Idle animation

From Wikipedia, the free encyclopedia
  (Redirected from Idle animations)
Jump to navigation Jump to search

Idle animations refer to animations within video games that occur when the player character does not do any action (hence being idle). These sorts of animations are largely popular with action games, where players may rarely be idle and thus serve as easter eggs. Some of the first games ever to introduce idle animations on a mainstream basis were Door Door and Maziacs;[1] the sprite taps his feet, blinks, and sits down. This trend spread to many other action genre games, becoming more complex as allowed by the advancing hardware. For example, in Donkey Kong Country 2: Diddy's Kong Quest, Diddy Kong juggles a few balls if the player offers no controller input for a few seconds.

Idle animations in modern 3D games are used to keep them realistic. In general, games meant for younger audiences are far more likely to have complex or humorous idle animations, while games for older people tend to have more basic idle animations. For example, in Super Mario 64, Mario will occasionally look around, and eventually fall asleep, while in other games, steady breathing suffices as an idle animation. In Grand Theft Auto: San Andreas, the playable character, Carl "CJ" Johnson will occasionally sing songs such as "Nuthin' But A 'G' Thang" and "My Lovin' (You're Never Gonna Get It)."


  1. ^ 'Splosion Man and the lost art of the idle animation, Ashley Davis, Destructoid, 2009-7-27, retrieved 2010-2-24

External links[edit]