Hokum & Hex

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Hokum & Hex
Hokum & Hex #1 (Sept. 1993): Cover art by Anthony Williams and Andy Lanning
Publication information
Publisher Razorline (Marvel Comics)
Schedule Monthly
Format Ongoing series
Genre
Publication date January 1993 - May 1994
No. of issues 9
Creative team
Created by Clive Barker
Written by Frank Lovece
Penciller(s) Anthony Williams
Inker(s) Andy Lanning
Letterer(s) John Costanza
Colorist(s) Maria Parwulski
Editor(s) Marcus McLaurin

Hokum & Hex is a superhero comic book series published by Marvel Comics' Razorline imprint that ran from 1993 to 1994. Created by filmmaker and horror/fantasy novelist Clive Barker as one of the imprint's four interconnected series, it starred Trip Monroe, a failing stand-up comic who, through apparently random circumstances, is given powers in order to become Earth's protector against the fundamentalist warriors of an extradimensional god attempting to convert the planet.

Publication history[edit]

Hokum & Hex was created by filmmaker and horror/fantasy novelist Clive Barker, written by Frank Lovece and penciled by Anthony Williams, with most issues inked by Andy Lanning. It ran nine issues (cover-dated Sept. 1993 - May 1994) before being discontinued with the rest of the Razorline titles.[1] A subsequent one-shot, Hyperkind Unleashed #1 (cover-dated Sept. 1994, dated Aug. 1994 in indicia), featuring the Razorline's superhero team, included a "Hokum & Hex" prose short story by Lovece.[2][3]

As Barker described, "I wanted to do something that was magical and mystical in the way that Doctor Strange was and still is. Doctor Strange was one of my favourite comics from when I was a kid. So I suppose Hokum & Hex is my take on that".[4]

Fictional character biography[edit]

Trip Monroe, a failing stand-up comic who lives in his late grandfather's rent-controlled apartment in Times Square, New York City, is given powers through apparently random circumstances to become Earth's protector against the fundamentalist warriors of an extradimensional god attempting to convert the planet. Through the machinations of a fledgling god, Godkin Straith, Monroe is imbued with the ability to shape-shift inorganic objects, although the process, which depends on exactness of mind, does not always work as envisioned. Once, trying to change something into a club for defense, he found himself holding a large playing-card club symbol (fortunately, though inadvertently, sharp-edged and ax-like).

Supporting characters included Gorkill Corpus, one of the extradimensional warriors, who are of the Corpii race; and Mona Lisa McDonagh, Trip's platonic best friend. Antagonists included the costumed but non-superpowered female bounty hunter Wrath; the monstrous In Extremis, one of the time-manipulating Tempus Magii; Z-Man, an aged, 1950s superhero who had been a 1940s sidekick; and Bloodshed, the champion of Felon Bale, and the god opposing Godkin Straith.

References[edit]

  1. ^ Hokum & Hex at the Grand Comics Database
  2. ^ Hyperkind Unleashed #1 at The Unofficial Handbook of Marvel Comics Creators. ("Features" link) Archived from the original on October 23, 2015.
  3. ^ Hyperkind Unleashed #1 at the Grand Comics Database.
  4. ^ Barker, Clive, in Russo, Tom (July 1993). "Razorline". Marvel Age (126).  Quote excerpted in "Interviews, Part Two". Clive Barker (official site). Archived from the original on June 28, 2010. 

External links[edit]

  • Hokum & Hex at the Unofficial Handbook of Marvel Comics Creators. Archived from the original on October 23, 2015.
  • Hokum & Hex at the Comic Book DB
  • Hokum & Hex at CliveBarker.com (unofficial site). Archived from the original on June 28, 2010.
  • Trip Monroe at An International Catalogue of Superheroes. Archived from the original on June 28, 2010.