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IndieBox was a monthly independent video games (indie game) subscription box service. Working directly with the indie game developers, IndieBox designs and manufactures boxed collector’s edition physical releases of games that are typically only available in digital form. The company has been operating since May 2014.[1] Included in every monthly box is a digital rights management-free (DRM-free) game disc (custom-designed rewritable USB-stick for most boxes released before July 2016), Steam key, full-color printed instruction game manual, game soundtrack CD, sticker, and an exclusive collectible, such as a plushy or action figure of a notable character from that game. All games are packaged in a physical game box similar to software titles in the 1980s and 1990s.[2]

IndieBox was founded by John Carter, Jason Blank, and James Morgan, and are assisted by various teams of volunteers to help with design, packaging, and shipping. They formed the company to create a Book of the Month Club-type service for independent video games; subscribers would not necessarily know what game they were getting, but the company's curation process would assure they would be getting a game with a strong reputation.[2] When they started, they had to cold call several developers to gain interest, eventually signing on Rain Games to use their game Teslagrad as the first IndieBox title.[2]

In October 2016, IndieBox partnered with GameStop to release a limited set of steelbook-case packages for ten titles, half of which had already previously received a collector's edition through IndieBox's service, to be retailed in the GameStop stores under the name "GameTrust Collection", based on GameStop's GameTrust publishing arm.[3]

In October 2017, IndieBox announced it was closing down its subscription product; the company cited that the market for physical box releases was not as large as they had anticipated to cover all costs of preparing the boxes for subscribers. After completing its final box and handling existing accounts, the company will transition to help support online marketplace features for indie developers.[4]

Past IndieBoxes:

Torchlight II September 2017
Invisible, Inc. August 2017
The Banner Saga July 2017
Hollow Knight June 2017
Nefarious May 2017
Super Meat Boy: Dr. Fetus Edition April 2017
Typoman: Revised March 2017
Wasteland 2 February 2017
Hue January 2017
Forced: Showdown December 2016
Halcyon 6 November 2016
Jotun October 2016
Rive September 2016
The Stanley Parable August 2016
Hand of Fate July 2016
Moon Hunters June 2016
Dust: An Elysian Tail May 2016
Galak-Z April 2016
Assault Android Cactus March 2016
Lovers in a Dangerous Spacetime February 2016
Nuclear Throne January 2016
Armello December 2015
Freedom Planet November 2015
Axiom Verge October 2015
TowerFall September 2015
Apotheon August 2015
Guacamelee! July 2015
Captain Forever Remix June 2015
Dyscourse May 2015
Lovely Planet April 2015
The Next Penelope March 2015
Risk of Rain February 2015
Super Win The Game January 2015
Rogue Legacy December 2014
SteamWorld Dig November 2014
Brütal Legend October 2014
Luftrausers September 2014
MouseCraft August 2014
Forced July 2014
Escape Goat 2 June 2014
Teslagrad May 2014


  1. ^ Chalk, Andy (June 19, 2014). "IndieBox gambles on a resurgence of interest in boxed videogames". PC Gamer. Retrieved October 28, 2016.
  2. ^ a b c Chalk, Andy (August 15, 2014). "Inside IndieBox, the startup bringing back the glory of 80s game packaging". PC Gamer. Retrieved October 28, 2016.
  3. ^ McAloon, Alissa (October 20, 2016). "IndieBox is bringing select indie games to GameStop stores". Gamasutra. Retrieved October 28, 2016.
  4. ^ Wawro, Alex (October 2, 2017). "IndieBox shuts down its 'indie game in a box' subscription service". Gamasutra. Retrieved October 2, 2017.

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