d e Alexander, Leigh (March 31, 2011). "GameStop Details Europe, U.S. Installed Base For Consoles". Gamasutra. United Business Media. Retrieved March 31, 2011. 
  165. ^ "Sony celebrates 80 million PS3s sold, reminds you that it's now seven years old" (Press release). Engadget. November 6, 2013. Retrieved November 6, 2013. 
  166. ^ a b Hill, Jason (February 9, 2011). "Game retail sales drop". The Sydney Morning Herald. Retrieved February 9, 2011. 
  167. ^ Peter Nowak (October 6, 2010). "Sony aims for PS3 holiday sales boost". CBC. Retrieved October 31, 2010. 
  168. ^ Ben Reeves (April 13, 2010). "Yakuza 4 One of Japan's Best Selling PS3 Games". Game Informer. Retrieved April 24, 2010. 
  169. ^ Eddie Makuch (June 9, 2014). "E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million". GameSpot. Retrieved September 19, 2014. 
  170. ^ Leigh Alexander (March 20, 2010). "Xbox Hits 1 Million Across Australia, New Zealand". Gamasutra. United Business Media. Retrieved April 23, 2010. 
  171. ^ Neil Davidson (August 26, 2008). "Nintendo Wii surpasses mark of one million consoles sold in Canada". The Canadian Press. Yahoo!. Retrieved September 8, 2008. 
  172. ^ Alexander, Leigh (March 1, 2010). "Wii Japan Total Passes 10 Million". Gamasutra. United Business Media. Retrieved March 22, 2010. 
  173. ^ Thorsen, Tor; Emma Boyes (April 11, 2007). "20 GB PS3 officially discontinued in North America". GameSpot. Archived from the original on April 15, 2007. Retrieved April 15, 2007. 
  174. ^ Boyes, Emma (January 10, 2008). "Sony discontinuing 20GB and 60GB PS3 in Japan". GameSpot. Retrieved January 10, 2008. 
  175. ^ Thorsen, Tor (July 13, 2007). "E3 07: Hirai: 60GB PS3 'no longer in production'". GameSpot. Retrieved July 31, 2007. 
  176. ^ Boxer, Steve (March 1, 2007). "PlayStation 3 loses all Emotion in Europe". London: Guardian. Retrieved July 31, 2007. 
  177. ^ Androvich, Mark (July 9, 2007). "New 80GB PS3 eliminates "emotion engine" chip". GamesIndustry.biz. Retrieved July 31, 2007. 
  178. ^ Callaham, John (May 8, 2007). "HDMI Port in Xbox 360 Premium System Confirmed; Game Included?". FiringSquad. Retrieved October 30, 2007. 
  179. ^ Cohen, Peter (October 23, 2007). "Xbox 360 Arcade Officially Debuts". PC World. Retrieved October 29, 2007. 
  180. ^ "Microsoft cuts Xbox price by $50, plans 60GB model". Associated Press. July 13, 2008. Retrieved July 13, 2008. 
  181. ^ "Microsoft increases the internal memory of the Xbox 360 Arcade to 512MB". IGN. June 18, 2009. Retrieved June 18, 2009. 
  182. ^ "Entertainment on PS3 has a new look". PlayStation UK. August 18, 2009. Retrieved August 18, 2009. 
  183. ^ "E3: Xbox 360 Slim Priced At $299, Shipping Today". June 14, 2010. Retrieved June 14, 2010. 
  184. ^ "E3 2013 Reveals New Xbox 360 Console Model And Introduces Free Games For Gold Members". The Inquisitr News. Retrieved December 10, 2015. 
  185. ^ "Xbox 360 – Original Xbox Games on Xbox 360". Xbox.com. Archived from the original on May 12, 2008. Retrieved May 13, 2008. 
  186. ^ "Setting Up the PlayStation3". SCEA. Archived from the original on July 1, 2008. Retrieved June 30, 2008. 
  187. ^ Brian Crecente (September 20, 2006). "Shane Kim Talks 360 1080p Game Output". Kotaku. Retrieved June 30, 2008. 
  188. ^ "Walt Disney Studios now on Xbox LIVE Marketplace". Xbox.com. Archived from the original on July 13, 2007. Retrieved May 24, 2008. 
  189. ^ "'s Video Delivery Service to Offer Movies and TV Shows for Purchase and TV Shows for Purchase and Rental Through PLAYSTATION 3 and PSP (PlayStationPortable)". Sony Computer Entertainment America. July 15, 2008. Archived from the original on July 31, 2008. Retrieved October 6, 2008. 
  190. ^ Thorsen, Tor (August 18, 2009). "Xbox 360 failure rate = 54.2%?". GameSpot. CBS Interactive. Retrieved December 27, 2009. 
  191. ^ "Game Console Failure Rates: Wii 9 times more reliable than Xbox 360, 4 times more than PS3" (PDF). SquareTrade. August 2009. p. 1. Retrieved December 27, 2009. 
  192. ^ Darkain (January 21, 2005). "Nintendo DS – WI-FI vs NI-FI". Archived from the original on February 17, 2005. Retrieved May 17, 2008. 
  193. ^ Brightman, James (June 26, 2007). "SCEA: PSP Will Be Big Revenue Driver". GameDaily. Archived from the original on March 14, 2008. Retrieved November 5, 2007. 
  194. ^ Sheffield, Brandon (July 24, 2007). "What's the Dille? Sony's Marketing Head Gets Heated". Gamasutra. Retrieved November 5, 2007. 
  195. ^ Rojas, Peter (February 20, 2006). "The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo". Engadget. Retrieved November 5, 2007. 
  196. ^ "A New Day for N-Gage". Nokia. Archived from the original on June 11, 2008. Retrieved April 3, 2008. 
  197. ^ "PSP VALUE PACK TO BECOME AVAILABLE ON DECEMBER 12, 2004 AT 24,800 YEN IN JAPAN" (PDF). Sony Computer Entertainment Europe Press Office. January 1, 2006. Retrieved November 2, 2007. 
  198. ^ a b "2005 – Key facts and figures". Sony Computer Entertainment. October 27, 2004. Retrieved November 2, 2007. 
  199. ^ "PSP Enters Japanese Market on 12 December at 20,790 Yen". Sony Computer Entertainment Europe Press Office. October 27, 2004. Retrieved November 2, 2007. 
  200. ^ "Sony Announces New PSP Model for US$199.99". HardwareZone. March 15, 2006. Retrieved November 2, 2007. 
  201. ^ "PSP (PlayStationPortable) Continues to Evolve Expanding the World of Portable Entertainment With New Peripherals, Features and Services". Sony Computer Entertainment Europe Press Office. March 15, 2006. Retrieved November 2, 2007. 
  202. ^ Boyes, Emma (October 4, 2007). "580,000 PSP slims sold in Japan". GameSpot. Archived from the original on October 21, 2007. Retrieved November 2, 2007. 
  203. ^ Cordeira, Jim (September 5, 2007). "PSP Slim is here". Gaming Age. Archived from the original on September 13, 2007. Retrieved November 2, 2007. 
  204. ^ "New Look PSP Brings Hollywood To Europe". Sony Computer Entertainment Europe Press Office. August 22, 2007. Retrieved November 2, 2007. 
  205. ^ Hannaford, Katherine (September 14, 2007). "Sony's Slim and Lite PSP out now". Tech Digest. Retrieved November 2, 2007. 
  206. ^ a b "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (PDF). Nintendo. May 8, 2009. p. 6. Retrieved May 8, 2009. 
  207. ^ "Platinum Titles". Capcom. September 30, 2008. Archived from the original on December 17, 2007. Retrieved November 10, 2008. 
  208. ^ Matt Matthews (November 26, 2008). "Exclusive: Sony PSP Versus Nintendo DS – The Sales Showdown". Gamasutra. Retrieved November 26, 2008. 
  209. ^ "Sony PSP Japanese Ranking". Japan Game Charts. October 3, 2008. Archived from the original on September 12, 2008. Retrieved October 12, 2008. 
  210. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on January 13, 2009. Retrieved January 18, 2009. 
  211. ^ a b Brian Ashcraft (October 2, 2008). "Let's Compare The DS Lite and the DSi – DSI". Kotaku. Retrieved June 14, 2011. 
  212. ^ a b Matt Martin (January 13, 2009). "Console installed base reaches 22m in UK". GamesIndustry.biz. Eurogamer. Retrieved January 14, 2009. 
  213. ^ "Nintendo Accounts for More Than Total Video Game Industry Growth in January Versus Last Year". Nintendo of America. February 16, 2009. Retrieved February 16, 2009. 
  214. ^ "Three Million Nintendo DS consoles now sold in Australia". Vooks.net. December 23, 2010. Retrieved January 9, 2011. 
  215. ^ rossmcguinness20 (November 27, 2013). "Xbox One v PlayStation 4: Who will win the next-gen console race? - Metro News". Metro. Retrieved December 10, 2015. 
  216. ^ 2008年国内ゲーム市場規模は約5826億1000万円(エンターブレイン調べ). Famitsu (in Japanese). Enterbrain. January 5, 2009. Retrieved January 15, 2009. 
  217. ^ Brian Ashcraft (January 5, 2009). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Retrieved January 15, 2009. 
  218. ^ Michael McWhertor (January 18, 2008). "Who's Winning The Console War in the US?". Kotaku. Retrieved January 19, 2008. 
  219. ^ James Brightman (January 17, 2008). "NPD: U.S. Video Game Industry Totals $17.94 Billion, Halo 3 Tops All". GameDaily. Archived from the original on March 22, 2008. Retrieved January 19, 2008. 
  220. ^ Brandon Boyer (January 18, 2008). "NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion". Gamasutra. Retrieved January 19, 2008. 
  221. ^ "Assassin's Creed II". Metacritic. Retrieved December 10, 2015. 
  222. ^ "Assassin's Creed II". Metacritic. Retrieved December 10, 2015. 
  223. ^ "Assassin's Creed II". Metacritic. Retrieved December 10, 2015. 
  224. ^ ""Batman: Arkham Asylum" Awarded a Guinness World Record". www.comicbookresources.com. August 31, 2009. Retrieved September 1, 2009. 
  225. ^ "Bayonetta (xbox360)". Metacritic (CBS Interactive). Archived from the original on November 9, 2009. Retrieved January 18, 2014. 
  226. ^ Gantayat, Anoop (October 21, 2009). "Bayonetta is Perfect". IGN. Archived from the original on October 24, 2009. Retrieved January 18, 2014. 
  227. ^ a b Edge staff (Christmas 2009). "Bayonetta". Edge. No. 209 (Bath: Future Publishing). pp. 90–91. Retrieved January 18, 2014. 
  228. ^ Parkin, Simon (November 18, 2009). "Bayonetta Review • Page • Reviews • Xbox 360 •". Eurogamer.net. Retrieved January 18, 2014. 
  229. ^ Irvine, Nathan (December 22, 2009). "Bayonetta Review". GamesRadar (Future plc). Retrieved January 18, 2014. 
  230. ^ "BioShock PC Review Index, BioShock Reviews". 1UP.com. Retrieved March 5, 2011. 
  231. ^ "Games as art – 'Bioshock' | Crave: The gadget blog". News.cnet.com. August 31, 2007. Retrieved March 5, 2011. 
  232. ^ "BioShock draws attention for 'killing' little girls | Xbox 360 News". GamePro.com. Archived from the original on June 7, 2011. Retrieved March 5, 2011. 
  233. ^ "Call of Duty 4: Modern Warfare (Xbox 360)". Metacritic. Retrieved January 18, 2014. 
  234. ^ "Call of Duty 4: Modern Warfare (PlayStation 3)". Metacritic. Retrieved January 18, 2014. 
  235. ^ "Call of Duty 4: Modern Warfare (PC)". Metacritic. Retrieved January 18, 2014. 
  236. ^ Biessener, Adam. "Call of Duty 4: Modern Warfare". Game Informer. Archived from the original on February 16, 2008. Retrieved January 18, 2014. 
  237. ^ Tuttle, Will (November 5, 2007). "Call of Duty 4: Modern Warfare Review (Xbox 360)". TeamXbox. IGN Entertainment, Inc. Retrieved January 18, 2014. 
  238. ^ Moses, Travis (November 6, 2007). "Review: Call of Duty 4: The Best Shooter of 2007". GamePro. Archived from the original on November 7, 2007. Retrieved January 18, 2014. 
  239. ^ Lorenzo Veloria (November 7, 2013). "Call of Duty: Ghosts makes $1 billion in record sales? Not quite". GamesRadar+. Retrieved December 10, 2015. 
  240. ^ "The 12 Best Games For the PlayStation 3". Retrieved October 8, 2015. 
  241. ^ "IGN'S TOP 25 PLAYSTATION 3 GAMES". Retrieved October 8, 2015. 
  242. ^ Graft, Kris (November 5, 2006). "Gears of War Hype Comes to a Head". Next-gen.biz. Retrieved July 9, 2008. 
  243. ^ Boyes, Emma. "Gears of War shoots into Japanese top 10". GameSpot. Retrieved January 27, 2007. 
  244. ^ "Gears of War takes top spot in Xbox Live chart". GamesIndustry.biz. November 20, 2006. Retrieved November 20, 2006. 
  245. ^ Microsoft Games Studio (January 19, 2007). "Gears of War Juggernauts sells three million units". Xbox.com. Archived from the original on February 2, 2007. Retrieved January 19, 2007. 
  246. ^ Nick Lewis (April 28, 2008). "Grand Theft Auto could be Hollywood's biggest summer competition". Canada.com. Retrieved April 28, 2008. 
  247. ^ a b "All-Time Top 20". GameRankings. Retrieved January 15, 2014. 
  248. ^ Carless, Simon (May 7, 2009). "Kotick: Guitar Hero Now $2 Billion Franchise". Gamasutra. Retrieved May 7, 2009. 
  249. ^ Miller, Matt (September 2009). "The Beatles: Rock Band - Around the World with the Fab Four". Game Informer. pp. 38–47. 
  250. ^ Makuch, Eddie (April 11, 2014). "Harmonix has "grand plans" to bring Rock Band back for Xbox One, PS4". Gamespot. Retrieved April 11, 2014. 
  251. ^ "Global Entertainment Phenomenon "Halo 3" Records More Than $300 Million in First-Week Sales Worldwide" (Press release). Microsoft Corp. October 4, 2007. Retrieved November 5, 2007. 
  252. ^ Thorsen, Tor (September 26, 2007). "Halo 3's first-day US haul = $170M". GameSpot. Retrieved December 12, 2007. 
  253. ^ Gerstmann, Jeff (September 23, 2007). "Halo 3 for Xbox 360 Review – Xbox 360 Halo 3 Review". GameSpot. Retrieved September 25, 2007. 
  254. ^ Goldstein, Hilary (October 1, 2007). "IGN: Halo 3 Review". IGN. Retrieved October 2, 2007. 
  255. ^ "'The Last of Us' Has The Biggest Launch Of The Year With 1.3M Sold". Forbes. June 18, 2013. Retrieved June 30, 2013. 
  256. ^ "The Legend of Zelda: Skyward Sword reviews". Metacritic. Retrieved January 18, 2014. 
  257. ^ "The Legend of Zelda: Skyward Sword reviews". GameRankings. Retrieved January 18, 2014. 
  258. ^ "Popular Search Results at Metacritic - Metacritic". Retrieved December 10, 2015. 
  259. ^ "LittleBigPlanet for PlayStation 3". Metacritic.com. May 4, 2011. Retrieved June 28, 2011. 
  260. ^ "Top Selling Software Sales Units". Nintendo Co., Ltd. March 31, 2013. Retrieved April 24, 2013. 
  261. ^ "Best selling racing video game". Guinness World Records Gamers Edition 2011. Guinness World Records. October 1, 2010. Retrieved April 17, 2012. 
  262. ^ "Street Fighter IV". Metacritic. Retrieved January 21, 2014. 
  263. ^ "Street Fighter IV". Metacritic. Retrieved January 21, 2014. 
  264. ^ "Street Fighter IV". Metacritic. Retrieved January 21, 2014. 
  265. ^ Edge Staff (March 9, 2009). "The 100 Best Games To Play Today". Edge Online. Retrieved January 21, 2014. 
  266. ^ Casamassina, Matt (November 21, 2007). "Galaxy Sells 500,000 in First Week". IGN. Retrieved November 21, 2007. 
  267. ^ Sakurai, Masahiro (November 16, 2007). "Wi-Fi Play". Smash Bros. DOJO!!. 
  268. ^ David Jenkins (February 7, 2008). "Nintendo's Brawl Smashes Open Japanese Charts". Gamasutra. Retrieved May 22, 2008. 
  269. ^ Michael McWhertor (February 7, 2008). "Super Smash Bros. Brawl Sells 820K in Its Debut Week". Kotaku. Retrieved May 22, 2008. 
  270. ^ "Super Smash Bros. Brawl Smashes Nintendo Sales Records" (Press release). Nintendo. March 17, 2008. Retrieved August 3, 2008. 
  271. ^ "The Best Games of 2009 – Metacritic". Features.metacritic.com. Retrieved June 28, 2011. 
  272. ^ "Uncharted 2 Metacritic Score". Metacritic. September 28, 2009. Retrieved September 28, 2009. 
  273. ^ "Uncharted 2 Gamerankings Score". Gamerankings. September 19, 2009. Retrieved September 19, 2009. 
  274. ^ Sessler, Adam. "G4 Uncharted 2 Review". G4. Retrieved September 29, 2009. 
  275. ^ Nguyen, Thierry (September 29, 2009). "Uncharted 2: Among Thieves Review for the PS3 from 1UP.com". 1UP.com. Retrieved September 29, 2009. 
  276. ^ "Iwata: Wii Sports 2 benched for now". GameSpot. September 14, 2007. Retrieved February 6, 2008. 
  277. ^ Kageyama, Yuri (January 31, 2008). "Sony Quarterly Profit Rises 25 Percent". ABC News. Archived from the original on September 18, 2008. Retrieved March 10, 2008. 
  278. ^ ""Bully" video games feature boys fighting". Fox News Channel. October 31, 2006. Retrieved May 24, 2008.  (Sentence: Most video games target a young male audience and focus on shooting, racing or sports.)
  279. ^ Slagle, Matt (June 12, 2007). "Fathers and Kids Bond Over Video Games". ABC News. Retrieved February 5, 2008. [dead link]
  280. ^ Boyes, Emma (February 22, 2007). "Study: Wii kids lose weight". GameSpot. Retrieved February 6, 2008. 
  281. ^ "Getting That "Resort Feel"". Iwata Asks: Wii Sports Resort. Nintendo. p. 4. As it comes free with every Wii console outside Japan, I'm not quite sure if calling it "World Number One" is exactly the right way to describe it, but in any case it's surpassed the record set by Super Mario Bros., which was unbroken for over twenty years.