Hollywood Monsters (video game)

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Hollywood Monsters Cover.jpg
Developer(s)Pendulo Studios
Publisher(s)Dinamic Multimedia, FX Interactive
Platform(s)Microsoft Windows, iOS

Hollywood Monsters is an adventure game by the Spanish developer Pendulo Studios which was originally released in 1997. Due to the bankruptcy of Dinamic Multimedia by 2001, Pendulo's publisher, Four Fat Chicks doubted that an English version of this "little-known and much sought-after" game would be released at the time.[2]

However the game was re-released for iOS in 2012. The game received an indirect sequel in 2011 known internationally as The Next Big Thing and in Spain as Hollywood Monsters 2. Its style is reminiscent of LucasArts adventure games like Grim Fandango.[3] The iOS release was localised for English, French, German, Spanish and Italian.[4]



Two journalists, Sue Bergman and Ron Ashman, are the protagonists of the game. The two work for a Los Angeles newspaper called The Quill but dislike each other and are bitter rivals. In the introductory scene we see the Quill editor telling Ron about a "Monsters' Ball"—a social event where all the Hollywood movie monsters have a big party at the mansion of Otto Hanover, a film producer. The editor stresses that The Quill must cover the event because it is too important to miss. Ron is not enthusiastic, but when Sue comes in Ron tells the editor how important it is that The Quill sends its best reporter and that he is the only one capable of accomplishing the task. This has the expected effect: Sue proclaims that she is the best journalist The Quill has and that there is no way Ron could do a decent job. Sue then proceeds to the Hanover mansion in her little sports car.


For Hollywood Monsters, Pendulo Studios was inspired by monster movies from the Golden Age of Hollywood, such as Creature from the Black Lagoon and the work of Boris Karloff (right).

Hollywood Monsters was conceived at Pendulo Studios in mid-1994,[5] directly after the release of the company's debut game, Igor: Objective Uikokahonia.[6]

The team intentionally added a significant number of red herrings in Hollywood Monsters.[7] They saw their first game, Igor: Objective Uikokahonia, as overly easy and too short in playtime as a result, which led them to increase the difficulty of Monsters.[8] Rafael Latiegui said in retrospect that Hollywood Monsters' budget was tight.[9]

The main theme for Hollywood Monsters, entitled "Enigmas", was performed by the Spanish new wave band La Unión.[5]

Hollywood Monsters was created with the goal of reaching a global audience. Felipe Gómez Pinilla noted that the game had been developed in English from the start; the Spanish-language dub was finished later, near the end of development.[6] At the time, Latiegui told MeriStation that game development in Spain "is not profitable unless it can be amortized beyond our borders."[7] However, Pendulo was ultimately unable to find a publisher for Hollywood Monsters in the United States. In 2000, Latiegui explained that the game "was released in the WORST moment in time for adventure games and the companies didn't want to risk their money."[10] The game remained unreleased in English by 2003.[11]


Review scores
TouchArcade4/5 stars[12]
La Adventura78%[13]
Aventuraycia2/5 stars[14]
Four Fat ChicksOne egg[2]
Just AdventureB-[11]

According to Rafael Latiegui of Pendulo Studios, Hollywood Monsters was "hugely successful in Spain and Italy".[16] In 2000, he said that it had held in both countries' "top ten for more than two years."[10] HobbyConsolas reported sales of 250,000 units for the game in Spain alone by 2011.[17] PC Actual labeled Hollywood Monsters Pendulo's true "takeoff" as a studio, despite the developer's earlier work on Igor.[18]



  1. ^ https://web.archive.org/web/20010629055140/http://www.dinamic.com/acercate/historia.asp?id=7
  2. ^ a b "Four Fat Chicks -- Hollywood Monsters Review". 21 November 2008.
  3. ^ "Hollywood Monsters is (literally) the biggest game of the year". Pocket Tactics.
  4. ^ emilygera (27 November 2012). "Hollywood Monsters brings adventure gaming to iOS on Dec. 6". Polygon.
  5. ^ a b Pinilla, Felipe Gómez; Latiegui, Rafael (December 7, 1997). "Entrevista a Péndulo Studios". Game 40 (Interview) (in Spanish). Interviewed by Caballé, Guillem. Retrieved June 19, 2019.
  6. ^ a b Delgado, Francisco. "Hollywood Monsters: Brillante futuro". Micromanía (in Spanish). Third Época (34): 72, 73.
  7. ^ a b Jordi (December 12, 1997). "Entrevistamos a los creadores de Hollywood Monsters". MeriStation (in Spanish). Archived from the original on January 18, 2001.
  8. ^ Rodríguez, Fernando. "Entrevista a Rafael Latiegui, Ramón Hernáez y Felipe Gómez". Macedonia Magazine (in Spanish). Archived from the original on August 26, 1999.
  9. ^ Luna, Alberto de Vega (June 29, 2001). "Entrevista; Péndulo Studios, creadores de Runaway". MeriStation (in Spanish). Archived from the original on July 9, 2003.
  10. ^ a b Bronstring, Marek (October 13, 2000). "Previews - Runaway: A Road Adventure". Adventure Gamers. Archived from the original on February 3, 2001.
  11. ^ a b Necasek, Michal (March 26, 2003). "Review; Hollywood Monsters". Just Adventure. Archived from the original on December 4, 2004.
  12. ^ "Hollywood Monsters Review - TouchArcade". toucharcade.com.
  13. ^ "La Aventura es La Aventura - Análisis de Hollywood Monsters por valle". 15 July 2013.
  14. ^ "Hollywood Monsters - Review - Aventura y CÍA". 20 July 2011.
  15. ^ "Adventure's Planet - Recensione : Hollywood Monsters". 14 October 2008.
  16. ^ Bronstring, Marek (July 20, 2003). "Runaway interview". Adventure Gamers. Archived from the original on December 9, 2003.
  17. ^ Sanz, José Luis (May 25, 2011). "Visitamos las oficinas de Péndulo Studios". HobbyConsolas (in Spanish). Archived from the original on January 7, 2019.
  18. ^ https://web.archive.org/web/20190618041129/https://www.pcactual.com/noticias/actualidad/odisea-crear-juego-espana-2_1902

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