inXile Entertainment

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inXile Entertainment
Private
Industry Computer and video games
Interactive entertainment
Founded 2002
Headquarters Newport Beach, California, United States
Key people
Brian Fargo (CEO)
Matthew Findley (President)
Number of employees
11–50[1]
Subsidiaries inXile New Orleans[2]
Website www.inxile-entertainment.com

inXile Entertainment is an American video game developer that specializes in role-playing video games. The company was formed in late 2002 by Brian Fargo, a founder of Interplay Productions. The company is located in Newport Beach, California, and 2015, opened a game studio subsidiary in New Orleans, Louisiana[2]

History[edit]

In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[3]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[4] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[5] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[6]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[7] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[8] As of March 2013, a total of 202 funded and 31 active projects have participated in the initiative, such as Shadowrun Returns and Leisure Suit Larry: Reloaded.[7]

Games[edit]

The following games have been developed by InXile Entertainment.

Title Release year Genre Game engine Platform(s) Notes
The Bard's Tale 2004 Action RPG Dark Alliance Engine Microsoft Windows, Linux, Mac OS, PlayStation 2, Ouya, Android, iOS, BlackBerry PlayBook
Fantastic Contraption 2008 Physics game Wii, Adobe Flash, iOS
Line Rider 2: Unbound 2008 Puzzle game iOS, Nintendo DS, Microsoft Windows, Wii
Super Stacker 2009 Physics game iOS, Adobe Flash
Super Stacker 2 2009 Physics game iOS, Adobe Flash
Shape Shape 2009 Puzzle game iOS, Adobe Flash
Heist Cancelled (2010) Action Microsoft Windows, PlayStation 3, Xbox 360
Super Stacker Party 2010 Physics game PlayStation Network
Hunted: The Demon's Forge 2011 Action Unreal Engine 3 Microsoft Windows, PlayStation 3, Xbox 360
Choplifter HD 2012 Shoot 'em up Unreal Engine 3 Microsoft Windows, Ouya, PlayStation Network, Xbox Live Arcade
Wasteland 2 2014 RPG Unity Microsoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One Sequel to Wasteland
Torment: Tides of Numenera 2017[9] RPG Unity Microsoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One
The Bard's Tale IV[10] 2017 RPG Unreal Engine 4 Microsoft Windows, Linux, Mac OS X Sequel to The Bard's Tale III: Thief of Fate
Wasteland 3 2019 RPG Unity Microsoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One Sequel to Wasteland 2

SparkWorkz[edit]

SparkWorkz logo

Until 2015, InXile had a web division under the name of SparkWorkz.[11] It hosted smaller web titles such as Fantastic Contraption that were mostly free to play. SparkWorkz got its revenue via in-browser advertising. Part of the revenue went directly to the developers of the hosted games.

Heist[edit]

Heist cover art

Heist (marketed as HEI$T) is a cancelled video game that was under development by inXile Entertainment and would have been published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. The game was to be set in San Francisco, California, c. 1969, where players would have controlled a group of criminals as they performed various thefts. Codemasters announced on 28 January 2010, that the game had been "terminated". The British publisher furthered the statement by announcing it was focused on high-quality titles.[12][13][14]

References[edit]

  1. ^ United States. "inXile Entertainment". LinkedIn. Retrieved 2012-10-19. 
  2. ^ a b Makuch, Eddie (October 22, 2015). "Wasteland 2 Dev Opening New Orleans Office, Will Pay $75,000 Salaries". GameSpot. CBS Interactive. Retrieved November 20, 2016. 
  3. ^ Hinkle, David (February 16, 2011). "What's in a Name: InXile Entertainment". Engadget. AOL. Retrieved November 20, 2016. 
  4. ^ "Wasteland 2 Kickstarter". Kickstarter. Retrieved March 26, 2013. 
  5. ^ "Torment: Tides of Numenera Kickstarter". Kickstarter. Retrieved March 26, 2013. 
  6. ^ "Torment: Tides of Numenera Shatters Kickstarter Record". The Escapist. Retrieved March 26, 2013. 
  7. ^ a b Rob Lammle 7 (April 15, 2012). "5 Retro Games Brought Back From the Dead By Kickstarter". Mashable.com. Retrieved April 29, 2012. 
  8. ^ Fargo, Brian. "inXile entertainment". Kicking It Forward. Retrieved April 29, 2012. 
  9. ^ "Update 56: Updated Our Journal (56): Beta Access for All Backers, About the Release Date · Torment: Tides of Numenera". Kickstarter. Retrieved 2016-08-17. 
  10. ^ Yin-Poole, Wesley (18 May 2015). "Brian Fargo's vision for The Bard's Tale 4. Kickstarter launches next month. First "promo screen" released". Eurogamer. Gamer Network Ltd. Retrieved 18 May 2015. 
  11. ^ "« The best free games online!". Sparkworkz.com. Retrieved 2012-10-19. 
  12. ^ "Hei$t From Codemasters Cancelled". 28 January 2010. Archived from the original on 7 July 2011. Retrieved 9 February 2014. 
  13. ^ Purchese, Robert (29 January 2010). "Codemasters "terminates" Hei$t News • News •". Eurogamer.net. Retrieved 9 February 2014. 
  14. ^ Tim Ingham CVG UK (28 January 2010). "News: Heist cancelled by Codemasters". ComputerAndVideoGames.com. Retrieved 9 February 2014. 

External links[edit]