IncrediBuild

From Wikipedia, the free encyclopedia
Jump to: navigation, search
IncrediBuild
Developer(s) Xoreax
Initial release 2002; 15 years ago (2002)
Stable release
7.0 / August 11, 2015; 20 months ago (2015-08-11)
Operating system Cross-platform
Type Build Accelerator
License Proprietary
Website www.incredibuild.com

IncrediBuild is a suite of grid computing software developed by Xoreax Ltd. IncrediBuild is designed to help accelerate computationally-intensive tasks by distributing them over the network, with notable applications including compiling source code, building software generally, and other software development-related tasks. Jobs can be distributed to several computers over a network, giving both the possibility of accelerating the work by using more resources than were available on the initiating computer alone, and potentially freeing local resources for other tasks.

IncrediBuild tools are available for Microsoft Windows and Linux, and have out-of-the-box support for accelerating builds targeting those platforms as well as Android, Wii U, PlayStation 4, Xbox One, and other platforms.[1] Originally sold specifically as a tool to accelerate compiling, IncrediBuild can now be used for other development processes[2] as well as general high performance computing.[3][4]

Tools[edit]

Xoreax's software suite is broken up into several, separately-licensable tools. IncrediBuild for Visual Studio C/C++ provides Visual Studio integration to accelerate builds of C and C++ projects. IncrediBuild for Make and Other Build Tools provides integration with several standard build tools including make, CMake, and MSBuild. IncrediBuild for Dev Tools provides additional interfaces for distributing jobs, which need not necessarily be building or compiling-related.

Notable users[edit]

IncrediBuild has several software development companies as customers, including a number of video game developers.[5] Turn 10 Studios, for instance, used IncrediBuild to accelerate builds, rendering from 3DS Max, code analysis, and other tasks during the development of Forza 5.[6] IncrediBuild also claims Epic Games, Electronic Arts, id Software, Bohemia Interactive, Scaleform Corporation, FromSoftware, and Bugbear Entertainment as clients.[5] CryEngine[7] and Unreal Engine[8][9][10] include built-in support for build acceleration via IncrediBuild.

Development[edit]

Xoreax, Ltd. is an Israeli company based in Tel Aviv,[11] with IncrediBuild as its only selling product. In 2002 they introduced IncrediBuild v1.0, offering a solution for acceleration of Microsoft Visual Studio 6.0 C/C++ code builds. IncrediBuild 1.3 was awarded with Game Developer Magazine's annual Front Line Award in the category of Programming for the year of 2003.[12]

After adding support to Visual Studio .NET and Visual Studio 2005, Xoreax later expanded IncrediBuild with what was at the time called "XGE Interfaces". This package allowed customers to implement custom acceleration of jobs which were not necessarily compilation-related, by exposing a set of interfaces to IncrediBuild's core grid engine technology.

In 2008, IncrediBuild won a "Productivity Award" in the Change and Configuration Management category of the 18th annual Jolt Awards.[13]

See also[edit]

References[edit]

  1. ^ "Accelerate Game Development". Xoreax, Ltd. Retrieved August 29, 2015. 
  2. ^ "IncrediBuild For Dev Tools". Xoreax, Ltd. Retrieved August 29, 2015. 
  3. ^ Morgan, Timothy Prickett (March 20, 2012). "Xoreax grids up Windows to goose apps". The Register. Retrieved August 29, 2015. 
  4. ^ "IncrediBuild-XGE - Application Acceleration Platform". Xoreax, Ltd. Retrieved August 29, 2015. 
  5. ^ a b "Case Studies". Xoreax, Ltd. Retrieved August 29, 2015. 
  6. ^ "Game Development Studio Accelerates Forza 5 Game Build Time by More Than 6X with IncrediBuild". Microsoft Customer Stories. Retrieved August 29, 2015. 
  7. ^ "WAF with IncrediBuild". Retrieved August 29, 2015. 
  8. ^ "Using IncrediBuild in UE4". Retrieved August 29, 2015. 
  9. ^ "Grid Computing and Game Development: How Epic Games uses the power of many to turbo-charge the build process". Retrieved August 29, 2015. 
  10. ^ "Epic Games Launches Unreal Engine 4 Integrated Partners Program". Retrieved August 29, 2015. 
  11. ^ IncrediBuild by Xoreax Software - Contact Us
  12. ^ "Front Line Awards". Game Developer Magazine. Retrieved August 29, 2015. 
  13. ^ Hildebrand , J.D.; Blake, Deirdre (February 9, 2012). "The Complete Jolt Product Excellence & Productivity Awards". Dr. Dobb's Journal. Archived from the original on April 14, 2012. Retrieved August 29, 2015. 

External links[edit]