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An example showing a grid computing system connecting many personal computers over the Internet using inter-process network communication
In computer science, inter-process communication (IPC) refers specifically to the mechanisms an operating system provides to allow processes it manages to share data. Typically, applications can use IPC categorized as clients and servers, where the client requests data and the server responds to client requests.[1] Many applications are both clients and servers, as commonly seen in distributed computing. Methods for achieving IPC are divided into categories which vary based on software requirements, such as performance and modularity requirements, and system circumstances, such as network bandwidth and latency.[1]
A data stream sent over a network interface, either to a different process on the same computer or to another computer on the network. Typically byte-oriented, sockets rarely preserve message boundaries. Data written through a socket requires formatting to preserve message boundaries.
A data stream similar to a socket, but which usually preserves message boundaries. Typically implemented by the operating system, they allow multiple processes to read and write to the message queue without being directly connected to each other.
A pipe implemented through a file on the file system instead of standard input and output. Multiple processes can read and write to the file as a buffer for IPC data.
A file mapped to RAM and can be modified by changing memory addresses directly instead of outputting to a stream. This shares the same benefits as a standard file.
Stevens, Richard. UNIX Network Programming, Volume 2, Second Edition: Interprocess Communications. Prentice Hall, 1999. ISBN 0-13-081081-9
U. Ramachandran, M. Solomon, M. Vernon Hardware support for interprocess communication Proceedings of the 14th annual international symposium on Computer architecture. Pittsburgh, Pennsylvania, United States. Pages: 178 - 188. Year of Publication: 1987 ISBN 0-8186-0776-9