Imagineer (Japanese company)

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Imagineer Co., Ltd.
Public
IndustryContent industry
Renewable energy
FoundedJanuary 1986; 32 years ago (1986-01)
HeadquartersShinjuku-ku, Tokyo, Japan
Key people
Takayuki Kandō, Representative Director, Chairman, and CEO
Kenzo Sumioka, Representative Director, President, and COO
Websitehttps://www.imagineer.co.jp/

Imagineer Co., Ltd. (イマジニア株式会社, Imajinia Kabushiki-gaisha) is a Japanese company. They are part of the content industry, providing content and services regarding characters, games, education, and more.[1]

History[edit]

Imagineer Co., Ltd. was established on January 27, 1986 (registered on June 1, 1977) in Shinjuku-ku, Tokyo, with the goal of developing, manufacturing and selling game software. They acquired the rights to release overseas games in Japan, such as SimCity which they published for PC. They have also worked with companies like Sanrio Co., Ltd. on games featuring popular characters such as Hello Kitty.[2]

Imagineer developed the Super Nintendo Entertainment System version of Populous, having acquired the rights from Les Edgar.[3][4] At the time, the company was working with Nintendo.[3] Imagineer also publishes the Medabots game series.

Games developed or published[edit]

References[edit]

  1. ^ Imagineer's company overview
  2. ^ Imagineer's history page
  3. ^ a b "The Making Of: Populous". NowGamer. 27 January 2009. Retrieved 25 September 2017.
  4. ^ "Company Profile: Bullfrog". Retro Gamer. No. 43. Bournemouth: Imagine Publishing. pp. 52–57. ISSN 1742-3155.

External links[edit]