Internet in South Korea
About 45 million people in South Korea (or 95.1% of the population) use the Internet. The country has the world's fastest average internet connection speed. South Korea has consistently ranked first in the UN ICT Development Index since the index's launch. The government established policies and programs that facilitated the rapid expansion and use of broadband.
- 1 National program
- 2 ISP and IDC
- 3 Internet speed
- 4 Wireless broadband
- 5 Real name policy
- 6 Cyberculture
- 7 See also
- 8 References
- 9 Further reading
South Korea has the most DSL connections per capita worldwide. ADSL is standard, but VDSL has started growing quickly. ADSL commonly offers speeds of 3 Mbit/s to 8 Mbit/s, with VDSL accordingly faster. The large proportion of South Korea's population living in apartment blocks helps the spread of DSL, as does a high penetration of consumer electronics in general. Many apartment buildings in built-up metropolitan areas have speeds of up to 100 Mbit/s such as the capital Seoul and Incheon. VDSL is commonly found in newer apartments while ADSL is normally found in landed properties where the telephone exchange is far away.
The Internet has a higher status for many Koreans than it does in the West and the government actively supports this. According to the Information Technology and Innovation Foundation, South Korea's internet is the most developed in the world. Seoul has been called "the bandwidth capital of the world". In January 2006, it became the first country to achieve over 50% broadband penetration per capita. By 2005, it was the first country to complete the conversion from dial-up to broadband. It also has the cheapest, fastest broadband in the world. Now there are experiments with speeds of 1 Gigabit per second. Additionally, in 2005 96.8% of South Korean mobile phones had Internet access.
ISP and IDC
There are three major ISPs: KT Corporation, SK Broadband, and LG Uplus (previously DACOM). They provide broadband and Internet circuit including Ethernet and operating Internet data centers in Seoul. Major MSOs are TBroad, C&M, and CJ Hello vision.
As of 2017, South Korea had the fastest average internet connection in the world at 28.6 Mbit/s, according to the report State of the Internet published by Akamai Technologies. South Korea's speed is four times faster than the world average of 7.0 Mbit/s. It is important to note that 100 Mbit/s services are the average standard in urban South Korean homes and the country is rapidly rolling out 1Gbit/s connections or 1,024 Mbit/s, at $20 per month, which is roughly 142 times as fast as the world average and 79 times as fast as the average speed in the United States. 
South Korea has pulled ahead of every other country when it comes to broadband Internet in all categories including Speed and Quality, Adoption, Price, and Literacy and Gender Equality according to Internet Monitor. As many large, powerful countries begin to fall behind broadband experts look to South Korea for solutions. However, there are multiple reasons why South Korea’s broadband is successful, such as, “Government planning, healthy competition, urban population density, private-sector growth, and Korean culture”, which have made it difficult for other countries to mimic their success.
Real name policy
Cyberculture or internet culture is the cultural processes, products, or story of the culture in cyberspace. Cyberculture is referred to as technoculture, internet culture, post-human culture, and high tech culture. This confusing terminology demonstrates the diversity of cyberculture. In reality, cyberculture is designated as a virtual community culture, acting as an identity of online communication, and cyberpunk. Cyberculture in South Korea is more like a virtual community culture than anything else.
Cyberculture is prolific in South Korea, both in streams and in internet communities. South Korea's cyberculture is quite aggressive because of anonymity and trolls. To prevent this from getting worse, the South Korean government decided to regulate streaming platforms, especially Afreeca TV, which has become a controversy as to whether it corrupts cyberculture or not.
Cyberculture development in South Korea
Many cyberculture are produced on internet streams. There are many contents such as Mukbang, gaming, and visible radio in streaming platforms. stream Jockey(BJ) try to make their own streams' atmosphere and sometimes it would be a new cyberculture. Basically, communication between the streamer and real-time viewer is one of the important things in a stream. In this process, culture can be created and this immediately surfaces and quickly transmitted in Internet communities.
Internet communities can be referred as the nests of cyberculture in South Korea. Hit-cyberculture on internet communities often permeate even offline. A field of language is the most remarkable field. Internet communities lead this language trend in South Korea. Even though there are countless internet communities, there are some communities to see thoroughly. Each internet community has different interests and different people gather at different community sites. So, their atmosphere and the cyberculture that they produce and consume are different from each other.
- DC inside - DC inside has an internet community has many forums(a.k.a gallery) for different interests. This community was organized as community of interest for cameras and sharing photographs for amateur photographers at first, but its purpose was changed to Internet community. There are forums about almost every thing. People who have same interest can discuss it on DC inside. In this process, many cybercultures are produced and consumed.
- Todayhumor - Todayhummor was a community focusing humor as like its name. As more and more people are gathering, however, it is more than humor community now. This community is one of the most popular communities in Korea. It was ranked at the most popular community in 2014 among internet communities. The users of the community are politically far-left. So every election season, this community be a hot potato.
- Diesel Mania - Diesel Mania is an online community catering to those interested in substitution for purchasing Diesel Jean and True religion. The biggest male-fashion community in South Korea. This community has real-name policy. Because of it, this community's issues are less rather than other communities.
These differences between communities makes cyberculture in South Korea diverse.
The Angel Halo wiki, the predecessor of the NAMU Wiki, was founded on March 1, 2007. It specialized in animation, comics, and Internet neologism. It was popular because of its unique narrative method of mixing jokes such as puns, and various people continued to write for it making it bigger. It changed its name to the Liga Vedic wiki in 2012. However, it became one of the alternative wikis forking this wiki when it became impossible to operate due to the debacle of the League Vedic wiki operator privatizing wikis, and it was made up as a separate site that backed up about 90% of the League Vedic wiki documents. After the privatization of the League Vedai Wiki, most of the League Vedic Wiki users have become NAMU Wiki and Libre Wiki users. As of March 13, 2017, NAMU Wiki outperformed the Korean Wikipedia in that NAMU Wiki ranked 11th on the list of popular websites in Korea while Korean Wiki ranked 33rd, and Google Search, which reflects user preferences. As causative factors of the wiki’s popular, the B-list language used in the NAMU wiki was filled with jokes, such as puns, and people responded to the preference of the users who liked the flimsy stories rather than the hard explanations. Also, it is analyzed that the size of the Korean version of Wikipedia is smaller than other language versions and the lack of content makes the NAMU wiki more popular.
Meaning in Cyberculture in South Korea
The NAMU wiki, which is popular with people because of these stimulating factors is actively participating in internet culture and events recorded on the NAMU wiki. All the materials in various fields are constantly generated in the wiki. As the characteristic of the wiki, it could be considered as Korea cyberculture storage. A lot of participants can be added and modified in one event, resulting in collective intelligence. As a result of constant user participation and the uploading of contents in various fields, the cyber history of Korea can be seen.[circular reference] For example, Internet culture created and consumed by streams and communities is eventually stored on a NAMU wiki. Although due to the large number of participants, NAMU Wiki may have unverified or biased content. This may lead to arbitrary authoring, creation of untrusted sources, and so on. This is an inevitable problem that arises from the fact that the motto of NAMU Wiki is that everyone can contribute. But, this may also be resolved by a large number of steady participation. Articles that are biased or arbitrarily written are reviewed by others several times, hundreds of times, and the articles may be modified by anyone. This will fill the NAMU wiki with unambiguous descriptions and trusted sources that can be selected by anyone.
Example of Cyberculture in South Korea
A gale of bitcoin
- GAZUA (가즈아) - is kind of a magic word. People say it when they want express their hope that bitcoin's price goes up to their expectation. literally it means 'Go'. People started using this word in real world.
- Jonber (존버) - word represent 'Do not sell the coin till price goes high'
- Yeongcha Yeongcha (영차영차) - The sound that many people put together to strengthen their energy. People use this word as a hope to increase price of virtual cash.
Many of the online security breaches in South Korea seem to stem from a common use of comparatively outdated browsers and security software.
There is occasional criticism claiming that foreign websites are significantly slower than South-Korean websites, for example websites for video streaming. This is a common problem in any country trying to communicate over foreign waters, since the latency in transcontinental communication is higher due to the physical distance that the signal has to travel.
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