Indie Game Challenge

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The Indie Game Challenge is an award competition run in conjunction between the Academy of Interactive Arts & Sciences (AIAS), GameStop and The Guildhall at Southern Methodist University (SMU) to support independent video game development. Started in 2009, the competition highlights ten to twelve independent games, with winning games receiving monetary rewards in addition to the award. The Indie Game Challenge ceremonies are held during the annual D.I.C.E. Summit, during which the finalists are able to demonstrate their games to the press.


The Indie Game Challenge awards were created by AIAS, Gamestop, and the Guildhall to promote innovation in gaming from independent development. Mike Hogan, senior vice-president of marketing for Gamestop, cited the need for "new, cutting edge game developers who continue to stretch the boundaries and imaginations of gamers" in the industry, and hoped that the awards would "stimulate a new generation of game developers".[1] The competition was designed to offer both monetary and scholarship prizes, valued up to $300,000.[1]

The Challenge accepts games in playable, near-complete versions (including beta software), and for games that have been released, limits such entries to those that have earned less than $100,000 prior to the competition. The Challenge allows entries for games that have already been submitted to other game contests. Once the judges have selected the finalists, a public voter for "Gamer's Choice" is started among the finalists for a $10,000 prize.[2] The finalists are invited to the D.I.C.E. Summit, giving them exposure to major video game publishers and journalists, a lucrative opportunity for independent developers.[3] After the major awards have been announced, the judges then select finalists to give graduate scholarships to SMU.[3]

The first year for the Challenge drew more than 250 entries to select from.[4]

Finalists and winners[edit]



  • Aaaa! A Reckless Disregard for Gravity - Dejobaan Games
  • Altitude - Nimbly Games
  • Climb to the Top of the Castle - TwO Bros. Games
  • Cogs - Lazy 8 Studios
  • Dreamside Maroon - Terraced
  • Fieldrunners - Subatomic Studio
  • Galactic Arms Race - Evolutionary Complexity Research Group at UCF
  • Gear - Team 3
  • Miegakure - Marc ten Bosch
  • Vessel - Strange Loop Games
  • Waker - Poof Productions
  • Zeit2 - Brightside Games


  • Grand Prize Award (Professional) - Cogs ($100,000 award)
  • Grand Prize Award (Non-professional) - Gear ($100,000 award)
  • Technical Achievement - Altitude ($2,500 award)
  • Achievement in Art Direction - Cogs ($2,500 award)
  • Achievement in Gameplay - Cogs ($2,500 award)
  • Gamer's Choice Award - Altitude ($10,000 award)



  • Confetti Carnival - SpikySnail Games
  • Fortix 2 - Nemesys Games
  • Hazard: The Journey of Life - Alexander Bruce
  • Inertia (video game)|Inertia - Team Hermes
  • Limbo - Playdead
  • Monaco: What's Yours is Mine - Pocketwatch Games
  • Q.U.B.E. - Toxic Games
  • Solace - One Man Down
  • Spirits - Spaces of Play
  • Subsonic - Team Height Advantage
  • Symon - ZZZ Games
  • Vanessa Saint-Pierre Delacroix & Her Nightmare - Bad Pilcrow


  • Grand Prize Winner (Professional): Limbo ($100,000 prize)
  • Grand Prize Winner (Non-professional): Inertia ($100,000 prize)
  • Kongregate Award: Symon
  • Technical Achievement: Inertia ($2,500 prize)
  • Achievement in Art Direction: Limbo ($2,500 prize)
  • Achievement in Gameplay: Inertia ($2,500 prize)
  • Gamer's Choice Award: Inertia ($10,000 prize)




  • Grand Prize Winner: Closure ($100,000 prize)
  • Technical Achievement: Symphony ($2,500 prize)
  • Achievement in Gameplay: The Bridge ($2,500 prize)
  • Achievement in Art Direction: The Bridge ($2,500 prize)
  • GameStop PC Digital Download Award: Symphony
  • Gamer's Choice Award: Nitronic Rush ($2,500 prize)

See also[edit]


  1. ^ a b Usher, William (2009-07-15). "Indie Game Challenge Offers $300,000 In Prizes". Cinema Blend. Retrieved 2012-08-17.
  2. ^ "Indie Game Challenge FAQ". Indie Game Challenge. Retrieved 2012-08-17.
  3. ^ a b c Curtis, Tom (2012-02-10). "Closure earns Grand Prize at 2012 Indie Game Challenge". Gamasutra. Retrieved 2012-08-17.
  4. ^ "Indie Game Challenge Organizers Confirm 2011 Competition". Gamasutra. 2010-05-03. Retrieved 2012-08-17.
  5. ^ "2010 Finalists". Indie Game Challenge. Retrieved 2012-08-17.
  6. ^ W., Tim (2010-02-01). "Indie Game Challenge Finalists Revealed". Gamasutra. Retrieved 2012-08-17.
  7. ^ "2010 Winners". Indie Game Challenge. Archived from the original on 2012-07-26. Retrieved 2012-08-17.
  8. ^ Graft, Kris (2010-02-22). "Lazy 8's Cogs, Team 3's Gear Win First Indie Game Challenge". Gamasutra. Retrieved 2010-08-17.
  9. ^ "2011 Finalists". Indie Game Challenge. Retrieved 2012-08-17.
  10. ^ Alexander, Leigh (2011-01-20). "Indie Game Challenge Reveals 12 Finalists". Gamasutra. Retrieved 2012-08-17.
  11. ^ "2011 Winners". Indie Game Challenge. Retrieved 2012-08-17.
  12. ^ Orland, Kyle (2011-02-12). "Limbo, Inertia Win Top Prizes At 2011 Indie Game Challenge". Gamasutra. Retrieved 2012-08-17.
  13. ^ "2012 Finalists". Indie Game Challenge. Retrieved 2012-08-17.
  14. ^ Curtis, Tom (2012-01-19). "Atom Zombie Smasher, The Swapper lead nominations for Indie Game Challenge". Gamasutra. Retrieved 2012-08-17.
  15. ^ "2012 Winners". Indie Game Challenge. Retrieved 2012-08-17.

External links[edit]