Insomniac Games

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Insomniac Games, Inc.
Industry Computer and video games
Interactive entertainment
Founded February 28, 1994
Headquarters Burbank, California, United States
Key people
Ted Price (CEO)
Brian Hastings
Alex Hastings
Products Spyro series (1998–2000)
Ratchet & Clank series (2002–)
Resistance series
Sunset Overdrive
Number of employees
Website Official website

Insomniac Games, Inc. is an American video game developer with the corporate headquarters located in Burbank, California.[1] Founded in 1994, Insomniac Games has released titles for the PlayStation, PlayStation 2, PlayStation 3, PlayStation Vita and Xbox 360 video game consoles. The company has also just released the Xbox One Exclusive, Sunset Overdrive. As of 2012 the developer had sold a total of thirty-five million units of software on the PlayStation platform.[2] Insomniac Games has also won 13 "Best Workplace" awards at the national, state, and local level.[3]

Insomniac Games developed Disruptor, the Spyro series, the Ratchet & Clank series, and the Resistance series. Insomniac mostly developed games on PlayStation platforms until it released Fuse which was their first multiplatform game. The studio developed an Xbox One exclusive game called Sunset Overdrive, which was released on October 28, 2014.

Company overview[edit]

The original logo for Insomniac Games

Insomniac was founded in 1994 as an independent video game developer and is now[when?] based in Burbank, California. Its initial game, an FPS called Disruptor for the PlayStation, was released on November 20, 1996, and received critical success. Since then, the company has released fifteen more games in Three series (both created by the company) for PlayStation, PlayStation 2, and PlayStation 3 earning both critical and commercial success. During the production of Spyro 2 Insomniac developed its first PlayStation 2 game called Monster Knight. It was canceled early in development.[4] After the company produced the first three Spyro the Dragon games, Universal Interactive Studios picked up the Spyro series while they moved on to A Girl With A Stick. They abandoned that project to develop the Ratchet & Clank series.

Brian Hastings suggested the Ratchet & Clank series[citation needed]. The first Ratchet & Clank was the first western-produced game bundled with PlayStation 2 in Japan, it was the first western video game to make Japan's top 100 list.

The company was named one of the top 10 Best Small Companies to work for in America for 3 years in a row for their relaxed environment and flexible hours.[citation needed]

In 2003, a few of Insomniac's staff members left to create High Impact Games[citation needed].

In 2006, Insomniac released an M-rated PlayStation 3 first-person shooter, very unlike its other works. Its name during production was I-8, but it was later renamed Resistance: Fall of Man. The game's futuristic weapons show the influence of Ratchet & Clank.[citation needed]

At the 2008 Game Developers Conference, they announced the "Nocturnal Initiative". This is a free wiki-based project designed to encourage the distribution of development technologies for use in other games. Shared technologies include some of those used in titles such as Ratchet & Clank Future: Tools of Destruction and Resistance 2.[5]

In an interview with GameDaily BIZ in June 2008, Ted Price announced that Insomniac Games planned to open a sister studio in North Carolina. The new studio hired twenty-five to thirty new developers.[6] The new studio opened in January 2009.[7]

In Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal and Ratchet & Clank Future: A Crack in Time, the player can visit an easter egg known as the "Insomniac Museum". This is located on the planets Dantopia (a reference to the late Dan Johnson) and Burbank (a reference to the company's location). The museum lets players find items, enemies, objects and conceptions that did not make it into the final game version. The museum adopts the actual layout of the company's offices.

On May 25, 2010 Insomniac Games announced a new franchise for both the PlayStation 3 and Xbox 360 to be published by Electronic Arts, its first Xbox release.[8] That game was originally called Overstrike before being renamed to Fuse.[9]

Insomniac stated that it is working on several projects exclusively for PlayStation 3.[10] These include Ratchet & Clank: All 4 One and Resistance 3, which were both announced on August 17, 2010 at Gamescom in Cologne. In March 2011, they announced the Insomniac Click division, which is dedicated to mobile gaming and Facebook games. In 2012, Insomniac Games refocused Insomniac Click, and transformed them into a dedicated team, rather than a sub-division. This team is responsible for Outernauts, which is available on Facebook, and as of December 4, 2012, on Kongregate as well.

In January 2012, Price announced that Insomniac would no longer make Resistance games.[11]

On March 2, 2012, Amazon France listed a "Ratchet & Clank HD Collection" on its website. On March 15, Sony officially confirmed that a Ratchet & Clank Trilogy would be released on June 29 in Europe, and August 28 in North America as the Ratchet & Clank Collection. It was to be distributed by Idol Minds. The HD Collection includes the first three games, each running at 60fps and in 3D. A Crack in Time supports up to eight players.

On May 30, 2012, Price announced that a new Ratchet and Clank game was in production named Ratchet & Clank: Full Frontal Assault, known as Q-Force in Europe and Australia. Ratchet & Clank: Full Frontal Assault was developed in North Carolina by the Insomniac North studio. It was released on the PlayStation Network on November 27. It also received a physical Blu-ray release. Both releases (physical and digital) include access to the PS Vita version of Full Frontal Assault upon its release (Spring 2013). Due to multiple delays, the game will also grant access to Ratchet: Deadlocked (known as Ratchet: Gladiator in EU territories). In North America, this will be accessible from the 'Disc Benefits' menu in the XMB. In SCEE territories, users will have to log in and play an online match prior to an undisclosed cut off date. Insomniac North adopted a business model similar to popular F2P titles, offering skins to players as paid DLC, while keeping core content (maps and modes) free of charge. In 2013 Ted Price announced that a new "Ratchet and Clank" game was in development.

In March 2014 it was announced that the PlayStation 3 Resistance series online servers would be shut down on April 8, 2014.[citation needed]


Insomniac developed a new engine trademark, Insome (titled I.N.S.O.M.E. and formerly titled Insomniac Engine). The first version of Insome is used in the following title:

Game Title Engine Version Platform
Resistance I.N.S.O.M.E. V.1.0, V.2.0, V.3.0 PlayStation 3
Ratchet & Clank I.N.S.O.M.E. V.1.0, V.2.0, V.3.0, V.4.0, V.5.0, V.6.0 PlayStation 2
PlayStation 3
PlayStation 4
Fuse I.N.S.O.M.E. V.3.0 PlayStation 3
Xbox 360
Sunset Overdrive I.N.S.O.M.E. V.6.0 (V.5.0 at E3) Xbox One

Games developed[edit]

Year Game Platform(s) GameRankings Metacritic Notes
1996 Disruptor PlayStation 80.00%[12] N/A First game ever developed
1998 Spyro the Dragon 85.44%[13] N/A
1999 Spyro 2: Ripto's Rage! 86.57%[14] N/A
2000 Spyro: Year of the Dragon 90.59%[15] 91/100[16] Last Spyro and PlayStation game developed
2002 Ratchet & Clank PlayStation 2 89.74%[17] 88/100[18]
2003 Ratchet & Clank: Going Commando 90.64%[19] 90/100[20]
2004 Ratchet & Clank: Up Your Arsenal 91.54%[21] 91/100[22]
2005 Ratchet: Deadlocked 82.64%[23] 81/100[24] Last PlayStation 2 game developed
2006 Resistance: Fall of Man PlayStation 3 86.70%[25] 86/100[26] Released as a PlayStation 3 launch game
2007 Ratchet & Clank Future: Tools of Destruction 88.74%[27] 89/100[28]
2008 Ratchet & Clank Future: Quest for Booty 77.80%[29] 76/100[30] First game to be released on the PlayStation Network
Resistance 2 86.91%[31] 87/100[32]
2009 Ratchet & Clank Future: A Crack in Time 87.88%[33] 87/100[34]
2011 Resistance 3 84.30%[35] 83/100[36] Last Resistance game developed
Ratchet & Clank: All 4 One 70.63%[37] 70/100[38]
2012 Ratchet & Clank: Full Frontal Assault PlayStation 3
PlayStation Vita
63.66%[39] 63/100[40] PlayStation Vita port was co-developed by Tin Giant
Outernauts iOS, Android 75.00%[41] N/A First title not featured on a PlayStation console
2013 Fuse PlayStation 3
Xbox 360
(PS3) 64.13%[42]
(X360) 62.62%[43]
(PS3) 63/100[44]
(X360) 62/100[45]
First multi-platform game
Ratchet & Clank: Into the Nexus PlayStation 3 77.06%[46] 76/100[47] Last PlayStation 3 game developed
2014 Sunset Overdrive Xbox One 83.12%[48] 81/100[49] First game exclusive to an Xbox console
2015 Slow Down, Bull[50] Microsoft Windows First game to be released for Microsoft Windows
2015 Fruit Fusion[51] iOS, Android
2015 Digit & Dash[52] iOS
2015 Bad Dinos[53] iOS, Android
2016 Ratchet & Clank[54] PlayStation 4 Re-imagining of the original Ratchet & Clank game
TBA Edge of Nowhere Oculus Rift First game to be released on Oculus Rift.


  • Ted Price (Founder and CEO)
  • Alex Hastings (Chief Architect)
  • Brian Hastings (Chief Creative Officer)
  • John Fiorito (Chief Operating Officer)
  • Ransom White (Chief Financial Officer)
  • Chad Dezern (North Carolina Studio Director)

The Full Moon Show[edit]

Main article: The Full Moon Show

In 2007 the company announced a bi-monthly podcast available on iTunes. It included various different segments such as I Want Your Job, where they would interview a member of the team. It would also use music clips from their games as the intro, with several episodes ending on a brand new music piece from an upcoming game. The last edition was on July 8, 2011.

Insomniac Click[edit]

Click was the name of the division that produces social gaming titles, and was revealed to the public in June 2011. Chief Creative Officer Brian Hastings stated, "The gaming landscape is changing faster now than at any time in the industry’s existence. More people are playing games every day than ever before and the kinds of games they are playing are diversifying more rapidly than ever. The whole game industry is in the midst of what appears to be a sea change. But with this change comes some of the most exciting challenges and opportunities we’ve ever had."[55] In 2012, Insomniac Games announced that Insomniac Click was re-purposed into a new development team responsible for their social and mobile platforms, as opposed to a new sub-division.

Development partnerships[edit]

Naughty Dog[edit]

Insomniac partnered with Naughty Dog beginning when the two companies worked in the same building on a Universal Studios back-lot. The companies' games are similar in style and sometimes contain references to each other. Demos for one company's games often appear in the other's releases. For example, Spyro 2: Ripto's Rage! contained a demo of Crash Team Racing. Jak II and Ratchet & Clank: Going Commando feature billboard cameos of each other's heroes (a scene in Going Commando shows Ratchet playing both Jak games). This was taken one step further in Jak X: Combat Racing and Ratchet: Deadlocked as both featured Ratchet and Jak respectively as unlockable skins/characters.

Insomniac did not use Jak and Daxter: The Precursor Legacy engine code from Naughty Dog to use on the Ratchet & Clank games, though several key renderers from Naughty Dog were used.[56][57] Naughty Dog's Richard Lemarchand said, "We don't really trade anything concrete in terms of technology, but we definitely compare war stories of life in the trenches, and try and learn from each other's experiences."[58] Price clarified Insomniac's stance on engine technology, while obliquely mentioning the shared renderers:

"We've always developed all our own technology. It's been a little frustrating in the past for us to hear people say, 'Oh yeah, the Insomniac game is running on the Naughty Dog engine.' People assumed that we were using Naughty Dog's engine for Ratchet, and that was not true. We shared some technology with Naughty Dog way back when, and that was great, but we are a company that puts stock in developing specialized technology and we will continue to do so." -- Ted Price, Independent PlayStation Magazine, September 2006[56]

However, the credit sequence for Ratchet & Clank on PlayStation 2 states, "The Ratchet and Clank background engine was developed using proprietary techniques and code developed by Naughty Dog."

With the release of PlayStation 3, both developers seemed to be changing focus aesthetically from character-based platformers to more realistic, mature-themed action games with Naughty Dog's action series Uncharted and Insomniac's Resistance. Both main protagonists of these series were named "Nathan" (Nathan Drake in Uncharted and Nathan Hale in Resistance). For their later Post-apocalyptic games Resistance 3 and The Last of Us, they changed to a character whose name begins in J (Joe for Resistance 3 and Joel for The Last of Us). Also, they are personal journeys against zombie-like creatures and armed humans/aliens and are heavily inspired Cormac McCarthy's novel The Road.

Rainmaker Entertainment[edit]

Insomniac is working with Rainmaker Entertainment, on the Ratchet & Clank feature film with Blockade Entertainment for a 2016 release.

Sucker Punch Productions[edit]

Insomniac works with Sucker Punch Productions, as shown by the latter's entry in the credits list of Going Commando, Up Your Arsenal and Deadlocked. It is known for its Sly Cooper and inFamous franchises.

High Impact Games[edit]

Insomniac shared its library of assets with High Impact Games in order to develop Ratchet & Clank: Size Matters and Secret Agent Clank. They worked closely on PSP games. High Impact Games was founded by former Insomniac employees and shares a close relationship with their original employer.[citation needed]

Idol Minds[edit]

Idol Minds developed the PlayStation 3 title The Ratchet & Clank Trilogy and worked closely with Insomniac to remaster the original PlayStation 2 trilogy.

SCE Bend Studio[edit]

SCE Bend Studio developed the first portable episode of the Resistance series: Resistance: Retribution. This game was released in 2009 on the PlayStation Portable.

Nihilistic Software[edit]

Nihilistic developed PlayStation Move Heroes for PlayStation 3 and PlayStation Move, which was released in March 2011. Nihilistic developed an original game in the Resistance series called Resistance: Burning Skies for PlayStation Vita.

Electronic Arts[edit]

Insomniac's first multiconsole title, Fuse, was published by Electronic Arts for PlayStation 3 and Xbox 360. It was originally announced as Overstrike before it was rebranded in August 2012, It was released in May 2013.


In Fall 2013, Insomniac announced a partnership with Microsoft, and that Sunset Overdrive would be Xbox One exclusive.

Other companies[edit]

Game credits list SCE Japan, Sony Santa Monica, Guerrilla Games, Media Molecule, Zipper Interactive, EA Trax and Incognito Games under "Thanks" in addition to the above. Insomniac stated that Sony's first-party developers are coming together and sharing technology and ideas.[citation needed]


  1. ^ "About | Insomniac Games". Insomniac Games, Inc. 2255 N. Ontario Street, Suite 550 Burbank, CA 91504 USA: Insomniac Games. Retrieved August 21, 2011. 
  2. ^ "Insomniac Games Honored as One of the Top 5 Companies to Work for in California". Retrieved 2011-07-08. 
  3. ^
  4. ^ Moriarty, Colin (28 September 2012). "Always Independent: The Story of Insomniac Games". IGN. Ziff Davis. Retrieved 2 January 2014. 
  5. ^ "Insomniac Announces Nocturnal Initiative, Gives Away Source Code". 2008-02-21. Retrieved 2008-02-22. 
  6. ^ "'Resistance' is futile. Insomniac Games has revealed to GameDaily BIZ that it's becoming bi-coastal with a new studio in North Carolina. We speak with CEO Ted Price about his company's plans.". 2008-06-03. Retrieved 2008-06-06. 
  7. ^ Alexis McDowel; Lauren Svensson (9 May 2012). "EA and Insomniac Games Explore the Vast Reaches of Facebook with Outernauts" (PRESS RELEASE). The Wall Street Journal (Market Watch). Business Wire. Retrieved 7 June 2012. 
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  9. ^ Staff (2012). "Overstrike". Insomniac Games. Insomniac Games, Inc. Retrieved 7 June 2012. 
  10. ^ Brian Crecente (2010-05-25). "Ratchet & Clank Maker's Next Game Coming to the Xbox 360, PS3". Retrieved 2011-07-08. 
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  16. ^ "Spyro: Year of the Dragon Reviews". Metacritic. Retrieved July 9, 2012. 
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  20. ^ "Ratchet & Clank: Going Commando Reviews". Metacritic. Retrieved July 9, 2012. 
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  22. ^ "Ratchet & Clank: Up Your Arsenal Reviews". Metacritic. Retrieved July 9, 2012. 
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  28. ^ "Ratchet & Clank Future: Tools of Destruction Reviews". Metacritic. Retrieved July 9, 2012. 
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  34. ^ "Ratchet & Clank Future: A Crack in Time Reviews". Metacritic. Retrieved July 9, 2012. 
  35. ^ "Resistance 3 Reviews". GameRankings. Retrieved July 9, 2012. 
  36. ^ "Resistance 3 Reviews". Metacritic. Retrieved July 9, 2012. 
  37. ^ "Ratchet & Clank: All 4 One Reviews". Retrieved July 9, 2012. 
  38. ^ "Ratchet & Clank: All 4 One Reviews". Metacritic. Retrieved July 9, 2012. 
  39. ^ "Ratchet & Clank Full Frontal Assault Reviews". GameRankings. Retrieved July 9, 2012. 
  40. ^ "Ratchet & Clank Full Frontal Assault Reviews". Metacritic. Retrieved July 9, 2012. 
  41. ^ "Outernauts Reviews". GameRankings. Retrieved January 19, 2015. 
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  43. ^ "Fuse Reviews". GameRankings. Retrieved January 19, 2015. 
  44. ^ "Fuse Reviews". Metacritic. Retrieved January 19, 2015. 
  45. ^ "Fuse Reviews". Metacritic. Retrieved January 19, 2015. 
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  50. ^ Hastings, Brian (April 14, 2015). "Insomniac to release first ever PC game, Slow Down, Bull on April 20". Insomniac Games. Retrieved April 14, 2015. 
  51. ^ Hastings, Al (May 7, 2015). "Fruit Fusion". Insomniac Games. Retrieved May 7, 2015. 
  52. ^ Hastings, Al (May 14, 2015). "Digit & Dash". Insomniac Games. Retrieved May 14, 2015. 
  53. ^ Hastings, Al (May 21, 2015). "Bad & Dinos". Insomniac Games. Retrieved May 21, 2015. 
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  55. ^ Di5a5terp13ce (2011-03-12). "Insomniac Expands Into Social With Insomniac Click - News". Retrieved 2011-07-08. 
  56. ^ a b Slate, Chris. "PS3 Trailblazing: PSM Chats With Ted Price, President of Insomniac Games." Independent PlayStation Magazine Sep. 2006
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  58. ^ Robinson, Martin. "Naughty Dog Q&A" IGN UK 30 July 2008

External links[edit]