Hover!

From Wikipedia, the free encyclopedia
Jump to: navigation, search
For other uses, see Hover (disambiguation).
Hover!
Hover.png
Opening screen of Hover!
Developer(s) Microsoft
Publisher(s) Microsoft
Composer(s) Stan LePard
Platform(s) Microsoft Windows
Release date(s) August 1995
Genre(s) Bumper cars
Capture the flag
Mode(s) Single player

Hover! is a video game that combined bumper cars and capture the flag. It was included on CD-ROM versions of the Microsoft Windows 95 operating system.[1][2] It was a showcase for the advanced multimedia capabilities available on personal computers at the time. It is still available from Microsoft and will run on all of Microsoft's 95-compatible operating systems, from Windows 95,[3] up to and including Windows 7, 8 and 10. Additionally, Hover! will run in WINE on Unix-like systems.[citation needed] On October 2, 2013, Microsoft released an updated version of Hover!, for the web and as a Windows 8.1 app.

Gameplay[edit]

Hover! gameplay, showing the first map

Hover! has three mazes that resemble a medieval castle, a futuristic city, and a sewer. Each maze has its own unique texture maps, music theme, and spawn locations.[citation needed]

For each level, Hover! will cycle through each of the three mazes, or randomly select one (if that option is set). The goal of each level is to capture all of the blue flags hidden throughout the level (playing as the red hovercraft), before the enemy (blue) team collects all of the red flags. A game starts with having 3 red flags and 3 blue flags in each level, but will go up to 5 flags of each color in higher levels. Higher levels are also have more enemy hovercrafts and a more difficult AI.

There are also orbs scattered throughout each maze that will give the player a collectable item or a status effect (such as increasing or decreasing the hovercraft's speed, or temporarily giving an invincibility shield). The collectable items are Wall (which can be placed to temporarily impede the enemy hovercrafts), Spring (to make the player's hovercraft jump really high), and Cloak (to temporarily hide the player's hovercraft from the enemy team).

The HUD shows the player's score (in the top right corner), an indicator of how many flags have been captured (in the top left corner), a mini-map (in the center of the bottom), indicators of your speed and direction (in the bottom right), and a display of how many items the player has (in the bottom left).

Remake[edit]

Hover! was officially re-released by Microsoft in 2013, as a browser game. The re-release, although published by Microsoft, was mostly developed by Dan Church, with help from Pixel Labs and Microsoft. It was made to showcase the WebGL support in Internet Explorer 11 (but will also work on any WebGL-enabled browser). This version includes updated graphics and touch control support, as well as a multiplayer feature for up to 8 players.[4] Microsoft also offers more technical details about this release on its modern.ie website.[5]

This version of the game was also released as a Windows 8.1 app available on the Windows Store.

External links[edit]

References[edit]

  1. ^ Manes, Stephen (1 August 1995). "Personal Computers: What Is Windows 95 Really Like?". New York Times. Retrieved 24 May 2016. 
  2. ^ Chen, Raymond (26 December 2005). "Why did the Windows 95 CD have extra fun stuff?". blogs.msdn.com. Microsoft. Retrieved 12 April 2011. 
  3. ^ "Hover! Does Not Run with Windows NT Version 3.5 or Win32s". Support. Microsoft. 
  4. ^ Capriotti, Roger (2 October 2013). "Hover: Bringing a Classic PC Game to the Web with Internet Explorer and Modern Web Standards". Microsoft. Retrieved 24 May 2016. 
  5. ^ "HTML5 Hover". 8 September 2015. Retrieved 24 May 2016.