Instruction cycle

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The instruction cycle (also known as the fetch–decode–execute cycle or simply the fetch-execute cycle) is the cycle which the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

This is a simple diagram illustrating the individual stages of the fetch-decode-execute cycle.

In simpler CPUs the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps.

Role of components[edit]

The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory address register (MAR) and then the PC is incremented in order to "point" to the memory address of the next instruction to be executed. The CPU then takes the instruction at the memory address described by the MAR and copies it into the memory data register (MDR). The MDR also acts as a two-way register that holds data fetched from memory or data waiting to be stored in memory (it is also known as the memory buffer register (MBR) because of this). Eventually, the instruction in the MDR is copied into the current instruction register (CIR) which acts as a temporary holding ground for the instruction that has just been fetched from memory.

During the decode stage, the control unit (CU) will decode the instruction in the CIR. The CU then sends signals to other components within the CPU such as the arithmetic and logic unit (ALU) and the floating point unit (FLU). The ALU performs arithmetic operations such as addition and subtraction and also multiplication via repeated addition and division via repeated subtraction. It also performs logic operations such as AND, OR, NOT and binary shifts as well. The FLU is reserved for performing floating-point operations.

Summary of stages[edit]

Each computer's CPU can have different cycles based on different instruction sets, but will be similar to the following cycle:

  1. Fetch Stage: The next instruction is fetched from the memory address that is currently stored in the program counter and stored into the instruction register. At the end of the fetch operation, the PC points to the next instruction that will be read at the next cycle.
  2. Decode Stage: During this stage the encoded instruction present in the instruction register is interpreted by the decoder.
    • Read the effective address: In the case of a memory instruction (direct or indirect) the execution phase will be during the next clock pulse. If the instruction has an indirect address, the effective address is read from main memory, and any required data is fetched from main memory to be processed and then placed into data registers (clock pulse: T3). If the instruction is direct, nothing is done during this clock pulse. If this is an I/O instruction or a register instruction, the operation is performed during the clock pulse.
  3. Execute Stage: The control unit of the CPU passes the decoded information as a sequence of control signals to the relevant function units of the CPU to perform the actions required by the instruction such as reading values from registers, passing them to the ALU to perform mathematical or logic functions on them, and writing the result back to a register. If the ALU is involved, it sends a condition signal back to the CU. The result generated by the operation is stored in the main memory or sent to an output device. Based on the feedback from the ALU, the PC may be updated to a different address from which the next instruction will be fetched.
  4. Repeat Cycle

Initiation of instruction cycle[edit]

The cycle begins as soon as power is applied to the system, with an initial PC value that is predefined by the system's architecture (for instance, in Intel IA-32 CPUs, the predefined PC value is 0xfffffff0). Typically this address points to a set of instructions in read-only memory (ROM), which begins the process of loading (or booting) the operating system.[1]

Fetch stage[edit]

The fetch step is the same for each instruction:

  1. The CPU sends the contents of the PC to the MAR and sends a read command on the address bus
  2. In response to the read command (with address equal to PC), the memory returns the data stored at the memory location indicated by PC on the data bus
  3. The CPU copies the data from the data bus into its MDR (also known as MBR, see section Role of components above)
  4. A fraction of a second later, the CPU copies the data from the MDR to the instruction register for instruction decoding
  5. The PC is incremented so that it points to the next instruction. This step prepares the CPU for the next cycle.

The control unit fetches the instruction's address from the memory unit.

Decode stage[edit]

The decoding process allows the CPU to determine what instruction is to be performed so that the CPU can tell how many operands it needs to fetch in order to perform the instruction. The opcode fetched from the memory is decoded for the next steps and moved to the appropriate registers. The decoding is done by the CPU's Control Unit.

Reading the effective address[edit]

This step evaluates which type of operation is to be performed. If it is a memory operation, the computer checks whether it's a direct or indirect memory operation:

  • Direct memory operation - Nothing is done.
  • Indirect memory operation - The effective address is read from memory.

If it is an I/O or register instruction, the computer checks its type and executes the instruction.

Execute stage[edit]

The function of the instruction is performed. If the instruction involves arithmetic or logic, the ALU is utilized. This is the only stage of the instruction cycle that is useful from the perspective of the end user. Everything else is overhead required to make the execute step happen.

See also[edit]

References[edit]

  1. ^ Bosky Agarwal (2004). "Instruction Fetch Execute Cycle" (PDF). Archived from the original (PDF) on June 11, 2009. Retrieved 2012-10-14.