Indiana Jones and the Temple of Doom (1985 video game)
- This entry is for the arcade game. For the Nintendo Entertainment System game, see Indiana Jones and the Temple of Doom (1988 video game).
|Indiana Jones and the Temple of Doom|
North American arcade flyer of Indiana Jones and the Temple of Doom.
|Designer(s)||Mike Hally (producer)
Earl Vickers(voice coach)
|Composer(s)||Hal Canon (music)
Dennis Harper (sound effects)
Brad Fuller (NES version)
|Platform(s)||Arcade, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, MSX, NES, ZX Spectrum|
|Arcade system||Atari System 1|
|CPU||68010 (@ 7.15909 MHz), M6502 (@ 1.789772 MHz), 60.00 Hz (screen refresh)|
|Sound||YM2151 (@ 3.579545 MHz), POKEY (@ 1.789772 MHz), TMS5220 (@ 650.826 kHz)|
|Display||336 x 240 pixels (Horizontal), 1024 colors|
Indiana Jones and The Temple of Doom is a 1985 action arcade game developed and published by Atari Games, based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is also the first Atari System 1 arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams' music from the film.
The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee cult, armed only with his trademark whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones," and escape from the titular temple. Throughout Temple of Doom's several modes of gameplay, Indy loses a life if hit once (sustaining physical contact with enemies or other hazards), or from falling onto a walkable surface from too far a height. After choosing a difficulty level, the player begins the game, initially composed of three levels, each based on specific scenes from the film.
Ports of the game were later developed by Paragon Programming and released by U.S. Gold for the Amstrad CPC, Commodore 64, MSX and ZX Spectrum in 1987. The game went to number 2 in the UK sales charts, behind Renegade. During the same year, Mindscape ported it to the Atari ST and the Commodore 64 (different compared to U.S. Gold's version). In 1989, Mindscape ported it to the Commodore Amiga and personal computers that use MS-DOS. The NES version was ported by Tengen in December 1988.
Computer and Video Games, reviewing the ZX Spectrum, Amstrad CPC and Atari ST versions, called the game "quite an accurate and splendid conversion," particularly the Atari ST version. The magazine praised the game's playability, but criticized its difficulty and sound effects.
Jonathan Sutyak of AllGame, who gave the Commodore 64 version one and a half stars out of five, called the game a "major disappointment." Sutyak criticized the gameplay and "terrible" controls, and wrote, "Graphically the game is a mess. Most of the game is brown and gray, very unappealing. [...] Sounds are not great either but they are a bit better than the graphics. Theme music plays in the background which is the best part of the game. Most of the sound effects are not sharp and not enough of them exist. Indiana Jones and the Temple of Doom is a bad game all the way around. It looks bad, has bad controls, and is way too short."
- "Indiana Jones and the Temple of Doom video game, Atari Games (1985)". arcade-history.com. Retrieved April 11, 2009.
- "Indiana Jones and The Temple of Doom". The International Arcade Museum. Retrieved 5 Oct 2013.
- "Thrill to the action as the legend comes to life!". Computer and Video Games. September 1987. pp. 2–3. Retrieved August 27, 2016.
- "Indiana Jones Preview". Computer and Video Games. July 1987. pp. 116 –117. Retrieved August 27, 2016.
- "Indiana Jones and the Temple of Doom". Computer and Video Games. November 1987. p. 27. Retrieved August 16, 2016.
- Sutyak, Jonathan. "Indiana Jones and the Temple of Doom (Commodore 64) - Review". AllGame. Archived from the original on November 17, 2014. Retrieved August 28, 2016.