|Founded||19 July 1995|
Number of employees
Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which were founded in 1993 as Finland's first commercial developers. Housemarque is the oldest active developer in Finland and has about 80 employees as of January 2020.
Bloodhouse and Terramarque (1993–1995)
Bloodhouse and Terramarque were founded in 1993, becoming Finland's first commercial video game developers. Bloodhouse was led by Harri Tikkanen, and released their first game, Stardust in 1993, with a version updated for the Amiga 1200, titled Super Stardust, released the following year. Terramarque was founded by Ilari Kuittinen and Stavros Fasoulas, and hired Miha Rinne in 1994. Fasoulas, at the time, was working on a clone of Bubble Bobble titled Galactic, but failed to find a publisher, wherefore the game ended up on a covermount in British magazine The One. The first game from Terramarque was Elfmania, released in 1994 to mixed reception. The company started work on a second game, P.I.D. (short for Private Investigator Dollarally), to be published by Renegade Software. When the Amiga was discontinued mid-development, production on P.I.D. was halted; when Terramarque members discussed whether the game should be ported to PlayStation, Fasoulas decided not to and quit game programming altogether. A demo of the game has been released, but the game itself was never finished.
In December 1994, Kuittinen began working closely with Tikkanen, and their two companies formally merged in 1995 to form Housemarque. Housemarque Oy, the legal entity, was registered on 19 July 1995. As of June 2015, Housemarque is the oldest active video game developer in Finland. Both Bloodhouse and Terramarque were developing games for personal computers (PCs) at the time, with the joint team deciding to focus specficially on the evolving PC gaming market. The company started out by freelancing, and after setting up their first office in the Punavuori area of Helsinki, started hiring employees and ceased freelance work.
The first PC games developed by Housemarque were the MS-DOS conversion of Bloodhouse's space shooter Super Stardust (1996), adventure game Alien Incident (1996), and shooter game The Reap (1997), all of which gained favourable reception but failed to succeed commercially.
In February 2014, Housemarque had over 50 employees. In November 2017, the company announced that it would be stepping away from the arcade genre, which it had incorporated in all of its games since Super Stardust, as it was not generating enough revenue to justify developing further games in the genre. The following April, it announced Stormdivers, a battle royale game, anticipating a 2019 release. In December 2018, Housemarque's staff count was approaching 70 people. Housemarque eventually put all of its in-development projects, including Stormdivers, on halt in January 2020. Instead, it shifted its focus on a project the company considered to be its most ambitious thus far and had been in pre-production for three years. At the time, Housemarque had close to 80 staff members.
|1993||Stardust||Amiga, Atari ST, MS-DOS||Bloodhouse|
|1994||Super Stardust||Amiga, Amiga CD32||Team17|
|1996||Super Stardust (port)||MS-DOS||GameTek|
|1997||The Reap||Microsoft Windows||Take-Two Interactive|
|1999||Supreme Snowboarding||Microsoft Windows||Infogrames|
|2007||Super Stardust HD||PlayStation 3||Sony Computer Entertainment|
|2008||Golf: Tee It Up!||Xbox 360||Activision|
|Super Stardust Portable||PlayStation Portable||Sony Computer Entertainment|
|2010||Dead Nation||PlayStation 3, PlayStation 4, PlayStation Vita||Sony Computer Entertainment|
|2011||Outland||Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360||Ubisoft|
|Super Stardust Delta||PlayStation Vita||Sony Computer Entertainment|
|Angry Birds Trilogy (port)||PlayStation 3, Xbox 360||Activision|
|2013||Resogun||PlayStation 3, PlayStation 4, PlayStation Vita||Sony Computer Entertainment|
|2016||Alienation||PlayStation 4||Sony Computer Entertainment|
|Super Stardust Ultra VR||PlayStation 4||Sony Computer Entertainment|
|2017||Nex Machina||Microsoft Windows, PlayStation 4||Housemarque|
|Matterfall||PlayStation 4||Sony Interactive Entertainment|
- Kuorikoski, Juho (5 June 2015). Finnish Video Games: A History and Catalog. McFarland & Company. pp. 43–44.
- "Investors". Housemarque. Archived from the original on 26 August 2018. Retrieved 26 August 2018.
- JTurunen (1 April 1996). "Super Stardust – Kahdesta en luovu..." Pelit.
- Paananen, Tytti (1 August 1996). "Muukalaisten yö – Suomalaisia muukalaisia". Pelit.
- Veijalainen, Kimmo (1 October 1997). "Reap – Tuhosinfoniaa". Pelit. Archived from the original on 25 August 2018. Retrieved 25 August 2018.
- Nichols, Derek (18 February 2014). "Know your developer: Resogun creator Housemarque". VentureBeat. Archived from the original on 21 August 2018. Retrieved 21 August 2018.
- O'Connor, Alice (1 November 2017). "Housemarque declare "arcade is dead," ditch the genre". Rock, Paper, Shotgun. Archived from the original on 21 August 2018. Retrieved 21 August 2018.
- O'Connor, Alice (23 April 2018). "Housemarque hint at battle royale flirtation with Stormdivers". Rock, Paper, Shotgun. Archived from the original on 21 August 2018. Retrieved 21 August 2018.
- O'Connor, Alice (21 August 2018). "Housemarque's Stormdivers is a flashy battle royale". Rock, Paper, Shotgun. Archived from the original on 21 August 2018. Retrieved 21 August 2018.
- Kuittinen, Ilari (20 December 2018). "Jumping on the bandwagon: From 'Arcade is Dead' to AAA". Housemarque. Archived from the original on 9 May 2019. Retrieved 6 June 2019.
- Valentine, Rebekah (23 January 2020). "Housemarque puts all other projects on hold to focus on "most ambitious game to date"". GamesIndustry.biz.