||This article contains content that is written like an advertisement. (May 2011)|
|Platform||PlayStation 3, Xbox 360, Microsoft Windows|
The HydroEngine is a video game engine created by Blade Interactive for their video game Hydrophobia for Microsoft Windows, PlayStation 3 and Xbox 360; it will also be the first to use the gaming engine. Developed over three years, it has a unique capability which allows modelling of flowing water and other liquids for the first time. It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine can also interface with solid body physics engines such as Havok, which allows objects and debris to be carried with the flow. Another new development platform, called the InfiniteWorldsGCS, interfaces directly with the HydroEngine. According to the developers it is "an underlying architecture, which can interface with bespoke editors tailored to individual game projects".
This is a list of video games that use the HydroEngine:
- Dobson, Jason (11 April 2007). "Blade Interactive Announces Next-Gen Fluid Dynamics". Gamasutra. Retrieved 20 March 2010.
- French, Michael (12 April 2007). "Blade Sharpens HydroEngine". Develop. Retrieved 20 March 2010.
- Dobson, Jason (11 May 2007). "Blade Announces Middleware Gaming Dev Solution". Gamasutra. Retrieved 20 March 2010.
- nofi (19 March 2010). "New “Jaw Dropping” Game Teased". The SixthAxis. Retrieved 20 March 2010.
- Official developer site (currently inactive) at the Wayback Machine (archived 17 March 2009)
- Official Hydrophobia site (currently inactive) at the Wayback Machine (archived 12 July 2011)