Robosoft Technologies (Mac)
Feral Interactive (Mac)
|Producer(s)||César Valencia Perello|
|Writer(s)||Ignacio Pérez Dolset|
César Valencia Perello
|Platform(s)||Microsoft Windows, Mac OS X|
December 1, 2006
Imperial Glory is set in the Revolutionary and Napoleonic eras, between 1789 and 1815, and allows the player to choose one of the great empires of the age – Great Britain, France, Austria, Russia or Prussia–on their quest of conquering Europe, North Africa and the Middle East. The game is very similar to the Total War series: it consists of a 2-D strategic campaign and fully 3-D land and naval.
The basic units available to the player are the same, regardless of the nation the player controls, namely, infantry, cavalry and artillery. By seizing appropriate provinces, a player may deploy other units, such as Arabian camel cavalry. The principal units are infantry, cavalry, artillery.
Infantry in Imperial Glory are represented as militia, line infantry, light infantry, grenadiers, riflemen and the player's country's elite force (e.g. British Black Watch). Cavalry consists of dragoons, hussars, lancers and an elite cavalry type (such as Life Guards for Britain), and it is possible to find such contemporary pieces of artillery as six-pounder cannons and howitzers.
In the campaign phase of the game, units are moved around the map by assigning them to a commander. Commanders bear the ranks of captain, colonel, general or field marshal. Each can command a certain number of units and be promoted to a higher rank by winning encounters with enemy units.
The main weapon of the infantry is the musket, which lowers the opportunity to involve soldiers in hand-to-hand combat (players may order them to commence a bayonet charge). Hence, the tactics have to be adjusted to this new setting. The game offers a variety of unit formations, enabling players to engage in combat operations with greater efficiency.
Aside from fighting, players may engage in diplomacy, including several alliance options. Many different kinds of buildings can be constructed, which can be fortified, and which give certain advantages to the player, including providing a basis for recruitment of units. Effort applied to research leads to the development of new types of units to be recruited and different buildings that may be built. Trade routes can be set up as well, either to trade with other nations or establish internal commerce.
|PC Gamer (US)||90%|
Imperial Glory received "average" reviews according to the review aggregation website Metacritic. GameSpot reported that the "system's biggest problem is that it doesn't model morale. This means that your men basically turn into mindless automatons, and not very smart ones, either" and rounded off the review with "[Imperial Glory] shows a lot of untapped promise and potential, but it also possesses raw edges and missed opportunities. This is still an enjoyable game, though, so long as you're willing to overlook the flaws."
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- Luo, Di (September 2005). "Imperial Glory" (PDF). Computer Gaming World. No. 254. Ziff Davis. p. 72. Retrieved October 21, 2018.
- Gillen, Kieron (June 6, 2005). "Imperial Glory". Eurogamer. Gamer Network. Retrieved October 22, 2018.
- Ocampo, Jason (June 2, 2005). "Imperial Glory Review". GameSpot. CBS Interactive. Retrieved October 21, 2018.
- Abner, William (June 9, 2005). "GameSpy: Imperial Glory". GameSpy. IGN Entertainment. Retrieved October 22, 2018.
- Eberle, Matt (June 20, 2005). "Imperial Glory - PC - Review". GameZone. Archived from the original on March 17, 2008. Retrieved October 22, 2018.
- Butts, Steve (June 1, 2005). "Imperial Glory". IGN. Ziff Davis. Retrieved October 21, 2018.
- "Imperial Glory". PC Gamer. Vol. 12 no. 8. Future US. August 2005. p. 60.
- Stevens, Tim (June 28, 2005). "Imperial Glory Review". X-Play. G4 Media. Archived from the original on November 11, 2005. Retrieved October 22, 2018.