Hitman (2015 video game)
8 December 2015
Hitman is a action-adventure stealth video game that is currently under development by IO Interactive and will be published by Square Enix for Microsoft Windows, PlayStation 4 and Xbox One on 8 December 2015. It will be the sixth entry in the Hitman video game series.
Hitman is a third-person stealth video game which allows players to take control of Agent 47, a well-trained assassin, as he progresses through different parts of the world to assassinate his target. As the game encourages creativity, players are allowed to use multiple ways to complete their objectives. For instance, they can utilise long-ranged weapons like sniper rifle to snipe their targets from a long distance, eliminate their targets directly by using explosives or the melee weapons featured in the game, such as axes and katanas. Players can also create distractions and disguise the assassinations by creating some seemingly accidental incidents. Once enemies are defeated, players can take their outfits and disguise themselves as them, which allows players to gain access to restricted areas more easily. Bonuses like new gadgets will be awarded to players in accordance to their performance during missions. Some missions are time-limited and will only appear once. If players fail to complete these mission on time, they will not be able to complete it again. The actions of the non-playable characters in the game also impacts the game. For instance, players can gain more information about the position of their target through listening to a news report.
The level-design of the game feature a structure similar to that of Hitman: Blood Money as opposed to the linear structure of Hitman: Absolution. Every level in the game is a small sandbox which can be explored by players. Levels are also larger in Hitman, in which the maps in the game will be "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters, with each having different routines and will react differently with players' actions. The checkpoint system from Absolution has also been dropped. Players can save their game anytime during missions.
Contracts mode also return in Hitman. Players can create scenarios and assassination targets. These scenarios and targets can be shared with other players. Instinct mode, which was introduced in Absolution, also returns and will be simplified.
Originally, the game was to be developed by Square Enix developer Square Enix Montreal, a newly established studio. However, due to cutbacks and layoffs at IO Interactive, a Square Enix representative said that "The studio (IO Interactive) will focus resolutely on the future vision for the Hitman franchise and is in pre-production on a new AAA Hitman project. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO, as we make internal adjustments to face the challenges of today's market."
On 16 January 2014, an open letter was filed by IO Interactive for the fans, sharing some news details on the next game. It states the intention to make the next version less linear, with more open-ended maps. The concept of checkpoints will also be abandoned (a by-product of the linearity in Absolution). On 28 June 2015, the first concept art of the game was released. On 18 March 2015, Square Enix trademarked "World of Assassination", which was later revealed to be a promotion slogan for Hitman.
On 15 June 2015, a full reveal of the game took place at Sony's E3 2015 press conference. During the conference, Sony called the game "the most ambitious Hitman game ever." A gameplay trailer of the game was released during Square Enix's press conference on 16 June 2015.
Hitman is set to be released worldwide for Microsoft Windows, PlayStation 4 and Xbox One digitally on 8 December 2015. The PlayStation 4 version of the game will feature six exclusive missions and players who have pre-ordered the game can gain access to the game's beta. The retail version of the game is set to be released in 2016. No seasonal pass will be available, as the company considered the addition of paid-content a "wrong approach". No downloadable content will be released for the game and no micro-transactions will be featured, and new missions, locations and targets will be added to the game regularly as free updates after the game's release.
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- "David Bateson status".
yo Mario - yes I am! I'm just relieved to be able to say it out loud. Can't wait
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