Hue is one of the main properties (called color appearance parameters) of a color, defined technically (in the CIECAM02 model), as "the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, green, blue, and yellow" (the unique hues). Orange and violet (purple) are the other hues, for a total of six, as in the rainbow: red, orange, yellow, green, blue, violet. The other color appearance parameters are colorfulness, chroma, saturation, lightness, and brightness.
Usually, colors with the same hue are distinguished with adjectives referring to their lightness and/or colorfulness, such as with "light blue", "pastel blue", "vivid blue". Exceptions include brown, which is a dark orange, and pink, a light red with reduced chroma.
In painting color theory, a hue refers to a pure color—one without tint or shade (added white or black pigment, respectively). A hue is an element of the color wheel. Hues are first processed in the brain in areas in the extended V4 called globs.
In opponent color spaces in which two of the axes are perceptually orthogonal to lightness, such as the CIE 1976 (L*, a*, b*) (CIELAB) and 1976 (L*, u*, v*) (CIELUV) color spaces, hue may be computed together with chroma by converting these coordinates from rectangular form to polar form. Hue is the angular component of the polar representation, while chroma is the radial component.
Specifically, in CIELAB
while, analogously, in CIELUV
where, atan2 is a two-argument inverse tangent.
Computing hue from RGB
Preucil describes a color hexagon, similar to a trilinear plot described by Evans, Hanson, and Brewer, which may be used to compute hue from RGB. To place red at 0°, green at 120°, and blue at 240°,
Equivalently, one may solve
Preucil used a polar plot, which he termed a color circle. Using R, G, and B, one may compute hue angle using the following scheme: determine which of the six possible orderings of R, G, and B prevail, then apply the formula given in the table below.
Note that in each case the formula contains the fraction , where H is the highest of R, G, and B; L is the lowest, and M is the mid one between the other two. This is referred to as the "Preucil hue error" and was used in the computation of mask strength in photomechanical color reproduction.
Hue angles computed for the Preucil circle agree with the hue angle computed for the Preucil hexagon at integer multiples of 30° (red, yellow, green, cyan, blue, magenta, and the colors midway between contiguous pairs) and differ by approximately 1.2° at odd integer multiples of 15° (based on the circle formula), the maximal divergence between the two.
The process of converting an RGB color into an HSL color space or HSV color space is usually based on a 6-piece piecewise mapping, treating the HSV cone as a hexacone, or the HSL double cone as a double hexacone. The formulae used are those in the table above.
Usage in art
Manufacturers of pigments use the word hue, for example, "cadmium yellow (hue)" to indicate that the original pigmentation ingredient, often toxic, has been replaced by safer (or cheaper) alternatives whilst retaining the hue of the original. Replacements are often used for chromium, cadmium and alizarin.
Hue vs. dominant wavelength
Dominant wavelength (or sometimes equivalent wavelength) is a physical analog to the perceptual attribute hue. On a chromaticity diagram, a line is drawn from a white point through the coordinates of the color in question, until it intersects the spectral locus. The wavelength at which the line intersects the spectrum locus is identified as the color's dominant wavelength if the point is on the same side of the white point as the spectral locus, and as the color's complementary wavelength if the point is on the opposite side.
Hue difference: or ?
There are two main ways in which hue difference is quantified. The first is the simple difference between the two hue angles. The symbol for this expression of hue difference is in CIELAB and in CIELUV. The other is computed as the residual total color difference after Lightness and Chroma differences have been accounted for; its symbol is in CIELAB and in CIELUV.
Names and other notations for hues
There exists some correspondence, more or less precise, between hue values and color terms (names). One approach in color science is to use traditional color terms but try to give them more precise definitions. See spectral color#Table of spectral or near-spectral colors for names of highly saturated colors with the hue from ≈ 0° (red) up to ≈ 275° (violet), and line of purples#Table of highly-saturated purple colors for color terms of the remaining part of the color wheel.
Alternative approach is to use a systematic notation. It can be a standard angle notation for certain color model such as HSL/HSV mentioned above, CIELUV, or CIECAM02. Alphanumeric notations such as of Munsell color system, NCS, and Pantone Matching System are also used.
- Mark Fairchild, "Color Appearance Models: CIECAM02 and Beyond". Tutorial slides for IS&T/SID 12th Color Imaging Conference.
- C J Bartleson, "Brown". Color Research and Application, 1 : 4, p 181-191 (1976).
- "The Color Wheel and Color Theory". Creative Curio. 2008-05-16. Retrieved 2011-06-09.
- Conway, BR; Moeller, S; Tsao, DY. (2007). "Specialized color modules in macaque extrastriate cortex". Neuron. 56 (3): 560–73. doi:10.1016/j.neuron.2007.10.008. PMID 17988638.
- Conway, BR; Tsao, DY (2009). "Color-tuned neurons are spatially clustered according to color preference within alert macaque posterior inferior temporal cortex". Proceedings of the National Academy of Sciences of the United States of America. 106 (42): 18034–9. doi:10.1073/pnas.0810943106. PMC . PMID 19805195.
- Colorimetry, second edition: CIE Publication 15.2. Vienna: Bureau Central of the CIE, 1986.
- Frank Preucil, "Color Hue and Ink Transfer … Their Relation to Perfect Reproduction, TAGA Proceedings, p 102-110 (1953).
- Ralph Merrill Evans, W T Hanson, and W Lyle Brewer, Principles of Color Photography. New York: Wiley, 1953
- Miles Southworth, Color Separation Techniques, second edition. Livonia, New York: Graphic Arts Publishing, 1979.
- Max K. Agoston (2004). Computer Graphics and Geometric Modelling v. 1: Implementation and Algorithms. Springer. pp. 301–304. ISBN 1-85233-818-0.
- Deane B Judd and Günter Wyszecki, Color in Business, Science, and Industry. New York: Wiley, 1976.