Incredible Shrinking Sphere

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Incredible Shrinking Sphere
Developer(s)Foursfield
Publisher(s)Electric Dreams Software
Designer(s)Anna Ufnowska
Programmer(s)Colin Reed
Artist(s)Steve Green
Composer(s)David Lowe
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
ReleaseJanuary 1989: ST[1]
February 1989: Amiga[2]
Genre(s)Action
Mode(s)Single-player

Incredible Shrinking Sphere is a 1989 video game developed by Foursfield and published by Electric Dreams Software for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum

Plot[edit]

On the planet Sangfalmadore, the player is recruited to the Sphere Training Corps. An earthquake has trapped the STC's Colonel Matt Ridley, leaving it up to the player to rescue him.

Gameplay[edit]

The game consists of eight levels, each divided into four maze sections. The player must direct the ball to the exit of the maze. Each maze has traps and assassin enemies. Assassins can be countered with collectable shields or ammo. Traps can be tackled by shrinking or enlarging the ball.

Development[edit]

Anna Ufnowska's inspiration for designing the game came from the intricate weaving of a pair of slippers.[3] The project began in late February 1988 and took seven months to put together.[4]

Release[edit]

The game package included a contest slip offering a chance to win a Tomy Omnibot 2000 or a limited-edition Incredible Shrinking Sphere poster.[5]

Reception[edit]

ACE magazine called Incredible Shrinking Sphere an impressive debut for Foursfield because of the realistic ball movement.[3] The Spanish magazine Microhobby gave the game the following scores:[8] Originality: 80% Graphics: 80% Motion: 80% Sound: 80% Difficulty: 100% Addiction: 100%

References[edit]

  1. ^ a b Gary Whitta (January 1989). "The One, Issue 4" (4): 83. Retrieved September 6, 2017. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ a b "ST Format - Incredible Shrinking Sphere" (8). ST Format: 63. Retrieved September 6, 2017. {{cite journal}}: Cite journal requires |journal= (help)
  3. ^ a b c Bob Wade (February 1989). "ACE - Issue 17". ACE (17): 52–53. Retrieved September 6, 2017.
  4. ^ a b Frank O'Connor (April 1991). "Amstrad Action Issue 043" (43): 40–41. Retrieved September 6, 2017. There's lots to do in theis game, if you have the interest. {{cite journal}}: Cite journal requires |journal= (help)
  5. ^ "Incredible Shrinking Sphere : CPC-Power". Retrieved September 6, 2017.
  6. ^ "Crash Issue 062" (62). March 1989: 23. Retrieved September 6, 2017. Well designed, and more or less perfectly implemented, ISS is a pleasure to play. {{cite journal}}: Cite journal requires |journal= (help)
  7. ^ "The Games Machine Issue 017" (17). February 1990: 55. Retrieved September 6, 2017. {{cite journal}}: Cite journal requires |journal= (help)
  8. ^ (Spanish) Incredible Shrinking Sphere - ZX Spectrum de Electric Dreams Software (1989) - article on Soloretro

External links[edit]