Hyper Street Fighter II

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Hyper Street Fighter II
Hyper Street Fighter II (cover art).PNG
Developer(s) Capcom
Publisher(s) Capcom
Composer(s) Isao Abe
Syun Nishigaki
Series Street Fighter
Platform(s) Arcade, PlayStation 2, Xbox
Release December 2003
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Hyper Street Fighter II: The Anniversary Edition (Japanese: ハイパーストリートファイターII -The Anniversary Edition-?) is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.

The PlayStation 2 version was released by itself in Japan and Europe. In North America, it was released in a two-in-one disc titled Street Fighter Anniversary Collection, which also features Street Fighter III 3rd Strike. The Anniversary Collection version was later ported to the Xbox in all regions.

Gameplay[edit]

The opening sequence has been altered to use a modified version of the Super Street Fighter II intro, in which logos of the past five games appear flashing into the screen. The background music played during the player select screen was also reverted to the theme used in Super Street Fighter II.

Once the game is started, the player has to select a game speed, and then they are asked to choose one of the five Street Fighter II games, which will limit the selectable characters to the roster of the selected game.

This selection also determines all the characteristics the chosen character originally had in the selected game, from the set of moves and animation frames, to its voice and portrait picture. This leads to a roster of 17 unique characters with a total 65 different character variations.

The stages and endings are exactly the same as in Super Street Fighter II Turbo, although some of the stages restore background elements from the original Street Fighter II that were eliminated from subsequent installments, such as the breakable signs in Ryu's stage and palm street in Sagat's stage.

In the home versions of Hyper Street Fighter II, the player can choose to play the game with the soundtracks from the CPS1 or CPS2 versions, as well as the remixed soundtrack previously featured in the FM-Towns versions of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo. An edited version of Street Fighter II: The Animated Movie is also included as a bonus.

Reception
Aggregate score
Aggregator Score
GameRankings 70%[1]

References[edit]

  1. ^ "Hyper Street Fighter II: The Anniversary Edition for PlayStation 2". GameRankings. 2003-12-18. Retrieved 2017-01-20. 

External links[edit]